ANET what about Cavaliers?

ANET what about Cavaliers?

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Posted by: Warlord.9074

Warlord.9074

You wrote that celestial is being adjusted by 6% to make up for the crit damage nerf.

Cavaliers Power should be boosted by at least 6% as well it only seems fair. This armor set receives Power as its minor stat because it offers toughness and Critical damage as a major and a secondary stat. You are essentially gimping this set worst than celestial.

Why would someone chose this set over knights now? You have basically just made knights better.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

ANET what about Cavaliers?

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Posted by: Nike.2631

Nike.2631

All sets are having their percent value shifted to an amount of Ferocity equal to the number that would normaly be ther for a main or off stat. This is a nerf for all crit damage gear by design.

Celestial is getting double-nerfed by being changed to ferocity AND being dropped from a primary value all the way down to a tertiary value (think ‘if you have 120 before, now it’ll be more like 38’).

The 6% bonus to other stats is the tradeoff for the second nerf. Cavalier doesn’t suffer the second nerf so its not eligible for the 6%.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

ANET what about Cavaliers?

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Posted by: Warlord.9074

Warlord.9074

All sets are having their percent value shifted to an amount of Ferocity equal to the number that would normaly be ther for a main or off stat. This is a nerf for all crit damage gear by design.

Celestial is getting double-nerfed by being changed to ferocity AND being dropped from a primary value all the way down to a tertiary value (think ‘if you have 120 before, now it’ll be more like 38’).

The 6% bonus to other stats is the tradeoff for the second nerf. Cavalier doesn’t suffer the second nerf so its not eligible for the 6%.

Yah I understand that all crit gear is getting nerfed but I think your not understanding that Cavaliers was pretty balanced because it had no precision. You had high crit damage but not a higher chance to actually land those crits. In essence Celestial had more DPS than Cavaliers as it not only offered higher Crit damage but it also offered precision both of which Cavaliers did not offer.

After math celestial will retain the same amount of ferocity as cavaliers but with more precision than it had before. While Cavaliers will see a damage nerf higher than Celestial does because its starting point is lower.

So basically the point of the thread is ANET you are focusing on celestial because the loudest players complained about it but no body said anything about cavaliers and you basically are dropping the ball.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

ANET what about Cavaliers?

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Posted by: Healix.5819

Healix.5819

Stat combinations come in the format 1x major, 2x minor. Celestial was unique, coming in the format 6x small, 1x minor. With the crit damage change, celestial was changed to 7x small, making it an obvious nerf, hence why they’re increasing the value.

Buffing cavalier’s would only create another inconsistency. Stat combinations aren’t balanced around having compatible stats. When choosing a combination that has crit damage and no precision, you do so because you know you can get precision from another source.

ANET what about Cavaliers?

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Posted by: Warlord.9074

Warlord.9074

Stat combinations come in the format 1x major, 2x minor. Celestial was unique, coming in the format 6x small, 1x minor. With the crit damage change, celestial was changed to 7x small, making it an obvious nerf, hence why they’re increasing the value.

Buffing cavalier’s would only create another inconsistency. Stat combinations aren’t balanced around having compatible stats. When choosing a combination that has crit damage and no precision, you do so because you know you can get precision from another source.

I don’t think this is correct. Its not 7x small. Its still 6x Small 1x minor just the minor is now smaller because its a 10% nerf. But that 10% nerf effects all critical minor stats the same. They are making all critical stats small in comparison to what they were.

So now Cavaliers with be 1 major/ 1 minor / 1 small.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

ANET what about Cavaliers?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Stat combinations come in the format 1x major, 2x minor. Celestial was unique, coming in the format 6x small, 1x minor. With the crit damage change, celestial was changed to 7x small, making it an obvious nerf, hence why they’re increasing the value.

Buffing cavalier’s would only create another inconsistency. Stat combinations aren’t balanced around having compatible stats. When choosing a combination that has crit damage and no precision, you do so because you know you can get precision from another source.

His point is that crit damage now sucks. Before, you could put it on your gear in place of precision and actually increase your damage (or stay competitive). Now, it just sucks. Gearing for damage is going to be power > precision > ferocity. There is no break even point. I’ve done the napkin math, the stat is now useless unless you are full zerker. Where cavaliers in the correct slot was a real option before, it is now completely sub-optimal. There is no reason to ever do it. They actually reduced build diversity.

How has changing from→ Zerker is best to → Zerker is best, reduced build diversity… there was only 1 viable build before the change and there is only 1 viable build after the change. Every other build is just different shades of not as good as zerker.

ANET what about Cavaliers?

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Posted by: Nike.2631

Nike.2631

I don’t think this is correct. Its not 7x small. Its still 6x Small 1x minor just the minor is now smaller because its a 10% nerf.

Nope. Celestial’s crit damage was BOTH swapped to ferocity and reduced in numerical value.

So now Cavaliers with be 1 major/ 1 minor / 1 small.

Also not true.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

ANET what about Cavaliers?

