AGGRO, aggro all the time.
Stop pissing off the boss mobs, and they won’t come after you relentlessly.
Seriously though, whatever you are doing, teach it to the guardians so they can hold aggro better
It seems that aggro works in this game a lot like it did in the Champions fight in Trial of the Crusader in WoW. Bosses don’t care about who’s doing damage as much as they care about proximity, low health, and low armor. Its not a bad mechanic to mix in here and there like they did in WoW to shake things up a bit, but when its what constantly seems to be at play, it makes it pretty stupid. Greatsword Rangers and melee Thieves get pounded on constantly because they have lower health than Warriors and lower armor than Guardians, and have to play at close range.
That said, dungeons are just plain stupid and I’m never going to run another one. They are by far the biggest fail in the game.
Some classes, like the Thief, do a whole ton of burst damage and drag aggro to them really well. Here I was, runnin’ around the Norn lands with a mighty Norn Warrior and every fight, without fail, the monsters would charge my tiny human girl … running right past the guy with the two huge, whirling axes.
When you start drawing aggro, I’d say use an escape power if you have one, (I know a handful of the classes do, not sure about all of them) and let someone else grab it while you do some support for a couple seconds and build your vigor back up.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.
There are reasons for the bosses to aggro you its not out of spite… well actually it could be.
Can’t recall correctly but there was a thread that tested this something about, distance (moveout of range for few seconds and aggro will shift), High DPS, squikittenoons are targeted first if possible (glass cannons). Players with health already lowered will be targeted first.
I’ve seen this happen to me on Dungeons (necro) I’ve had the ranger boss followed me for what seem like an eternity (even when I threw myself in the pit to escape, the freaking boss walked all the way down to get me 2 TIMES! (pretty funny actually, since I play Asura) so I kept kitting and running past my heavier teammates to get aggro to shift again.
I would add that the aggro shifts when the boss can’t lower your health in “x%” in “x” amount of time, since after some kitting the ranger seemed to get bored and go for someone else.
dungeons are the part of this game i lime the less.
camera is bad, especially inside, and when we win a fight we usually dont know what we did right.
same thing as when we lose a fight.
its just a big firework and sometimes you get lucky.
(yeah, with a full organized/built team you will finish them, for sure)
i dont feel the strategy at all.
ok as a guardian i throw buffs here and there, but im not quite sure whats happening most of the time, i have thousand buffs/conditions on and i hope for the best.
I’ve seen this happen to me on Dungeons (necro)
Think maybe I’m seeing a trend with these aggro issues.. what class, OP? When I play my necro, it happens to me, too. I run around, but can’t get far enough away to lose aggro, unless I leave the area entirely. Seems highly unlikely that necros are outdamaging everyone. I wonder if conditions cause more aggro?
Lol that happened to me before on my elementalist with the unstoppable giant mob outside of the area with the Black Lion Trading Post on the Cursed Shore! I had to attune to wind for most of the fight since I needed the extra speed boost to kite. It is quite a fast boss too and it’s tough enough without hinder immunity.
OT, but want hinder immunities, large HP pools, on demand invulnerability, simple kiting gets me backup, and other unfair advantages? Then rolling a mob is for you! All you have to do is turn in your free will and you’re all set.
Had the same thing happen with one of the champion giants, about 20 of us all hitting him and he kept coming after me, when i was trying to revive a guy i would run away until the giant would turn around when i came back he came straight for me again. I found it funny at the time but it certainly felt like he wanted to kill me and only me during that time.
How does aggro work ?
I’m a necro and I tank bosses and mobs 95% of the time for some reason, quite annoying.
Seems like the ranger always has aggro in my group. We have a guardian, thief, ranger, and an elementalist, yet the ranger is always pissing off the boss mobs.
I’ve seen this happen to me on Dungeons (necro)
Think maybe I’m seeing a trend with these aggro issues.. what class, OP? When I play my necro, it happens to me, too. I run around, but can’t get far enough away to lose aggro, unless I leave the area entirely. Seems highly unlikely that necros are outdamaging everyone. I wonder if conditions cause more aggro?
I’ve actually ran into a dungeons scenario where I (staff ele) dropped a slow on a group of mobs. We had a tagged target and everyone was appropriately DPS’ing the tagged target.
The untagged targets started attacking random players (guessing splash damage was the cause), but the tagged target kept me as his focus.
So I completely disengaged that target; I had landed maybe 2 (fire spec) spells. For the duration of that mob’s life (it was an explorable dungeon so he was a champion), he did not take his focus off me, regardless of the fact that the other players were wailing on him and I was just running around attempting to control the other mobs (I started wailing on them to try and pull them off the other players so I can control them while they focused on the tagged target).
