ANet Out of Touch

ANet Out of Touch

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Posted by: Bingo.2174

Bingo.2174

Anet is out of touch: too busy bending to the few to satisfy the many.

I’ve enjoyed Gw2 since launch. Sure, I’ve dabbled in other games, but I’ve always come back, spent my token amount of money on gems, and had my fun. (Even received two Christmas cards from them! Thank you btw!)

However, with the latest overhaul patch (and, it seems, the direction of the expansion), a worrying trend is becoming evident in how the community is handled.

In one corner, we have Anet treating WVW beta weekends as a promo tool: fair-weathered streamers get in while the true commanders and their followers are left out. We can’t really blame them for wanting to up the hype and, were this a one off incident, it could be excusable… The problem is, though, that it highlights a deeper trend: Developers favoring the outliers’ input rather than the feedback of the community at large.

For instance, we see design changes done to classes that are proposed by a select few people, namely, the “top tier” PVPers. Take a look at (this thread)[https://forum-en.gw2archive.eu/forum/professions/ranger/Fix-for-Taunt-coming-soon/first#post5249818] . In it you’ll see “bugs” and suggestions that Backpack and the Abjured team noted that were fast tracked for implementation. While legitimate bug fixes are appreciated, the end agenda of the select few giving input isn’t the same as the community at large. You can see within that one thread that there are voices of opposition to the “fixes” that were suggested (and patched in) because these “fixes” show a lack of understanding about the class as played and enjoyed and used by people that aren’t at the top percentile of players.

To date, ANet has failed to deliver on community leaders that truly understand what the players want and how classes work… and, sadly, listening only to a select few is actually taking them further off mark. The untested, unbalanced wreck that as the June 23rd patch shows all the more reason why Anet needs to get back to its core of being an MMO instead of an E-sports pretender.

TL;DR: Do you want another Wildstar? Because only listening to the hardcore-players is how you get another Wildstar flop.

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Posted by: timmyf.1490

timmyf.1490

Not all opinions are equal. PvPers who play at a high level for 8+ hours a day should be giving more input than Random Rabbit Rank on the forums.

I have no problems with devs working alongside important PvP community members to work on balance. In fact, I think it’s a good thing. When I saw that spreadsheet, I shared it with my guild as a “look! Don’t worry! This stuff is definitely getting handled” thing.

Also: not why Wildstar flopped.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: Wolfric.9380

Wolfric.9380

For balace you should ask experienced players, and listening to the mass does not work. I work on game balancing for a very long time. When you ignore or override the competence carriers, to please the mass, then disaster follows long term.
But: You must not ignore the comunity! You must always listen to them and develop things they wish.
So the trick is to take the players input and build it with the knowledge of the best. If you only let the veterans work, the game will slowly rot, if you only let the comunity decide the game mechanic will break and you will loose players in “Shockwaves”.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

OP, you need to understand that the game is balanced around pvp. Always has been, always will be.

PvErs have never liked it, but those of us that were around in GW1 know and understand that this is how Anet works. Yes, GW2 was (supposedly) designed as primarily a pve game; however, pvp has always been the scene in which Anet has catered to. Nothing wrong with that necessarily. As such, yes, they are going to take feedback from their top tier pvp players into heavy consideration when they do balancing. Those people eat, breathe, and sleep the classes they play. As such, they should actually offer some valuable input from a balance perspective.

Yes, Anet has said that they try to look at how a change will impact all game modes before implementing it; however, until they willing start splitting skills and balancing the modes individually, expect PvE balance to always take a back seat.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: krzygum.4028

krzygum.4028

OP, you need to understand that the game is balanced around pvp. Always has been, always will be.

PvErs have never liked it, but those of us that were around in GW1 know and understand that this is how Anet works. Yes, GW2 was (supposedly) designed as primarily a pve game; however, pvp has always been the scene in which Anet has catered to. Nothing wrong with that necessarily. As such, yes, they are going to take feedback from their top tier pvp players into heavy consideration when they do balancing. Those people eat, breathe, and sleep the classes they play. As such, they should actually offer some valuable input from a balance perspective.

Yes, Anet has said that they try to look at how a change will impact all game modes before implementing it; however, until they willing start splitting skills and balancing the modes individually, expect PvE balance to always take a back seat.

