ALL Mobs should use boons...

ALL Mobs should use boons...

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Since PvE should always mirror aspects of PvP, but not perfectly though.

Mainly a complaint of lack of boons used by common mobs in open world PvE, while playing with classes that can remove boons or convert them into conditions.

What I’ve found so far, Boons are pretty much restricted to PvP and Raids. Open world PvE mobs rarely use boons, apply 1 boon on themselves that does nothing (either ½ second Might or Swiftness on super fast mob moving on already max speed) or apply “boon-like imitation” that can’t be removed or is removed by other game mechanic.

Really hoping an upgrade to existing mobs, but most likely gonna happen in next expansion…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: mrauls.6519

mrauls.6519

Deer with 50% fury and quickness uptime won’t be a joke!

I’d love to see more mobs with boons. +1 op

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Jethro.9376

Jethro.9376

A mob with boons is harder to kill.

Can´t expect someone (aka people complaining about HoT being to hard) fighting harder mobs outside of a raid.

~kek lel

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Posted by: Sartharina.3542

Sartharina.3542

A mob with boons is harder to kill.

Can´t expect someone (aka people complaining about HoT being to hard) fighting harder mobs outside of a raid.

~kek lel

Eh… not particularly. It just makes the fights more interesting.

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Posted by: Jethro.9376

Jethro.9376

A mob with boons is harder to kill.

Can´t expect someone (aka people complaining about HoT being to hard) fighting harder mobs outside of a raid.

~kek lel

Eh… not particularly. It just makes the fights more interesting.

That´s what i meant. All of a sudden players need to use skills twice to kill a mob.

I can already hear the rant about it taking to long, killing enemies and the inability to solo farm.
Personally i would love enemies not being just weak/defenseless sponges.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

My Necro wishes regular mobs had boons. I remember a long time ago setting her up with interesting skills…… which turned out to be completely useless in PvE.

……back to autoattacking.

Be careful what you ask for
ANet may give it to you.

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Posted by: Aeolus.3615

Aeolus.3615

A mob with boons is harder to kill.

Can´t expect someone (aka people complaining about HoT being to hard) fighting harder mobs outside of a raid.

~kek lel

Eh… not particularly. It just makes the fights more interesting.

Indeed fights would be much more interesting, some mobs simulating a better A.I removing condi, evading,, having boons etc.

1st April joke, when gw2 receives a “balance” update.

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Posted by: SlateSloan.3654

SlateSloan.3654

A mob with boons is harder to kill.

Can´t expect someone (aka people complaining about HoT being to hard) fighting harder mobs outside of a raid.

~kek lel

This. Its a game where you need nothing just key 1. arenanet has attracted and conditioned a crowd which thinks that every fight where the greatsword wont mow through the enemy like through butter is too hard and unbalanced, bugged and unfair i want my money back game design you little kittens!

let me entertain you

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Posted by: Ardid.7203

Ardid.7203

+1.
Foes need to be more interesting, and corruption, boon striping builds should be useful in PvE.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: reikken.4961

reikken.4961

The only mobs that use notable boons are those dredge gong player dudes, and they spend like 10 seconds buffing up

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Posted by: Drakz.7051

Drakz.7051

It wouldn’t really make much of a difference in HoT since everything is done in big groups.

I would like it if this caused people to spread out to do more than what they copy and paste from meta builds and actually do some personal testing of their class xD

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Posted by: Rauderi.8706

Rauderi.8706

The only mobs that use notable boons are those dredge gong player dudes, and they spend like 10 seconds buffing up

They’re one of the better designed core enemies for that, though. If they just had a 1/2sec cast shout, you maybe get an interrupt off. The longer execution time, which also grants longer boons, allows more opportunity to interrupt with an appropriate player-side penalty for not doing so.

I agree with the OP, overall. More boon-casting enemies would allow for more skilled play and add benefit to those character builds that play on boon stripping/corruption. They could be more dangerously synergistic with their allies and reduce the need for singularly powerful monoliths that the game seems so fond of.

Think of it, instead of one champ with overblown attacks that, for some players, is an “easy” dodge/aegis/block/dodge/repeat string, there are 5 veterans with lower damage but launch into 25 Might stacks, Protection, Fury, and Regen. (Side thought: Regen doesn’t get used enough by enemies in general. Poison is mostly a semi-laughable PvP condition..) The damage potential amps up and is controllable, vaguely similar to the risen abominations (except the “control” there is “don’t get hit for five seconds”).

