ANET can't create good story final boss fight

ANET can't create good story final boss fight

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Posted by: Slowpokeking.8720

Slowpokeking.8720

In GW1, the Lich was a pushoff, the hard part was the Titans. Abaddon was way too easy, Great Destroyer was fine. Shiro probably was the best final boss encounter.

In GW2, both Zhaitan and Mordremoth encounter sucks. Zhaitan was joke and Mordemoth encounter was filled with bugs, it was also too long and boring.

Can we get a better encounter for the next dragon? Not too easy or too hard or too buggy?

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Not too easy or too hard?

And there’s the hitch. Too easy or too hard for who?

Be careful what you ask for
ANet may give it to you.

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Posted by: TexZero.7910

TexZero.7910

The only problem save bugs for modremoth…. was the stories pacing.

Other than that it was a very well designed and thought out set of encounters(Including all of the DS meta).

The problem becomes that it is ultimately disjointed at times (from a writing perspective) and while the meta was interesting, it loses its luster quickly.

But that is not to say they cannot make good fights, they’ve proven that they are more than capable of that (Raids). What they need to work on is good fights and good story telling.

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Posted by: Ayrilana.1396

Ayrilana.1396

Not too easy or too hard?

And there’s the hitch. Too easy or too hard for who?

If only if were possible to create AI that evolves with a player’s skill so they always have a challenge.

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Posted by: Vayne.8563

Vayne.8563

See and this is the problem. I thought the Shiro encounter was pretty much a joke, and that the other boss encounters were okay. But as pointed out the next to last mission in each of the games was harder than the last mission. Why?

Because the last mission was something you had to redo if you wanted to get to the vendors after it. Wanted to train a pet phoenix, had to beat the last mission of nightfall. Wanted to get a green serpent staff, had to finish the last mission of Nightfall.

They made the last missions shorter/easier for convenience. You still had to get past the missions before that that were harder to win.

It doesn’t indicate Anet can’t make a boss (since indeed they had good dungeon bosses). They may have other reason to make bosses easier or harder than you’re apparently not looking at.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Not too easy or too hard?

And there’s the hitch. Too easy or too hard for who?

I think it should be overall easy on game mechanic, but show us how powerful the boss is as well.

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Posted by: Amaimon.7823

Amaimon.7823

See and this is the problem. I thought the Shiro encounter was pretty much a joke, and that the other boss encounters were okay. But as pointed out the next to last mission in each of the games was harder than the last mission. Why?

Because the last mission was something you had to redo if you wanted to get to the vendors after it. Wanted to train a pet phoenix, had to beat the last mission of nightfall. Wanted to get a green serpent staff, had to finish the last mission of Nightfall.

They made the last missions shorter/easier for convenience. You still had to get past the missions before that that were harder to win.

It doesn’t indicate Anet can’t make a boss (since indeed they had good dungeon bosses). They may have other reason to make bosses easier or harder than you’re apparently not looking at.

I know, right, shiro was like a 20 second boss. Lich took me 2-3 tries. And then theres abaddon and Destroyer, I know I couldnt kill them at all on my first run without the help of friends

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Posted by: DoctorDing.5890

DoctorDing.5890

I know it’s a minority view but I’d vote to abolish all bosses from all games. Never liked them, even in the very early days of video games before some of you were born ;p

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Posted by: Redfeather.6401

Redfeather.6401

I liked the shiro boss fight.
Each profession getting their own super charge special skill.
Then that long walk down the pathway to shiro’s temple area.
The anticipation of it all!
And at last the fight, only to get wiped in seconds.
But with practice, one can kick shiro’s butt rather quickly.
Makes you feel accomplished.

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Posted by: Healix.5819

Healix.5819

it was also too long and boring.

The problem with solo content is that it has to balanced around someone. The entire instance takes about 10 minutes as a zerker and can range from deadly to trivial depending on profession.

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Posted by: Randulf.7614

Randulf.7614

I found Shiro in factions unkillable on my own at the time. Great Destroyer would have been better if you couldn’t cheap kill him in 10 seconds with pain inverter.

I thought Varesh was pretty good as a boss difficulty, but the one that was notorious was the Lich/Shiro fight from Nightfall. It was regarded as the hardest story boss fight in the game at the time and there were a lot of ppl struggling to get passed that mission.