Balance should be separated between pvp pve and wvw and we know they can do this BECAUSE THEY DID THIS IN GW1

Why is this game a step backwards I have no idea.

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Posted by: Ayrilana.1396

Ayrilana.1396

Does OP have a list of everyone who is doing the WvW beta or are they overreacting to one post from the new WvW commander that started a few months ago?

As stated, the hardcore PvP players have very good knowledge and experience with skills/traits compared to your average player. The same could be said for the dungeon speed clear players such as rT and DnT. They also tend to make more reasonable, realistic fix suggestions.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

OP, you need to understand that the game is balanced around pvp. Always has been, always will be.

PvErs have never liked it, but those of us that were around in GW1 know and understand that this is how Anet works. Yes, GW2 was (supposedly) designed as primarily a pve game; however, pvp has always been the scene in which Anet has catered to. Nothing wrong with that necessarily. As such, yes, they are going to take feedback from their top tier pvp players into heavy consideration when they do balancing. Those people eat, breathe, and sleep the classes they play. As such, they should actually offer some valuable input from a balance perspective.

Yes, Anet has said that they try to look at how a change will impact all game modes before implementing it; however, until they willing start splitting skills and balancing the modes individually, expect PvE balance to always take a back seat.

Balance should be separated between pvp pve and wvw and we know they can do this BECAUSE THEY DID THIS IN GW1

Why is this game a step backwards I have no idea.

They didn’t split skills originally in GW1. Yes, as more skills started coming into the game, near the end they started to do some splitting, but for the vast majority of the skills they were not split. And they explained then, and now, why they don’t want to split skills, it complicates balancing and creates a greater work to load to do so (which, from a development point of view, I can understand that). It’s not really a matter of “can.”

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Tongku.5326

Tongku.5326

I kinda agree with the OP about A-Net being out of touch. the biggest problem in WvW is most definitely Population / timezone imbalance, by far, leaps and bounds. A new map is also needed as even when fights are even its just stale. They are addressing the map, but that is the secondary issue. I don’t see anything about how HoT will improve life on the low tier servers, or any servers who do not have any off peak hours players. That is a problem.

Second, the goal of the balance patch was to make condis competetive in PvE. It is only a partial success. Necros have by far been on the bottom of the chain here, again, by a huge amount. They still are. Currently they are the 2nd worst condi PVE DPS in the game. Only condi mesmers are worse then necros. The other professions all received very nice buffs and are viable now. Condi Ele, Engi, Guard, War, thief, all do excellent. I do not know ranger since it is the only prof I am not interested in playing, but necros and mesmers have been left in the dust here. Necros literally do only half of what the next profession on this latter does, and mesmers another 1/3 or so lower then necros. It is right down rediculous how off the scale at the low end these 2 are.

Heavy Deedz – COSA – SF

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Posted by: SirDrygan.1823

SirDrygan.1823

Guild Wars 2 have enough hardcore players to make this game not flop like Wildstar. And just learn to live with Anet’s motto “PvP is King. PvE are Peasant”.

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Posted by: Ayrilana.1396

Ayrilana.1396

I kinda agree with the OP about A-Net being out of touch. the biggest problem in WvW is most definitely Population / timezone imbalance, by far, leaps and bounds. A new map is also needed as even when fights are even its just stale. They are addressing the map, but that is the secondary issue. I don’t see anything about how HoT will improve life on the low tier servers, or any servers who do not have any off peak hours players. That is a problem.

There’s really no fix in my opinion other than to scrap the existing system and start with something new. They are not going to punish off-peak hours players or players that favor a particular server.

My thought, which I have brought up in the past, would be to split people up into factions. Something similar to EotM but without the PvE karma train. The players on the winning faction get weeklong account bonuses such as MF, XP, or something that makes it worth it to win but isn’t too rewarding to overshadow other game modes. Points that factions make on each shard are tallied to determine the winner. They could also do WvW reward tracks where progression is rewarded by actively helping your faction win. This could also be used such that only those that have completed a track get the bonuses.

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Posted by: Haralin.1473

Haralin.1473

Not all opinions are equal. PvPers who play at a high level for 8+ hours a day should be giving more input than Random Rabbit Rank on the forums.