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

The thing is, leveling up killing low level mobs where you don’t have to pay attention and look for a mob’s cast bar to interrupt it or for boons to strip or corrupt, ends up killing mobs by either autoattacking or by spamming skills at random, since none of the skills matter. Why should I care in regular PvE what my skills do when they don’t “do” anything besides dps?

Be careful what you ask for
ANet may give it to you.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Some mobs do use boons, like the Risen Abomination and the Dredge Disaggregator. Perhaps the suggestion should be, “More mobs should use boons.”

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Some mobs do use boons, like the Risen Abomination and the Dredge Disaggregator. Perhaps the suggestion should be, “More mobs should use boons.”

I did better and changed the topic name abit to reflect that: “ALL mobs should use boons”

Since every profession available to players does so, so should mobs reflect that on some extent.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: Mysticjedi.6053

Mysticjedi.6053

Agreed. Boons on enemies would be good. Letting enemies remove conditions would be a welcomed.

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Posted by: LazySummer.2568

LazySummer.2568

If you also give every class reliable access to boon removal then sure. Otherwise no thx. It’s like being required to play necro or mesmer in the old lv 40s fractal where each attack gives the enemy a boon

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Posted by: Zenith.6403

Zenith.6403

Personally i would love enemies not being just weak/defenseless sponges.

That’s more of a question of battle system in general, but slapping regen / protection / stability on trash mob is just going to slightly increase killing time for that mob and not make the fight any more interesting. Majority of the professions have no convenient way to deal with boons.

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Posted by: Khisanth.2948

Khisanth.2948

Intelligent uses of them sure. Random use just turns an uninteresting fight in to a tedious fight.

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Posted by: mtpelion.4562

mtpelion.4562

I liked how in GW1 nearly all the mobs had a profession (same as the players) and could use nearly all the same skills we could.

Of course, being balanced for instanced content is completely different from open world content, but still, I kind of wish that concept was carried over to this game.

Server: Devona’s Rest

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Posted by: Agemnon.4608

Agemnon.4608

The only mobs that use notable boons are those dredge gong player dudes, and they spend like 10 seconds buffing up

They’re why I run sword/dagger whenever I gather in Dredgehunt Cliffs.

Anyway I don’t think more boons is the solution but more offensive abilities, interrupts, AI, and removing levels entirely and upgrading all gear and mobs to level 80 (it’d be a stat hidden from the player’s view) and then rebalance drops to accommodate the new challenge and lack of levels (so all tiers of mats drop from all maps).

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Posted by: Blude.6812

Blude.6812

A mob with boons is harder to kill.

Can´t expect someone (aka people complaining about HoT being to hard) fighting harder mobs outside of a raid.

~kek lel

They are already ‘hit sponges’.

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Posted by: Healix.5819

Healix.5819

Why should I care in regular PvE what my skills do when they don’t “do” anything besides dps?

Back during Queen’s Gauntlet when everyone was farming bags, I was on a warrior alt and some typical black dyed twilight wielding warrior asked me how I was dodging while the gambit prevented it. I found that hilarious. (whirlwind)

Most people don’t need to care, because nothing matters when you stick with the zerg.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Why should I care in regular PvE what my skills do when they don’t “do” anything besides dps?

Back during Queen’s Gauntlet when everyone was farming bags, I was on a warrior alt and some typical black dyed twilight wielding warrior asked me how I was dodging while the gambit prevented it. I found that hilarious. (whirlwind)

Most people don’t need to care, because nothing matters when you stick with the zerg.

I remember back when there was an interrupt daily. I had to look up which skills did an interrupt because I had never used one to interrupt a mob attack.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: penelopehannibal.8947

penelopehannibal.8947

I would too like to see more PvE mobs have boons, but not all of them.

Blood & Merlot [Wine]

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Posted by: Neural.1824

Neural.1824

Hard to tell if thread is serious or not. Adding boons to mobs is a good idea, but seems to me most people here just want to beat their chest about how superior they are to all the other players. Maybe try focusing on the topic instead of spewing hate and vitriol towards the casuals? Probably too hard.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Vukorep.3081

Vukorep.3081

I explained this one ages ago.

Gw2 has mostly super easy ,hits you once in 3 second, mostly no “special attacks” and the ones that do have them are usually the ones that applies root, cripple, perhaps a few bleeds and poison, nothing that keeps you on your toes as they still deal barely any dmg to you.

And that was the main reason everyone was ever going with just full zerker gear. Specially inside dungeons.

However drytops came with some new improved mob ai and abilities, silverwaste pushed it a step further and hot well..people complained about how hot mobs 1 shot everyone….

