ANet Logic - Nerf = Balance

ANet Logic - Nerf = Balance

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Posted by: JustARTificial.3175

JustARTificial.3175

Rather than fix an issue, they’d rather just nerf us? Why not improve the AI? It’d go a long way to making the Ranger actually viable, it’d deter this vision of Bosses just getting trapped, and we wouldn’t see such abuse in Dungeons.

With the AI actually smarter than Mindjack AI, we wouldn’t need this 10% damage nerf. You’ve said you are fine with it in PvP, but not in PvE? So you must be admitting that you can’t program the AI to swing and move.

Making other builds viable is good. I’d prefer if we started with classes, but builds is fine. HOWEVER, you and every other developer must recognize their will ALWAYS be an optimal build for damage/survivability, etc… Trying to nerf Berserkers, simply because everyone wants to do damage because the AI is deader than a donut so everyone can dodge whatever comes their way, is getting us further away from the route cause of the issue.

Someone that’s never even played the game can look at the new GM traits and be in awe of how the Ranger and Engineer are just “trash tier”. Better projectile speed? So not only will the Ranger still suffer this insane idea that the Pet is 50% of their damage and health, despite it NOT scaling with you, but they will continue to be given trash traits that enter the recycling bin.

Why is everything now reduced to traits? Projectile speed should be built in. 300 Vitality shouldn’t just derive from a trait. All of these things, feel as if they belong to ANOTHER set of customization to our characters.

Stats/Traits/Skills/Gear/Weapons/ and a new slot (Perks or Modifiers)

We shouldn’t be constantly nerfed to the point where new content will just bring us back to the level we were already at. Ascended gear now puts us back to pre-Ascended stats. Months of farming for no gain, only sustain.

I don’t want to see people trading away damage or health for this and that at this point. We should be seeing MORE ways to expand the variety. If you want true balance, make everyone a Warrior and give us all the same gear and traits. Otherwise, improve where the game is suffering, and that is diversity and AI. Make other builds stronger, as opposed to just dropping damage but still making it the only build still worth a kitten .

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Posted by: Azreell.1568

Azreell.1568

Nerfing is just easier.

This is not just Anet but all mmorpgs since the dawn of time.

Azreell – Mesmer
Loyalty To None

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Posted by: JustARTificial.3175

JustARTificial.3175

But at the chance of alienating your entire player base? With as many MMO’s as there are these days, developers should be listening to us more than ever otherwise that 1 developer that actually cares, will draw in all of the other communities.

The time and money wasted with the pathetic 40 traits, staggered leveling and hampering on the entire game could have gone into a whole new progression tree that would require people to complete quests for those bonuses. Instead, we now have way more dead traits than ever before.

Even if we got a 10% damage nerf, why not compensate that with additional stat bonuses from another source?

ANet, and every other developer, can’t keep getting away from main issues. Ranger has been a shambles since Beta, and even ANet themselves have acknowledged that a RANGER should NEVER use a RANGED weapon. What the kitten?

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Posted by: MikeE.8267

MikeE.8267

… and even ANet themselves have acknowledged that a RANGER should NEVER use a RANGED weapon. What the kitten?

Yeah, that’s what warriors are for

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Balancing works in two steps:
1. Warrior can do it too.
2. Warrior does it better.

Guardians have passive regen? So does Warrior, for triple the amount.
Mesmers have perma-vigor? So does Warrior. Not better? Nerf Mesmer perma-vigor.
Thieves can 1-hit people? So does Warrior, with the new Burst Precision + Kill Shot. And Warriors can do it at range too.
Necromancers have fear? So does Warrior.
Rangers have spirits? So does Warrior, indestructible, moveable banners, including an elite which instantly rez the champion lord in stonemist castle.

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Posted by: Caelus.7139

Caelus.7139

No.
Anet Logic=nerf 1 thing on warrs, buff it multiple times, kitten every other class (3000hp guard lol)

1000 toughness on stun break? srs lol
super might stacking with super uptime? srs lol

would’ve at least expected the might buff on guards, then they make retal scale with condi on guards? lol……..

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

(edited by Caelus.7139)

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Posted by: Cuddy.6247

Cuddy.6247

I’m a little unsure what this post is speaking about. 10% decrease in full berserker builds is just a part of the patch.

In case you haven’t noticed, they’re also planning to introduce several new traits, rune balances and sigils. If you’re seriously suggesting that instead of nerfing berserker in the process of polishing their content they should have tried to make other builds as viable by changing enemy AI, you’re out of your mind. The reason is that such AI wouldn’t stand a chance in the open world design of the game. While it certainly works in dungeons and is an inadmissible problem in WvW or PvP, that kind of polishing would make champions and legendaries go down like flies when surrounded by 150 players – even if those 150 players literally only pressed 1.

I think their reworking traits, runes, sigils and balance issues is a huge first step in the right direction to diversification – and yes, that includes the 10% nerf to berserker. God forbid you might actually find some use in using some Knight’s gear after April 15th to change how you play.

(edited by Cuddy.6247)

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Posted by: Pie Flavor.1647

Pie Flavor.1647

That’s the Riot Games balance treatment for LoL, just nerf everything into the “fun” size.

The other way to balance is to use Blizzard’s nerf this while buff that other, effectively creating “flavors of the month” and elements taking turns being OP and UP.

And finally there’s the valve way of balancing which is to increase the weaknesses of classes while improving the strong points of a class, effectively turning the game into a flashy fest of craziness with broken abilities fighting broken abilities.