I think ANet can do good boss fights in story – Shadow of the Dragon (final), Scarlet (final), Glints Cave so we know they can design them. I think the HoT boss difficulty was fine, it was the bugs and perhaps being overshadowed by the real fight outside that hurt it.

I think Vayne’s analysis that the penultimate mission is usually harder also rings true too often. Even in Open World, Mouth of Mordremoth is far easier than the towers. I don’t agree that’s the way they should be designing it. The final boss is a Dragon – that should be always the biggest challenge to defeat, otherwise years of build up gets wasted.

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Posted by: Lightsbane.9012

Lightsbane.9012

Not too easy or too hard?

And there’s the hitch. Too easy or too hard for who?

i remember when i was fighting zhaitan i had no idea what was going on and he just….died.
sort of lost whatever faith i had in the game’s pve right then and there.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Galtrix.7369

Galtrix.7369

Not too easy or too hard?

And there’s the hitch. Too easy or too hard for who?

i remember when i was fighting zhaitan i had no idea what was going on and he just….died.
sort of lost whatever faith i had in the game’s pve right then and there.

Yeah, he just melts regardless of what you do.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: Slowpokeking.8720

Slowpokeking.8720

The problem with solo content is that it has to balanced around someone. The entire instance takes about 10 minutes as a zerker and can range from deadly to trivial depending on profession.

Not for me, thanks to the bugs, it took me many tries, even with a group you could get owned by the bugs.

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Posted by: Tekey.7946

Tekey.7946

Not too easy or too hard?

And there’s the hitch. Too easy or too hard for who?

i remember when i was fighting zhaitan i had no idea what was going on and he just….died.
sort of lost whatever faith i had in the game’s pve right then and there.

I don’t know why they didn’t revamp the “fight” (speaking of a time where the devs weren’t working on an expansion yet). It’s the main story of the core game and doesn’t give new players a good impression.

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Posted by: Lightsbane.9012

Lightsbane.9012

Not too easy or too hard?

And there’s the hitch. Too easy or too hard for who?

i remember when i was fighting zhaitan i had no idea what was going on and he just….died.
sort of lost whatever faith i had in the game’s pve right then and there.

I don’t know why they didn’t revamp the “fight” (speaking of a time where the devs weren’t working on an expansion yet). It’s the main story of the core game and doesn’t give new players a good impression.

there are a lot of things that don’t leave a good taste in your mouth about the pve content, but yeah, that’s kind of a big thing. it’s the final boss of your game. it shouldn’t go the way of coripheus. (rather the other way around. i think the DAI devs played guild wars 2 and saw how to poorly end a main storyline.)
when i started:
i thought that zhaitan was a godlike dragon that i would become corrupted by simply being in his presence

halfway through:
still thought he was some uberpowerful being that we had no chance against.

end:
technology>magical nonsense.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Lord Aargadon.4135

Lord Aargadon.4135

Their are good Storyline bosses out there and good non/secondary story bosses too.

While the quest/zone clear part of WoC in GW1 was tedious and dull, I enjoyed the storyline and Minister Reiko(she should be a stronghold champ) is one of my favorite storyline bosses of GW1. Dhuum, Mallynx and other low story/non storyline backed up Bosses are pretty great, they just aren’t in the main storyline. Same with GW2. They could be, but they’re not

With that said, I think they are very capable of making a good main storyline boss fight, they just screw up with execution and timeframes to complete their work.

Zhaitan wasn’t a completed fight and would have been much better if they had that time to make it versus, ermagaawsh its so freakin big, BOOOM, smashes through several airships “AAAHHHHH oh laser on switch” PHHZZZZ dead. We all know he should of just hugged the main ship and we’d be screwed. I kind of like the idea of being an undead Pact Commander. If the dragon order was the other way around, Mordy would of just taken the laser to his tree face and Zhaitan’s dragons would of flown from above and taken out the Pact.

PS its Magitech nonsense>stupid dragon staring down the barrel nonsense. Anything and anyone that’s remotely powerful in Tyria is backed by magic typically.

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Posted by: cafard.8953

cafard.8953

I must be the only one that enjoyed the Zhaitan faceoff. I loved that for once, after spending ages in the story preparing everything: soldiers from the various races, war machines, dragon-slayer high-tech weaponry, it… just… works…

I can’t say I miss the usual totally unexpected plot twist where for some reason it doesn’t work, and everything you’ve done so far is basically irrelevant and you end up fighting the boss 1v1 with melee weapons. Seeing the whole pact building effort paying off was cool, and the after-party even better. I loved it.