I have no problems with devs working alongside important PvP community members to work on balance. In fact, I think it’s a good thing. When I saw that spreadsheet, I shared it with my guild as a “look! Don’t worry! This stuff is definitely getting handled” thing.

Also: not why Wildstar flopped.

You cannot balance a game just for PvP there are 2 other game modes in the game!

Haralin Engineer
[Skol]

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Posted by: krzygum.4028

krzygum.4028

OP, you need to understand that the game is balanced around pvp. Always has been, always will be.

PvErs have never liked it, but those of us that were around in GW1 know and understand that this is how Anet works. Yes, GW2 was (supposedly) designed as primarily a pve game; however, pvp has always been the scene in which Anet has catered to. Nothing wrong with that necessarily. As such, yes, they are going to take feedback from their top tier pvp players into heavy consideration when they do balancing. Those people eat, breathe, and sleep the classes they play. As such, they should actually offer some valuable input from a balance perspective.

Yes, Anet has said that they try to look at how a change will impact all game modes before implementing it; however, until they willing start splitting skills and balancing the modes individually, expect PvE balance to always take a back seat.

Balance should be separated between pvp pve and wvw and we know they can do this BECAUSE THEY DID THIS IN GW1

Why is this game a step backwards I have no idea.

They didn’t split skills originally in GW1. Yes, as more skills started coming into the game, near the end they started to do some splitting, but for the vast majority of the skills they were not split. And they explained then, and now, why they don’t want to split skills, it complicates balancing and creates a greater work to load to do so (which, from a development point of view, I can understand that). It’s not really a matter of “can.”

Yes it is. And this is exactly a step back in development. What’s more they are already noticing (again, wow) they can’t balance this game for one mode and make it work in another. They already changed confusion to work different in pvp and pve. I hope we will finally see common sense in balancing and balance stats will be split different between pvp wvw and pve

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Posted by: MAGpie.7962

MAGpie.7962

OP, you need to understand that the game is balanced around pvp. Always has been, always will be.

PvErs have never liked it, but those of us that were around in GW1 know and understand that this is how Anet works. Yes, GW2 was (supposedly) designed as primarily a pve game; however, pvp has always been the scene in which Anet has catered to. Nothing wrong with that necessarily. As such, yes, they are going to take feedback from their top tier pvp players into heavy consideration when they do balancing. Those people eat, breathe, and sleep the classes they play. As such, they should actually offer some valuable input from a balance perspective.

Yes, Anet has said that they try to look at how a change will impact all game modes before implementing it; however, until they willing start splitting skills and balancing the modes individually, expect PvE balance to always take a back seat.

Balance should be separated between pvp pve and wvw and we know they can do this BECAUSE THEY DID THIS IN GW1

Why is this game a step backwards I have no idea.

Agree 130%

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Posted by: IndigoSundown.5419

IndigoSundown.5419

There’s really no fix in my opinion other than to scrap the existing system and start with something new. They are not going to punish off-peak hours players or players that favor a particular server.

My thought, which I have brought up in the past, would be to split people up into factions. Something similar to EotM but without the PvE karma train. The players on the winning faction get weeklong account bonuses such as MF, XP, or something that makes it worth it to win but isn’t too rewarding to overshadow other game modes. Points that factions make on each shard are tallied to determine the winner. They could also do WvW reward tracks where progression is rewarded by actively helping your faction win. This could also be used such that only those that have completed a track get the bonuses.

I like the idea in general and think it would be worth exploring. However, I’ve italicized one portion of the idea. By this sentence, do you mean, “ANet could implement reward tracks where helping your faction win rewards one with WvW progression.”?

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Posted by: Ayrilana.1396

Ayrilana.1396

There’s really no fix in my opinion other than to scrap the existing system and start with something new. They are not going to punish off-peak hours players or players that favor a particular server.

My thought, which I have brought up in the past, would be to split people up into factions. Something similar to EotM but without the PvE karma train. The players on the winning faction get weeklong account bonuses such as MF, XP, or something that makes it worth it to win but isn’t too rewarding to overshadow other game modes. Points that factions make on each shard are tallied to determine the winner. They could also do WvW reward tracks where progression is rewarded by actively helping your faction win. This could also be used such that only those that have completed a track get the bonuses.