I agree with improving the ai and giving more abilities that do have a impact in the core tyria.

Lets not forget guild wars 1 where ALL mobs had used the same skills, sometimes even empowered skills that the players used.
Imagine a bandit that cloak and dagger-backstaps in queensdale?
Imagine a ogre that uses “sick em!” and uses rapid fire with his longbow?
Imagine a flame legion shaman using meteor showers and lava fonts.

Those were the everyday encounters you can see in gw1, and i wish there was more of such things inside gw2.

Im happy with hot mobs as they are tho

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Posted by: Ambika.6257

Ambika.6257

I liked how in GW1 nearly all the mobs had a profession (same as the players) and could use nearly all the same skills we could.

Of course, being balanced for instanced content is completely different from open world content, but still, I kind of wish that concept was carried over to this game.

I completely agree with this. Eventually you get to know the different types of enemies and which ones need boon/hex removal, interrupts, etc. so it required an adjustment of skills. I miss hexes. Currently we have defiance bars which should make people adjust skills but in the end most people do nothing, and in many cases don’t need to.

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Posted by: Khisanth.2948

Khisanth.2948

I liked how in GW1 nearly all the mobs had a profession (same as the players) and could use nearly all the same skills we could.

Of course, being balanced for instanced content is completely different from open world content, but still, I kind of wish that concept was carried over to this game.

I completely agree with this. Eventually you get to know the different types of enemies and which ones need boon/hex removal, interrupts, etc. so it required an adjustment of skills. I miss hexes. Currently we have defiance bars which should make people adjust skills but in the end most people do nothing, and in many cases don’t need to.

Until we got to WoR and dervishes started looking like monks …

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Posted by: Crossaber.8934

Crossaber.8934

Foes should be able to use boon, so may need to tune down damage and hp to balance things out. It will make pve so much more interesting.

So +1 to this

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Posted by: Jahroots.6791

Jahroots.6791

I could support this, but only for regular mobs in level 80 maps and vets and higher in the rest of Tyria. This might also require a reduction in mob HP, base damage and CC abilities as well – because no matter how well intentioned and fitting these changes might be, if they boil down to ‘longer fights for the same junk drops’ it will not go over well.

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Posted by: Vyrulisse.1246

Vyrulisse.1246

They need more skill variety. I’m afraid of getting smacked down for saying it but I wish mobs were more like they were in GW1. They tended to roam in packs and higher level ones had all sorts of nastiness that blended together.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Yes, please. More mobs that use boons to make things interesting instead of just more health and/or toughness.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Rauderi.8706

Rauderi.8706

They need more skill variety. I’m afraid of getting smacked down for saying it but I wish mobs were more like they were in GW1. They tended to roam in packs and higher level ones had all sorts of nastiness that blended together.

I’d rather have 2-3 regular mobs in a pack that synergize instead of a single vet/champ/elite with 5-sec CC skills and one-hit-KO attacks.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Mea.5491

Mea.5491

Since many people here want “more intelligent” mobs, let me tell you that there was a patch in beta when mobs used to dodge attacks and everyone was annoyed so they changed it back. If they ever give boons to the mobs, expect a lot of whining!

I really want to use my Necro’s Focus in PvE but it might be a better idea to give different effects to skills in PvE and PvP like some skills in GW1. Not sure why Anet won’t do that, we have such a small number of skills compared to GW1…

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Posted by: Vyrulisse.1246

Vyrulisse.1246

Since many people here want “more intelligent” mobs, let me tell you that here was a patch in beta when mobs used to dodge attacks and everyone was annoyed so they changed it back. If they ever give boons to the mobs, expect a lot of whining!

I really want to use my Necro’s Focus in PvE but it might be a better idea to give different effects to skills in PvE and PvP like some skills in GW1. Not sure why Anet won’t do that, we have such a small number of skills compared to GW1…

Think of the whining as birthing pains. Mindless DPS people will just have to adapt and learn to approach mobs with tactics and some small bit of planning. :P

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Posted by: Aeolus.3615

Aeolus.3615

Since many people here want “more intelligent” mobs, let me tell you that here was a patch in beta when mobs used to dodge attacks and everyone was annoyed so they changed it back. If they ever give boons to the mobs, expect a lot of whining!

I really want to use my Necro’s Focus in PvE but it might be a better idea to give different effects to skills in PvE and PvP like some skills in GW1. Not sure why Anet won’t do that, we have such a small number of skills compared to GW1…

Think of the whining as birthing pains. Mindless DPS people will just have to adapt and learn to approach mobs with tactics and some small bit of planning. :P

People love to adapt if game gets even esier, people will whine if need effort.