In the same mould, I’d totally laugh my a*** off if when the latest dragons are done for, Lazarus doesn’t (totally unexpectedly!!!) betray us (omg, what a plot twist!) but just says “So long, and thanks for all the bloodstone” before leaving peacefully as he said he would.

Olaf Oakmane [KA]
Save the Bell Choir activity!

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Posted by: Doam.8305

Doam.8305

I’d have to agree and at the same time disagree

Remember Scarlet? sure her death was also weak but the Toxic Tower that event showed people what Raids could be like in GW2 and ignited the fire proper for raids in this game. Little did we know raids would turn out nothing like toxic tower at all but at the end of the tower you had a boss fight that was at an instance portal that broke the zerg into smaller 5 man teams to tackle the thing.

That entire experience surpasses the Dragons in both getting to and dealing with them it also is what I think raiding in GW2 should have been.

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Posted by: BlakThornArrow.2389

BlakThornArrow.2389

“Slow clapping”
using a three year old bossfight (which I agree was really bad design and could be inproved) to a newer bossfight which (imo) was pretty decent with the events and stuff. yeah sure it has buggs, which can be solved. Anet learns from their past mistakes and will only improve onwards.

White Lions Claw , dungeon, Living Story ,
Personal Story, WvsW , Guild Missions, Living Story and so much more.
(We have Teamspeak and a forum ) join us!

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Not too easy or too hard?

And there’s the hitch. Too easy or too hard for who?

i remember when i was fighting zhaitan i had no idea what was going on and he just….died.
sort of lost whatever faith i had in the game’s pve right then and there.

I remember getting owned in that fight on the airship back at launch. Lol. There were swarms of risen and AOE everywhere. I was on my new level 80 with rare armor/weapons (which was pretty standard for that time. I don’t think the average person had exotics back then and there were no ascended gear). Now the actual fight with the dragon was easy. But the fight against the oncoming mobs was not. Not for players in rare or even masterwork gear, which is probably what that fight is tuned for

So the problem is do they revamp the mobs for exotics/ascended or leave them at the masterwork/rare level. Because it’s going to be too hard or too easy for someone no matter what they do.

Be careful what you ask for
ANet may give it to you.

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Posted by: Lightsbane.9012

Lightsbane.9012

Not too easy or too hard?

And there’s the hitch. Too easy or too hard for who?

i remember when i was fighting zhaitan i had no idea what was going on and he just….died.
sort of lost whatever faith i had in the game’s pve right then and there.

I remember getting owned in that fight on the airship back at launch. Lol. There were swarms of risen and AOE everywhere. I was on my new level 80 with rare armor/weapons (which was pretty standard for that time. I don’t think the average person had exotics back then and there were no ascended gear). Now the actual fight with the dragon was easy. But the fight against the oncoming mobs was not. Not for players in rare or even masterwork gear, which is probably what that fight is tuned for

So the problem is do they revamp the mobs for exotics/ascended or leave them at the masterwork/rare level. Because it’s going to be too hard or too easy for someone no matter what they do.

i’d rather them leave it and put resources into something else.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: lioka qiao.8734

lioka qiao.8734

The end boss should actually be challenging. I thought the mordremoth fight was challenging. I would have had 1 less reset on it if it didn’t glitch though. Strike out the “not too hard” part of the OP request at the end.

I do agree Zhaitan was a bit of a letdown. There should have been a ground battle phase where you go in and finish the job after he falls off that mountain spire. I’ll keep faith ANET will get it right for dragon number 3. And… make it hard. If people are coming to the forums asking you to nerf it you did it right.

Little red Lioka

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Posted by: Trise.2865

Trise.2865

Very well then. I expect your prototype encounter on my desk by Christmas. Note I said “prototype encounter”, not “concept”, not “description”, not “story board”, and most certainly not “list of excuses”. If you cannot, or I encounter any bugs – even ones caused by my own hardware config – you’re fired and blacklisted permanently. Have fun!