I like the idea in general and think it would be worth exploring. However, I’ve italicized one portion of the idea. By this sentence, do you mean, “ANet could implement reward tracks where helping your faction win rewards one with WvW progression.”?

I meant progression of the reward track itself. Like how in PvP you get a set amount based on win/loss and time in match. For the WvW, I was referring to objectives suchs as capturing/defending assets, escorting dolyaks, etc. What I was trying to do is make it so that you don’t have a bunch of people farming one particular thing and making it difficult for others to compete (think of the EBG JP before it got moved to their own instance). This way if there’s a flood of PvE players, they’re actually contributing which was an issue with the WvW Season 1 achievements.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

OP, you need to understand that the game is balanced around pvp. Always has been, always will be.

PvErs have never liked it, but those of us that were around in GW1 know and understand that this is how Anet works. Yes, GW2 was (supposedly) designed as primarily a pve game; however, pvp has always been the scene in which Anet has catered to. Nothing wrong with that necessarily. As such, yes, they are going to take feedback from their top tier pvp players into heavy consideration when they do balancing. Those people eat, breathe, and sleep the classes they play. As such, they should actually offer some valuable input from a balance perspective.

Yes, Anet has said that they try to look at how a change will impact all game modes before implementing it; however, until they willing start splitting skills and balancing the modes individually, expect PvE balance to always take a back seat.

Balance should be separated between pvp pve and wvw and we know they can do this BECAUSE THEY DID THIS IN GW1

Why is this game a step backwards I have no idea.

They didn’t split skills originally in GW1. Yes, as more skills started coming into the game, near the end they started to do some splitting, but for the vast majority of the skills they were not split. And they explained then, and now, why they don’t want to split skills, it complicates balancing and creates a greater work to load to do so (which, from a development point of view, I can understand that). It’s not really a matter of “can.”

Yes it is. And this is exactly a step back in development. What’s more they are already noticing (again, wow) they can’t balance this game for one mode and make it work in another. They already changed confusion to work different in pvp and pve. I hope we will finally see common sense in balancing and balance stats will be split different between pvp wvw and pve

I’m going to point it out again – the vast majority of skills in GW1 were not split. And I will point out that we have had some skills split in GW2 (and reverted). So I will rephrase – It’s not a matter of “can they do it.” We know they can.

Its not exactly a step back in development, because they are about on par with what they did in GW1. They only split a skill if they feel that absolutely have to and have no other option. Even then, if they can reasonable re-merge the skill after additional iterations, they will.

Yes, they are seeing that certain things that work in pvp don’t necessarily work in pve. Personally, I don’t like the confusion change, I think it waters it down and reduces its strategic play. I would have much preferred to see an improvement to pve foes instead, making that condition more useful. As it stands, it’s still subpar because a portion of the damage requires your slow kitten foe to use a skill and given the current state of pve it’s probably going to die before it really has a chance.

Don’t get me wrong, I’d love to see them have a balance team for pve and another for pvp and split the skills accordingly; however, I am also realistic enough to understand that that is not going to happen.

So, as I said before. It’s not a matter of “can.”

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: krzygum.4028

krzygum.4028

OP, you need to understand that the game is balanced around pvp. Always has been, always will be.

PvErs have never liked it, but those of us that were around in GW1 know and understand that this is how Anet works. Yes, GW2 was (supposedly) designed as primarily a pve game; however, pvp has always been the scene in which Anet has catered to. Nothing wrong with that necessarily. As such, yes, they are going to take feedback from their top tier pvp players into heavy consideration when they do balancing. Those people eat, breathe, and sleep the classes they play. As such, they should actually offer some valuable input from a balance perspective.

Yes, Anet has said that they try to look at how a change will impact all game modes before implementing it; however, until they willing start splitting skills and balancing the modes individually, expect PvE balance to always take a back seat.

Balance should be separated between pvp pve and wvw and we know they can do this BECAUSE THEY DID THIS IN GW1

Why is this game a step backwards I have no idea.

They didn’t split skills originally in GW1. Yes, as more skills started coming into the game, near the end they started to do some splitting, but for the vast majority of the skills they were not split. And they explained then, and now, why they don’t want to split skills, it complicates balancing and creates a greater work to load to do so (which, from a development point of view, I can understand that). It’s not really a matter of “can.”