Those other mobs hadn’t budged, regardless of what spells I threw at them or what amount of insults I planted about their momma’s. The one mob on me hadn’t budged either regardless of how much the other players were beating on him.
Now I have yet to figure out predictably what warrants a mob’s attention, but I can certainly attest that this felt like an extremely broken mechanic.
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee
Quit blaming Anet for your L2P isses OP, and learn to reduce your threat.
Going far away, dodging and cripple/immob are great ways to have the AI stop targeting you and greatly decrease your overall threat.
Quit blaming Anet for your L2P isses OP, and learn to reduce your threat.
Going far away, dodging and cripple/immob are great ways to have the AI stop targeting you and greatly decrease your overall threat.
Thinking you may not be fully informed. Scroll up one post.
Edit: some people may not be so great at explaining their observations or scenarios, but that doesn’t always mean the problems are any less qualified or valid.
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee
game is obviously not for everybody.
gameplay is too hectic for any kind of decent teamwork.
and the mobs having that much hps.
i mean “ok ill immobilize one of the 5 mobs for 3 seconds”; actually, doesnt mean much…
in pvp you feel the impact of your powers, not in dungeons.
maybe mobs should be build like players? lower hp but healing/block mechanics? something akin to “ai controlled players”.
otherwise its a bit, just, not that fun.
Am i a tank? Seriously, AM I A TANK? No. Why? Because you, arenanet guys, wanted to make a game without the ‘’holy trinity’’. OK…
I just log out because i died 4-5 times in a boss fight event. I died because i had aggro all the time. 20 people hitting the boss and he just doesn’t care. He obviously wants me. When people revive me 1,2, 3 times, boss just turns to me and start to chase me till i run out of vigor and have no more initiative to jump back with the shortbow spell. This is not the first time i (and others) die for excessive aggro duration. 10 minutes of fight, 10 minutes of aggro. You want no tank, arena net? Then do something to fix this ridiculous situation (maybe a system that changes mob’s target every 10 seconds or something similar). I start to miss class roles so much…
You just can’t sit there and trade melee blows with a champion. One or two hits at best, dodge to get the heck outta damage circle, go ranged, and perhaps go back in.
Nonetheless, you are right. Its suicide to get close to something like a champion giant who could kill a tank in 2 hits.
its about “knowing” the dungeon, more than actual skills ?
wipe until you know it by heart, like old school video gaming !
All I see is that the AI is so good it has everyone stumped. When creatures act of their own accord and no one seems to be able to figure out how or why it seems like really good AI to me. Its just that in an MMO everyone expects super simple threat mechanics. So he we are with really complex threat mechanics and instead of trying to figure out this new complex meta we complain its not the same as in other games.
As for the OP, your a thief all you have to do to dump aggro is use one of your ten stealth skills. And if that doesn’t work stand behind someone else since attacks cant go through other players standing behind the tougher proffs is an effective way to save yourself.
I am not sure but I find if I use another player as a pick the mob will turn to the player that he hit instead of me.
Adapt to the situation.
Or find another game.
I think you should take suggestion 2.
Why, because I’m tired of reading about people’s failures to learn how to play something so they demand it get “fixed?”
There’s this champion abberation that spawns in Orr… every time it looks at me and says “YOU” and proceeds to run to me and smack me until I’m wasabi paste. Trick is to run. Run fast. Run true. Run in circles so friends can kill it quick. If it was a range mob I’d run around a post or a wall.
There are no aggro mechanics IRL either.. sometimes, someone just has it out for you and only you.
I end up tanking MUCH more often on my dagger ele than I do on either my warrior or my guardian. Kiting for the win!
Just get out a ranged weapon like you’re supposed to, and if you get aggro then disengage and kite in circles until someone else gets aggro. You know, like how you defeated Diablo 12 years ago.
At this point sometimes I just say a Frack it and run head long and do as much damage as a can before the boss kills me. People complain that your pullin the boss away, when your trying not to die and take the penalty of way point and repair.
It is a lose lose situation if it hones in on you.
Being someone who’s always played a tank, or the closest thing to it in this game, I’d actually prefer it if the mob focused on me instead of others. What I find funny is how random the aggro is- I could be standing nearby, not even doing anything (maybe looking at my map to find the next POI), and the mob will ignore the group and beeline for me. Enemies in this game really do not like pink armor. :x
LMAO
Thief that cant lose aggro, thats sad XP