#likeaboss

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Posted by: maxwelgm.4315

maxwelgm.4315

Shiro Tagachi was very hard for everyone without Pain Inverter or some sort of damage punishing mechanics, the last mission before Abbadon in Nightfall was a true challenge to get the master reward, and you have to put yourself on Prophecies doing Lich with only prophecies skills to realize how it could actually be hard. Claiming what is or what isn’t challenging is an exercise in futility as seen by the Raid threads on Raid forums. Anet is already doing the best they possibly can by having an extreme mote for people who want it to at least look like a last epic boss. And it does so objectively, because the enemies on Hearts and Minds extreme cause many stacks of condis and huge damage that instantly knock unprepared players down. Dark souls does the same with its New Game+++++++ (mere upscaling of damage) and no one is complaining.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Their are good Storyline bosses out there and good non/secondary story bosses too.

While the quest/zone clear part of WoC in GW1 was tedious and dull, I enjoyed the storyline and Minister Reiko(she should be a stronghold champ) is one of my favorite storyline bosses of GW1. Dhuum, Mallynx and other low story/non storyline backed up Bosses are pretty great, they just aren’t in the main storyline. Same with GW2. They could be, but they’re not

With that said, I think they are very capable of making a good main storyline boss fight, they just screw up with execution and timeframes to complete their work.

Zhaitan wasn’t a completed fight and would have been much better if they had that time to make it versus, ermagaawsh its so freakin big, BOOOM, smashes through several airships “AAAHHHHH oh laser on switch” PHHZZZZ dead. We all know he should of just hugged the main ship and we’d be screwed. I kind of like the idea of being an undead Pact Commander. If the dragon order was the other way around, Mordy would of just taken the laser to his tree face and Zhaitan’s dragons would of flown from above and taken out the Pact.

PS its Magitech nonsense>stupid dragon staring down the barrel nonsense. Anything and anyone that’s remotely powerful in Tyria is backed by magic typically.

I don’t get why did they spend so much effort to let us fight what we had already fought instead of focusing on Zhaitan, they blew it themselves.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

The end boss should actually be challenging. I thought the mordremoth fight was challenging. I would have had 1 less reset on it if it didn’t glitch though. Strike out the “not too hard” part of the OP request at the end.

I do agree Zhaitan was a bit of a letdown. There should have been a ground battle phase where you go in and finish the job after he falls off that mountain spire. I’ll keep faith ANET will get it right for dragon number 3. And… make it hard. If people are coming to the forums asking you to nerf it you did it right.

Mordremoth was worse than Zhaitan, nothing is worse than a fight that filled with horrible BUGS.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Shiro Tagachi was very hard for everyone without Pain Inverter or some sort of damage punishing mechanics, the last mission before Abbadon in Nightfall was a true challenge to get the master reward, and you have to put yourself on Prophecies doing Lich with only prophecies skills to realize how it could actually be hard. Claiming what is or what isn’t challenging is an exercise in futility as seen by the Raid threads on Raid forums. Anet is already doing the best they possibly can by having an extreme mote for people who want it to at least look like a last epic boss. And it does so objectively, because the enemies on Hearts and Minds extreme cause many stacks of condis and huge damage that instantly knock unprepared players down. Dark souls does the same with its New Game+++++++ (mere upscaling of damage) and no one is complaining.

I’m not saying it should be too hard on game mechanic, but let us see its power through the fight.

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Posted by: EriskRedLemur.7153

EriskRedLemur.7153

I get when it’s story – personal – they want u to be able to do solo it. SWTOR had an option to choose a solo version to progress or go do the OPS/RAID version. I don’t see why they couldn’t do that when it comes down to the big dragon fights. I mean, DS mouth fight is so awesome IMO; felt a lot more satisfying to beat than Mordermoth himself. Zhaitan yeah – I won’t lie airship was cool. But, a let down after all the build up.

It’s all relative tho if they have ONE encounter for all w/o any options.

King Slacker, GM LXS (NA) League of Xtraordinary Slackers
THREAD INFO

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Anet can howerever create very good RAID boss fights. I love almost all of them so far!

That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!

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Posted by: Vayne.8563

Vayne.8563

Anet can howerever create very good RAID boss fights. I love almost all of them so far!

That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!

Sure if you want to lose half the game in protest, that’s what they should do.

How can people who enjoy raiding consistently realize that some people really don’t want to get 10 people together to finish their story? This is a really bad idea from a business perspective, no matter how much you’d like it.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Anet can howerever create very good RAID boss fights. I love almost all of them so far!

That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!