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Posted by: Warlord.9074

Warlord.9074

Stat combinations come in the format 1x major, 2x minor. Celestial was unique, coming in the format 6x small, 1x minor. With the crit damage change, celestial was changed to 7x small, making it an obvious nerf, hence why they’re increasing the value.

Buffing cavalier’s would only create another inconsistency. Stat combinations aren’t balanced around having compatible stats. When choosing a combination that has crit damage and no precision, you do so because you know you can get precision from another source.

His point is that crit damage now sucks. Before, you could put it on your gear in place of precision and actually increase your damage (or stay competitive). Now, it just sucks. Gearing for damage is going to be power > precision > ferocity. There is no break even point. I’ve done the napkin math, the stat is now useless unless you are full zerker. Where cavaliers in the correct slot was a real option before, it is now completely sub-optimal. There is no reason to ever do it. They actually reduced build diversity.

How has changing from-> Zerker is best to -> Zerker is best, reduced build diversity… there was only 1 viable build before the change and there is only 1 viable build after the change. Every other build is just different shades of not as good as zerker.

Lol because there is no point in having crit damage if you can’t crit. And there is less point in having crit damage if you cant crit but now when you do crit it doesn’t hard because your minor stat is power for the sake of having a major stat as toughness.

Its pretty simple math.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Thaddeus.4891

Thaddeus.4891

I don’t think this is correct. Its not 7x small. Its still 6x Small 1x minor just the minor is now smaller because its a 10% nerf. But that 10% nerf effects all critical minor stats the same. They are making all critical stats small in comparison to what they were.

So now Cavaliers with be 1 major/ 1 minor / 1 small.

No its not. Cavaliers is 1 major and 2 minor like any other set of gear. They changed celestial because it was 6x small +1xminor and to make that 7x small was a big nerf so they make that 7x small (but each small is a little bit bigger).

Thaddeauz [xQCx]- QC GUILD

ANET what about Cavaliers?

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Posted by: Warlord.9074

Warlord.9074

I don’t think this is correct. Its not 7x small. Its still 6x Small 1x minor just the minor is now smaller because its a 10% nerf.

Nope. Celestial’s crit damage was BOTH swapped to ferocity and reduced in numerical value.

So now Cavaliers with be 1 major/ 1 minor / 1 small.

Also not true.

Can you link me this post somewhere? Id like to see ANET says this.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Dosvidaniya.3260

Dosvidaniya.3260

How has changing from-> Zerker is best to -> Zerker is best, reduced build diversity… there was only 1 viable build before the change and there is only 1 viable build after the change. Every other build is just different shades of not as good as zerker.

I deleted my post as I needed to verify my napkin math. However, the answer to your question is that PvE is not the only game mode available. Believe it or not, some people use cavalier pieces in WvW; those players will no longer use them. Running full zerker as a hammer warrior in a zerg busting guild is the stupidest thing you can do. SPvP also has builds that aren’t full zerker builds. Feel free to try them out some day!

(edited by Dosvidaniya.3260)

ANET what about Cavaliers?

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Posted by: Warlord.9074

Warlord.9074

I don’t think this is correct. Its not 7x small. Its still 6x Small 1x minor just the minor is now smaller because its a 10% nerf. But that 10% nerf effects all critical minor stats the same. They are making all critical stats small in comparison to what they were.

So now Cavaliers with be 1 major/ 1 minor / 1 small.

No its not. Cavaliers is 1 major and 2 minor like any other set of gear. They changed celestial because it was 6x small +1xminor and to make that 7x small was a big nerf so they make that 7x small (but each small is a little bit bigger).

Celestial was 6x small 1x Major. Not 6x small 1x minor. Crit damage was the major stat. It wasn’t a minor stat.

It will now be 6x small 1x minor. With the minor stat equivalent to other crit minor stats. So yes it is a nerf but i think your reading it wrong.

Before a celestail chest exotic gave 6% major while a cavaliers gave 5%. minor

Now they both will give a ferocity value = to the new 5% which will actually be more like 3.3%

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

ANET what about Cavaliers?

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Posted by: Healix.5819

Healix.5819

Crit damage on celestial was neither a major or minor stat. It was special. Crit damage doesn’t naturally come as a major stat, but it if did, you would see 7% on a chest piece instead of 5%.

Currently, an exotic celestial chest piece is 6x 45 stats and 1x 6%, compared to a normal piece which is 1x 101 and 2x 72 (or 72 + 5%). From berserker pieces, you can determine that 1% is valued anywhere from 12 to 16 attribute points, while celestial was an abnormal 7.5. For comparison, if the berserker exotic chest used that 7.5 value, it would have 10% crit damage. The 6% on that celestial piece was worth 86.4 attribute points, while the other stats are only 45. With the ferocity change, instead of making ferocity higher than the other stats, they are making them equal, which would have meant a 41.4 stat point loss. With the 6% increase to celestial stats, that loss will be cut in half to 22.5 (or 18.4, depending on rounding).

(edited by Healix.5819)