When I first started GW, I was pretty unimpressed with the AI in the starting zones. I figured that there was a lot that could be done as far as fighting an intelligent enemy. So I reasoned that the AI would be more difficult later in the game, and that this mysterious land of Orr would be full of clever enemies that displayed as much skill as it would require to kill them.
Nope.
Ramp up the damage, slap on some immobility and dazes, and call it a day.
The Mists show that ArenaNet has the capability to program a smart enemy. There is an enemy for every profession to battle against as practice. And they’re so much smarter than the average AI, so why not include them in the part of the game where battling AI is the only thing you can battle?
GW1 had a similar problem, but when they started rolling out Winds of Change (in specific “War in Kryta”), they put PvP builds on the AI’s and made them actually challenging to battle against, and I got my kitten handed to me.
TL:DR – GW2 puts it out to be a game that requires skill to battle an enemy, where I would argue that it takes skill to kill an enemy instantly or kill 10 at a time. It may be just me (and yes, I do die fairly often), but I’d like something more than just elevated damage and long poison durations (Queen Spider of AC, I’m looking at you).
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