Yes it is. And this is exactly a step back in development. What’s more they are already noticing (again, wow) they can’t balance this game for one mode and make it work in another. They already changed confusion to work different in pvp and pve. I hope we will finally see common sense in balancing and balance stats will be split different between pvp wvw and pve

I’m going to point it out again – the vast majority of skills in GW1 were not split. And I will point out that we have had some skills split in GW2 (and reverted). So I will rephrase – It’s not a matter of “can they do it.” We know they can.

Its not exactly a step back in development, because they are about on par with what they did in GW1. They only split a skill if they feel that absolutely have to and have no other option. Even then, if they can reasonable re-merge the skill after additional iterations, they will.

Yes, they are seeing that certain things that work in pvp don’t necessarily work in pve. Personally, I don’t like the confusion change, I think it waters it down and reduces its strategic play. I would have much preferred to see an improvement to pve foes instead, making that condition more useful. As it stands, it’s still subpar because a portion of the damage requires your slow kitten foe to use a skill and given the current state of pve it’s probably going to die before it really has a chance.

Don’t get me wrong, I’d love to see them have a balance team for pve and another for pvp and split the skills accordingly; however, I am also realistic enough to understand that that is not going to happen.

So, as I said before. It’s not a matter of “can.”

It’s great we can share opinions on these forums, I think it’s great you have your own opinion, I’m not angry at you because you don’t agree with me. I’m still correct, but it’s good to have diversity in our community. Have a good day sir.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

OP, you need to understand that the game is balanced around pvp. Always has been, always will be.

PvErs have never liked it, but those of us that were around in GW1 know and understand that this is how Anet works. Yes, GW2 was (supposedly) designed as primarily a pve game; however, pvp has always been the scene in which Anet has catered to. Nothing wrong with that necessarily. As such, yes, they are going to take feedback from their top tier pvp players into heavy consideration when they do balancing. Those people eat, breathe, and sleep the classes they play. As such, they should actually offer some valuable input from a balance perspective.

Yes, Anet has said that they try to look at how a change will impact all game modes before implementing it; however, until they willing start splitting skills and balancing the modes individually, expect PvE balance to always take a back seat.

Balance should be separated between pvp pve and wvw and we know they can do this BECAUSE THEY DID THIS IN GW1

Why is this game a step backwards I have no idea.

They didn’t split skills originally in GW1. Yes, as more skills started coming into the game, near the end they started to do some splitting, but for the vast majority of the skills they were not split. And they explained then, and now, why they don’t want to split skills, it complicates balancing and creates a greater work to load to do so (which, from a development point of view, I can understand that). It’s not really a matter of “can.”

Yes it is. And this is exactly a step back in development. What’s more they are already noticing (again, wow) they can’t balance this game for one mode and make it work in another. They already changed confusion to work different in pvp and pve. I hope we will finally see common sense in balancing and balance stats will be split different between pvp wvw and pve

I’m going to point it out again – the vast majority of skills in GW1 were not split. And I will point out that we have had some skills split in GW2 (and reverted). So I will rephrase – It’s not a matter of “can they do it.” We know they can.

Its not exactly a step back in development, because they are about on par with what they did in GW1. They only split a skill if they feel that absolutely have to and have no other option. Even then, if they can reasonable re-merge the skill after additional iterations, they will.

Yes, they are seeing that certain things that work in pvp don’t necessarily work in pve. Personally, I don’t like the confusion change, I think it waters it down and reduces its strategic play. I would have much preferred to see an improvement to pve foes instead, making that condition more useful. As it stands, it’s still subpar because a portion of the damage requires your slow kitten foe to use a skill and given the current state of pve it’s probably going to die before it really has a chance.

Don’t get me wrong, I’d love to see them have a balance team for pve and another for pvp and split the skills accordingly; however, I am also realistic enough to understand that that is not going to happen.

So, as I said before. It’s not a matter of “can.”

It’s great we can share opinions on these forums, I think it’s great you have your own opinion, I’m not angry at you because you don’t agree with me. I’m still correct, but it’s good to have diversity in our community. Have a good day sir.

Its interesting that you have zero arguments to refute my points, and opt instead for a very thinly veiled “I’m right and you’re wrong” response.

“I’m still correct” just lol

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.