And I am become kitten, the destroyer of kittens

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Posted by: evilmaniac.1467

evilmaniac.1467

Warriors are working as intended.
Guardians are in a good spot :p

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Posted by: Caelus.7139

Caelus.7139

I could be off with my statement but it’s hard to disagree with this:

Balancing works in two steps:
1. Warrior can do it too.
2. Warrior does it better.

Guardians have passive regen? So does Warrior, for triple the amount.
Mesmers have perma-vigor? So does Warrior. Not better? Nerf Mesmer perma-vigor.
Thieves can 1-hit people? So does Warrior, with the new Burst Precision + Kill Shot. And Warriors can do it at range too.
Necromancers have fear? So does Warrior.
Rangers have spirits? So does Warrior, indestructible, moveable banners, including an elite which instantly rez the champion lord in stonemist castle.

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

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Posted by: Jski.6180

Jski.6180

Nerfing is just easier.

This is not just Anet but all mmorpgs since the dawn of time.

That an this is just part of the first fix to make things just not pure dps events. They even said that this will not fix every thing and that this is part of an over all plan to make it more enjoyable.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Snow.2048

Snow.2048

Balancing works in two steps:
1. Warrior can do it too.
2. Warrior does it better.

Guardians have passive regen? So does Warrior, for triple the amount.
-lets be realistic here, yes warriors have 360hps regen. guardians can go much higher if they spec for it.

Mesmers have perma-vigor? So does Warrior. Not better? Nerf Mesmer perma-vigor.
-from what? the trait that gives 50% endure back on burst skills is going to get a nerf (anet is saying bug fixed) to give only 15% endure back..

Thieves can 1-hit people? So does Warrior, with the new Burst Precision + Kill Shot. And Warriors can do it at range too.
-There is a difference between a backstab from stealth (instant and cant be seen) or a 3sec kill shot warrior kneeling down almost screaming at you he is going to hit you with a burst skill.. pls this issnt the same

Necromancers have fear? So does Warrior.
-wow yeah 1 fear on long cooldown, I see warriors fearing everyone all day, common this is just silly.

Rangers have spirits? So does Warrior, indestructible, moveable banners, including an elite which instantly rez the champion lord in stonemist castle.
….. really? you compare spirits with a banner? omg..

Sorry, bolded your responses cause I didn’t see them at first. I’ll respond to a few.

Anyway, many Warriors have perma regen, hps from adrenaline and HS, not just HS.
You can also see a thief coming, if you didn’t, then its also likely that you didn’t see the warrior kneeling down and giggling.. But tbh KS still ain’t great.
Yeah, I know right, comparing spirits that get demolished by aoes and require trait investment to move to banners that have neither of these problems.

Anyways, the omglolz response aside, I think the main problem is that the core is a mess and coupling that with a rapidly renewing population of designers makes all these big balance/feature updates pointless. They should rebalance the core imo… But that takes time and effort.

Better AI would do wonders for the game, not just the Ranger. And they should stop hammering at the top to even out the uneven base

(edited by Snow.2048)

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Posted by: JustARTificial.3175

JustARTificial.3175

I’m a little unsure what this post is speaking about. 10% decrease in full berserker builds is just a part of the patch.

In case you haven’t noticed, they’re also planning to introduce several new traits, rune balances and sigils. If you’re seriously suggesting that instead of nerfing berserker in the process of polishing their content they should have tried to make other builds as viable by changing enemy AI, you’re out of your mind. The reason is that such AI wouldn’t stand a chance in the open world design of the game. While it certainly works in dungeons and is an inadmissible problem in WvW or PvP, that kind of polishing would make champions and legendaries go down like flies when surrounded by 150 players – even if those 150 players literally only pressed 1.

I think their reworking traits, runes, sigils and balance issues is a huge first step in the right direction to diversification – and yes, that includes the 10% nerf to berserker. God forbid you might actually find some use in using some Knight’s gear after April 15th to change how you play.

Several new traits, that will either go unused/unnecessary/replace another one. Ultimately that does nothing for diversity when the gap has been shortened on damage. The new traits should have been a whole new category to make up for the lose in stats, and create greater character variation. All this has done, is create a new meta.

AI in general is a simple reason why things are OP, and why any class that tries to use a minion is being hindered by the capabilities of it. We all know that it’s impossible to expect the Ranger Pet to be near a player’s level. But there is no defence why it can’t attack and move at the same time? There is no defence why Lupicus can be killed in mere seconds. There’s no way you can tell me that if the AI wasn’t as dim as it is, that full damage builds would still be viable as they are.

There is no change. Full Beserkers is still more viable than anything. Enemies do EXACTLY the same thing they’ve always been doing, it will just take everyone 10-20 more seconds to do what they’ve been doing. The 10% nerf does nothing but put Ascended Berserkers back to pre-Ascended stats. Nice way to reward everyone.

And I can tell you why ANet have lost the plot, because there is absolutely no reason why 80 should still be the cap. The cap should be reduced to 20, and everyone zone should just be labelled; 1-5/5-10… so on. When Traits are only unlockable at 30 THUS REDUCING ANY VARIATION until 30, since everyone is the same, and you only get 1 every 6 levels and Masterwork gear jumps up lvs roughly the same, then you may as well cut out the 5 worthless other lvs. Just hand out 6 skill points per lv.

ANet have literally just proved they DON’T want variation. You can’t seriously tell me people need to be handheld in an MMO?

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Posted by: Phadde.7362

Phadde.7362

The Title doesn’t agree with yesterdays livestream.

Though, that’s from an Elementalist’s perspective

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