Sure if you want to lose half the game in protest, that’s what they should do.

How can people who enjoy raiding consistently realize that some people really don’t want to get 10 people together to finish their story? This is a really bad idea from a business perspective, no matter how much you’d like it.

It’s hard to finish HoT with tons of bugs even if you have a full group.

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Posted by: JemL.3501

JemL.3501

we need a fight of my fist like an overpowered version of you hitting hard enough vs his claws or breath etc

not using a cannon in an airship vs him holding a building
or usual normal attacks vs his mind version in his mind like some normal boss in open world or like hitting the toe

I took an arrow to the knee

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Posted by: Blude.6812

Blude.6812

Anet can howerever create very good RAID boss fights. I love almost all of them so far!

That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!

Sure if you want to lose half the game in protest, that’s what they should do.

How can people who enjoy raiding consistently realize that some people really don’t want to get 10 people together to finish their story? This is a really bad idea from a business perspective, no matter how much you’d like it.

I agree but I think you are underestimating how many would leave.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Anet can howerever create very good RAID boss fights. I love almost all of them so far!

That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!

Sure if you want to lose half the game in protest, that’s what they should do.

How can people who enjoy raiding consistently realize that some people really don’t want to get 10 people together to finish their story? This is a really bad idea from a business perspective, no matter how much you’d like it.

They should do both then, so I can enjoy a proper challenging final boss with 9 of my guildies and you can enjoy your solo story instance thingy.

For example “Mind of Primordus” can be the final story istance, “Mouth of Primordus” a world boss and “Heart of Primordus” a raid.

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Posted by: Blude.6812

Blude.6812

Anet can howerever create very good RAID boss fights. I love almost all of them so far!

That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!

Sure if you want to lose half the game in protest, that’s what they should do.

How can people who enjoy raiding consistently realize that some people really don’t want to get 10 people together to finish their story? This is a really bad idea from a business perspective, no matter how much you’d like it.

They should do both then, so I can enjoy a proper challenging final boss with 9 of my guildies and you can enjoy your solo story instance thingy.

For example “Mind of Primordus” can be the final story istance, “Mouth of Primordus” a world boss and “Heart of Primordus” a raid.

I can only hope that Anet doesn’t listen to a minority group of players whose requests challenges their limited resources and personal. Once was enough imho.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Anet can howerever create very good RAID boss fights. I love almost all of them so far!

That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!

Sure if you want to lose half the game in protest, that’s what they should do.

How can people who enjoy raiding consistently realize that some people really don’t want to get 10 people together to finish their story? This is a really bad idea from a business perspective, no matter how much you’d like it.

They should do both then, so I can enjoy a proper challenging final boss with 9 of my guildies and you can enjoy your solo story instance thingy.

For example “Mind of Primordus” can be the final story istance, “Mouth of Primordus” a world boss and “Heart of Primordus” a raid.

I can only hope that Anet doesn’t listen to a minority group of players whose requests challenges their limited resources and personal. Once was enough imho.

LMAO if we were such a small minority, Anet would not have catered to us. The fact of the matter is that many people left GW2 due to “lack of meaningful endgame content” and have now returned with the inclusion of raids.

Anet wouldn’t be developing raids if they didn’t think it was profitable. The sooner you accept that, the better.

We’re gonna get raids anyway, whether you like it or not. So they might as well make the next elder dragon a raid boss. I’m not saying they should do it instead of a story instance boss, I already said I’m fine with Anet doing both (just like how Mordremoth is both a story instance boss as well as a world boss).

I don’t see why this would be such a big issue to non-raiders.

(edited by LucosTheDutch.4819)

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Anet can howerever create very good RAID boss fights. I love almost all of them so far!

That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!

Sure if you want to lose half the game in protest, that’s what they should do.

How can people who enjoy raiding consistently realize that some people really don’t want to get 10 people together to finish their story? This is a really bad idea from a business perspective, no matter how much you’d like it.

They should do both then, so I can enjoy a proper challenging final boss with 9 of my guildies and you can enjoy your solo story instance thingy.

For example “Mind of Primordus” can be the final story istance, “Mouth of Primordus” a world boss and “Heart of Primordus” a raid.

I can only hope that Anet doesn’t listen to a minority group of players whose requests challenges their limited resources and personal. Once was enough imho.