GW2 is designed to be the antagonist of a game that requires strategies, just look at skill and balance concept. :| aoe spam, much AA with cleave,ment to mindless blob and tune for damage output.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Rap Tiger.1257

Rap Tiger.1257

It really is a good idea since ArenaNet gave nerf to the mobs of HOT, enough of the Tyria that is easy to kill …. even need boons,dodge,block,reflect.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Since many people here want “more intelligent” mobs, let me tell you that there was a patch in beta when mobs used to dodge attacks and everyone was annoyed so they changed it back. If they ever give boons to the mobs, expect a lot of whining!

I really want to use my Necro’s Focus in PvE but it might be a better idea to give different effects to skills in PvE and PvP like some skills in GW1. Not sure why Anet won’t do that, we have such a small number of skills compared to GW1…

Some of the bandits in Queensdale still dodge out of AOE attacks.

It’s very annoying. I have to wake up out of my autoattack sleepwalk and think for a second.

/s

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Doggie.3184

Doggie.3184

This always bothered me because Sword/Dagger on Thief stole boons but there were never any to steal in PvE. Pretty much the Dredge are only ones who use boons. I find it odd that some of Thief’s weapon sets were basically designed for PvP only from the start.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Aeolus.3615

Aeolus.3615

@Just a flesh wound.3589 CC them before use AOE.

That is the reason some of players want more mobs with harder A.I, by using evades/boons it makes better fights (as much i hate condi design….)

Also more mobs with boons would help condi builds with the corruption or coverting them to condi.

1st April joke, when gw2 receives a “balance” update.

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Posted by: curtegg.5216

curtegg.5216

Oh gee, as a mesmer I could use arcane thievery, but wait, they have no boons…sigh,, another PvP skill wasted in PvE.

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Posted by: Aeolus.3615

Aeolus.3615

Those are the small game design tweaks that make games great and fun, skills work, having some builds towards pvp only, while other builds dont work on pvp or WvW and some dont even work on any of those modes, this really needs to be adressed.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Horrorscope.7632

Horrorscope.7632

As the game progresses mobs should become harder and use all the things we can.

HOWEVER I believe a large segment doesn’t want it too hard.

Personally I want the game to wisely get progressively harder and use all those things. I still have many challenges beyond me in the game so I’m good, but a general design rule, I like that method. I believe that is their aim to, the only deviation is from negative feedback.

One thing they need to be good with is kitten difficulty correctly and award loot accordingly. That is how you sell harder content to a much larger crowd, harder = more lootz. The patch seems to have made it better in general terms of more loot, but perhaps it could still be measured and matriculated better according to true difficulty.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

@Just a flesh wound.3589 CC them before use AOE.

That is the reason some of players want more mobs with harder A.I, by using evades/boons it makes better fights (as much i hate condi design….)

.

I wasn’t being serious. Edited post to add /s

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Since PvE should always mirror aspects of PvP, but not perfectly though.

Mainly a complaint of lack of boons used by common mobs in open world PvE, while playing with classes that can remove boons or convert them into conditions.

What I’ve found so far, Boons are pretty much restricted to PvP and Raids. Open world PvE mobs rarely use boons, apply 1 boon on themselves that does nothing (either ½ second Might or Swiftness on super fast mob moving on already max speed) or apply “boon-like imitation” that can’t be removed or is removed by other game mechanic.

Really hoping an upgrade to existing mobs, but most likely gonna happen in next expansion…

There are mobs in Orr that have boons, most in HoT had boons. But people complain when the content is too tough. Remember when mordem wolfs had retaliation? People complained they where too hard to kill. They no longer have retaliation.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
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Posted by: Rauderi.8706

Rauderi.8706

There are mobs in Orr that have boons, most in HoT had boons. But people complain when the content is too tough. Remember when mordem wolfs had retaliation? People complained they where too hard to kill. They no longer have retaliation.

I remember that. They really did have less teeth after the Retal was dropped.

There were two things that made it irritating.

  1. They attack in groups, so the retal damage was usually 2-4x as much. For as much damage as they could churn out with backstab and retaliation, they still had too much HP.
  2. The moment you stripped it, they added more stacks. Boon clear/corruption was a uselessly token effort at that point. Like many monster abilities, the cooldowns are far too short for the effect given.
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“I’m finding companies should sell access to forums,
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