Q:
With the upcoming “unleashing” of traits, this is widely regarded as the best time to introduce trait templates.
- We have seen individual trait lines links in the new UI preview which will doubtfully be of much use to veteran players, but nothing resembling trait templates.
- Changing builds according to the situation is fun, but Click Wars 2 – memorising trait numbers and click-click-clicking them over and over again – is not.
- Many people are ready to have 2 trait slots by default (PvE/WvW, open world/dungeons) and pay gems for extra slots.
- If the only concern for trait templates is the “advantage” of people “exploiting” in WvW (and even dungeons) during short OoC periods, than making trait templates a 5-7-10-second channeled skill which gets interrupted on damage or movement solves this problem.
It would be really nice if an ANet dev could jump in and say what is the state of trait templates at the moment:
- Will be coming on April 15.
- Will be coming soon™, but not on April 15.
- Is not being introduced in the nearest future but currently developed and highly anticipated by the team.
- Will not be introduced at all for a specific reason.
- “Please wait for the feature patch!” aka Yeap-but-I-didn’t-say-it.
20 level 80s and counting.
A:
I’ll answer this myself, as despite being discussed by players hundreds and hundreds of times in PvE forums (with valid reasoning as well), asked during RU in twitch channel etc., I stumbled upon an answer in a PvP thread about underwater combat:
… store far less data inside templates when those happen.
THIS excites me
Are we going to be able to store templates? That would really be a big big step!
No ETA on templates. However, the new build tech brings us muuuuch closer than before.
20 level 80s and counting.