I also think the game mechanic shouldn’t be too hard, but in the story we should see how powerful the dragon was. Also the bugs were so annoying.

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Posted by: maxwelgm.4315

maxwelgm.4315

It is very hard to showcase ones power without it being through gameplay. I’ll return to Dark Souls because it’s one of the best and most widely spread recent examples: you know a boss was kitten not only because it seemed to be, but because it could wreck your kitten at any moment if you didn’t play your absolute best. Bosses that had menacing appearance on the game like the dragons were actually considered “meh” for the same reason you consider Zhaitan meh, you literally just keep shooting him until he dies. Mordremoth was an improvement in spite of the bugs: you’re actually fighting a manifestation of his raw power and grappling with his mind.

The problem there was that there was no context; because HoT was so rushed, even compared to LS1 and 2 (which made Scarlet look more of a Mary Sue than Mordremoth, a terrible mistake), we had no reason to believe our PC would be able to grapple with an Elder Dragon in a fight of minds. No matter how we spin that he was being weakened on the Dragon’s Stand event and that we had help of the rest of our group, it makes no sense from a lore point of view that we are psychological juggernauts that surpass even Snaff or other memorable characters, and that Mordremoth simply can’t take us. So they were quite correct in pushing hard mechanics, but ironically failed on the other part, as Mordremoth never appeared to be menacing, only his puppet Scarlet did.

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Posted by: Serious.7083

Serious.7083

In GW1, the Lich was a pushoff, the hard part was the Titans. Abaddon was way too easy, Great Destroyer was fine. Shiro probably was the best final boss encounter.

In GW2, both Zhaitan and Mordremoth encounter sucks. Zhaitan was joke and Mordemoth encounter was filled with bugs, it was also too long and boring.

Can we get a better encounter for the next dragon? Not too easy or too hard or too buggy?

I agree with Zhaitan.

Just one question.

Not too easy or too hard – for who?

If they make it not too easy for the elite players you might complain it’s too hard.

If they make it not too hard for the easy players you will complain it isn’t hard enough.

Unfortunately they can’t make the encounter suit everyone.

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Posted by: Tekey.7946

Tekey.7946

LMAO if we were such a small minority, Anet would not have catered to us. The fact of the matter is that many people left GW2 due to “lack of meaningful endgame content” and have now returned with the inclusion of raids.

Anet wouldn’t be developing raids if they didn’t think it was profitable. The sooner you accept that, the better. We’re gonna get raids anyway, whether you like it or not.

No one knows what Anet thinks, they’re the masters of inconsistency. They started off with dungeons, then scrapped them in order to focus on fractals. What did we get? Let’s see:

2014: 0 fractals
2015: 0 fractals
2016: 1 fractal

Whereas they released 3 raid wings within 9 months, and a new portal to the next raid has already been added to the aerodrome if I remember correctly.

You said that people left because of the lack of endgame content. That doesn’t mean that everyone wanted to see raids. Maybe they left because there were absolutely no updates at all on instanced endgame content for years.

That being said, personally, I don’t like the 10-player-system of raids. On the other hand, I prefer instances that are connected to the main story – unlike fractals. So 5 players + story + challenge = hard-mode dungeons. Maybe even some different levels of difficulty. But those dungeons should rather deal with side stories instead of an Elder Dragon fight.

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Posted by: narwhalsbend.7059

narwhalsbend.7059

One can add seven henchmen and afk Shiro to death.

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Posted by: narwhalsbend.7059

narwhalsbend.7059

I believe Reiko was the best boss fight, at least in hard mode.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

In GW1, the Lich was a pushoff, the hard part was the Titans. Abaddon was way too easy, Great Destroyer was fine. Shiro probably was the best final boss encounter.

In GW2, both Zhaitan and Mordremoth encounter sucks. Zhaitan was joke and Mordemoth encounter was filled with bugs, it was also too long and boring.

Can we get a better encounter for the next dragon? Not too easy or too hard or too buggy?

I agree with Zhaitan.

Just one question.

Not too easy or too hard – for who?

If they make it not too easy for the elite players you might complain it’s too hard.

If they make it not too hard for the easy players you will complain it isn’t hard enough.

Unfortunately they can’t make the encounter suit everyone.

Like I’ve said, it doesn’t have to be hard on game mechanics, but in the story we should feel how powerful it was.

I think it was very dumb to design so many garbage mobs/mini bosses that we’ve already fought before and make Zhaitan fight so silly, all of those could be removed to make a good Zhaitan fight.

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Posted by: Khisanth.2948

Khisanth.2948

Not too easy or too hard?

And there’s the hitch. Too easy or too hard for who?

i remember when i was fighting zhaitan i had no idea what was going on and he just….died.
sort of lost whatever faith i had in the game’s pve right then and there.

I remember getting owned in that fight on the airship back at launch. Lol. There were swarms of risen and AOE everywhere. I was on my new level 80 with rare armor/weapons (which was pretty standard for that time. I don’t think the average person had exotics back then and there were no ascended gear). Now the actual fight with the dragon was easy. But the fight against the oncoming mobs was not. Not for players in rare or even masterwork gear, which is probably what that fight is tuned for

So the problem is do they revamp the mobs for exotics/ascended or leave them at the masterwork/rare level. Because it’s going to be too hard or too easy for someone no matter what they do.

The AoE that is thrown at you while you are one the turret seems to have increased damage compared to the original … I remember being able to stand in them without much issue or at least have plenty of time to move out of the way if necessary. Now they can one shot. The rest of that fight is a snore …

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Posted by: Blude.6812

Blude.6812

Anet can howerever create very good RAID boss fights. I love almost all of them so far!

That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!

Sure if you want to lose half the game in protest, that’s what they should do.

How can people who enjoy raiding consistently realize that some people really don’t want to get 10 people together to finish their story? This is a really bad idea from a business perspective, no matter how much you’d like it.

They should do both then, so I can enjoy a proper challenging final boss with 9 of my guildies and you can enjoy your solo story instance thingy.

For example “Mind of Primordus” can be the final story istance, “Mouth of Primordus” a world boss and “Heart of Primordus” a raid.

I can only hope that Anet doesn’t listen to a minority group of players whose requests challenges their limited resources and personal. Once was enough imho.

LMAO if we were such a small minority, Anet would not have catered to us. The fact of the matter is that many people left GW2 due to “lack of meaningful endgame content” and have now returned with the inclusion of raids.

Anet wouldn’t be developing raids if they didn’t think it was profitable. The sooner you accept that, the better.

We’re gonna get raids anyway, whether you like it or not. So they might as well make the next elder dragon a raid boss. I’m not saying they should do it instead of a story instance boss, I already said I’m fine with Anet doing both (just like how Mordremoth is both a story instance boss as well as a world boss).

I don’t see why this would be such a big issue to non-raiders.

LMAO—-Show me some stats—otherwise it’s just your personal speculations as to the popularity of Raids.

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Posted by: Khisanth.2948

Khisanth.2948

The fight with Mordremoth was okay but there is not much appeal on replays. It just drags on for too long. I would have preferred it if they left out the ghost of Christmas past, present and future …

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Posted by: Slowpokeking.8720

Slowpokeking.8720

The fight with Mordremoth was okay but there is not much appeal on replays. It just drags on for too long. I would have preferred it if they left out the ghost of Christmas past, present and future …

Remove the trash mobs in the beginning, reduce the length of the 2 nightmares. And Make Mordremoth fight 3 phases only, the first, the gliding and the last one.

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Posted by: Khisanth.2948

Khisanth.2948

The fight with Mordremoth was okay but there is not much appeal on replays. It just drags on for too long. I would have preferred it if they left out the ghost of Christmas past, present and future …

Remove the trash mobs in the beginning, reduce the length of the 2 nightmares. And Make Mordremoth fight 3 phases only, the first, the gliding and the last one.

You can skip most of the mobs at the beginning. The only ones you need to fight is the group that spawns where you start.

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Posted by: Vayne.8563

Vayne.8563

Anet can howerever create very good RAID boss fights. I love almost all of them so far!

That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!

Sure if you want to lose half the game in protest, that’s what they should do.

How can people who enjoy raiding consistently realize that some people really don’t want to get 10 people together to finish their story? This is a really bad idea from a business perspective, no matter how much you’d like it.

It’s hard to finish HoT with tons of bugs even if you have a full group.

I have experienced a couple of bugs in that story. However, I’ve finished the story upwards of 30 times. Those who say you can’t finish it because of bugs are doing something differently than me and my guild. I’m not sure what, or why, but we all seem to be finishing it easily enough.

If you don’t believe me I’d be happy to run it with you.