ANet is oversimplifying this.

ANet is oversimplifying this.

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Posted by: Nethion.3158

Nethion.3158

Everyone is sitting around complaining about the new changes to the game and how they’re dumbing it down.

People on the other side of the coin defend the ‘casual’ playerbase and say that it’s often overwhelming for them to have too many skills, too many traits, etc…

I think, personally, ArenaNet is looking at this strictly from a low-level standpoint and not taking into account the reverberating effect their changes have had on levelling through the first half or so of levels and probably is actually discouraging their newcomers later on in the game rather than bombarding them with crap in the first 10 or so levels.

First, let’s think about traits. At level 11, my ranger has roughly 100 in each stat. Which means that one, a single trait point, which we originally would’ve had at level 11 would allow a 10% bonus to a stat of my choosing. 10% in whatever stat you want is a pretty massive boost, and 10 points into a stat at such a low level can make a world of difference. Level 12, that bonus jumps to 20. 13, it jumps to 30. You can see how these extra stats would REALLY be helpful, considering the game’s difficulty was designed around you having the extra stat points to deal with the enemies you encounter. Now, I’ll be honest, I got my Necromancer and Warrior to 80 and have kinda slushed on levelling too much. But I’ll say that when I have leveled, it’s been noticeably more difficult without the stat points.

Now, they’re taking away skills as well, for those low levels. I would argue that, especially in lieu of traits, we DEFINITELY are going to need our utility skills to deal with PvE opponents. Now we have to make due with those.

To be honest, I -know- that ArenaNet puts a TON of thought into their changes that they make, as this game is pretty much their lifeblood, but I’m fearing that they’re focusing too much on the “Let’s make level 1-10 REALLY basic so people can understand how to play the game” so that levels 11-79 have to become almost back-breakingly difficult at times. At least they’re MUCH more difficult than what the game was completely designed around.

And, I hate to bring it into the topic. Everyone hates to hear about it. And I’m sorry in advance. But here it comes.

Blizzard followed this same trend with WoW. They wanted to make the game easier and easier to learn so they started taking away the things that complicated it. At first, this totally worked. And their subscriber numbers show it. After Burning Crusade, when all the hardcore players were screaming the game was “too easy”, sales and subscriptions soared. But Blizzard, trying to open up their game to too many people, ended up stomping on the faces of their players. After Cataclysm release, when Blizzard really started to dumb things down, player subscriptions started to plummet. The people who started level 1 as MMO-illiterate ‘casuals’ were already level 80 (or was it 90? Something like that) GOOD players. They didn’t need the dumbed down experience anymore. Mists of Pandaria sought to solve the problem by further ‘dumbing down’ and subscriptions have continued to plummet since.

So while making the game easier to understand for new players is a GOOD thing and WILL increase the availability to a more casual crowd, I think that it’s important to remember that those same players get better at the game REALLY fast. I forced my wife to play this back at launch, and, having never played any video game besides Mario Kart and Words With Friends, she fell in love with the game and had absolutely no problem understanding it. She had a bit of a tough time understanding what she should put traits into, but nothing that wasn’t solved with a “hey, where should I put my traits?”

So, in conclusion, ArenaNet (if you see this!), remember that the ‘casual’ players quickly become learned players, despite the lack of dumbing-down. My wife (the ultimate description of a ‘casual’) had no problem learning the game by herself the ‘old’ way.

TLDR; I believe ArenaNet is actually making the game harder with their simplifications and are alienating anyone but the brand-new players, following in the footsteps of now-crumbling giants.

Now, I didn’t do much research into the changes they’ve made, as personally, I don’t level much anymore. And when I do, it’s a LOT tougher than I remember it. (Fewer higher levels want to level new chars, so harder to do some events, stat differential, etc…) So please, I’m sure I’ll be flocked with hatred for my opinion, and I’m more than willing to accept other viewpoints if there’s something I’m missing, but I REALLY want this game to maintain its majesty. I love GW2, and I don’t want to watch it fizzle and become some unrecognizable abomination like WoW did to me.

ANet is oversimplifying this.

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

I have no doubt that Anet are reading the threads like this that are popping up all over; but it’s just whether they’ll acknowledge them, admit to their mistakes and rectify them in a timely manner.

ANet is oversimplifying this.

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Posted by: Mungrul.9358

Mungrul.9358

When they introduced Ascended, the monster thread was bigger than anything seen before or since on these boards, most of it telling ArenaNet they’d made a mistake. ArenaNet ignored the thread, rolled out Ascended anyway and lost a huge amount of players.
Unfortunately, I can’t see them having learned from that, and I’m sure they’ll follow exactly the same policy again and leave this monumentally stupid piece of game “design” unchanged.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

ANet is oversimplifying this.

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Posted by: Player.2475

Player.2475

Give it a year or two. That’s how long it takes them to fix something that they’ve kittened up.
Either that or they never will. They’ll just sweep it under the carpet because they put that much of an effort into hamstringing the game’s leveling system.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

ANet is oversimplifying this.

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Posted by: MChrome.2015

MChrome.2015

To Anet:

A) You finally made me post something here.

B) How difficult is it to not force this update on veterans? Not difficult at all. I can’t code anything but it seems simple:

if (character==firstonaccount) {
nperevamp = 1;
else nperevamp = 0;
}

See? Not that hard to give new players ‘the chance to learn the game’ without completely hamstringing veterans.

ANet is oversimplifying this.

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Posted by: Aenesthesia.1697

Aenesthesia.1697

I don’t know why people complain about the first few levels consisting on pressing F only. It gives a much clearer idea of how the endgame plays: press 1 and whatever key you have your roll binded to.

ANet is oversimplifying this.

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Posted by: Spiderbite.8049

Spiderbite.8049

I don’t know why people complain about the first few levels consisting on pressing F only. It gives a much clearer idea of how the endgame plays: press 1 and whatever key you have your roll binded to.

This gentleman (lady?) has cracked the code.

-i’ll stop posting when the game stops crashing

“No, I don’t.”

ANet is oversimplifying this.

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Posted by: Lothirieth.3408

Lothirieth.3408

Aside from the level gating on the story, I’ve found the 1-10 process fine. It was different and slightly annoying to have no F skills immediately, but it’s not making that much of a difference. This sort of spacing out on acquiring skills might have kept my boyfriend in the game longer back at launch. Everything unlocking so quickly so that by 30 you were fairly set, was something he found boring as there was not much to look forward to in the later levels.

The new rewards upon level up are great. It’s making me look forward to levels a bit more. I got excited when one level up offered me a dye. :P And it’s helpful to be getting gear that my character can immediately use.

Downstate until 5 is still meh. And the way they utterly gutted that first heart in Queensdale is incredibly lame.

ANet is oversimplifying this.

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Anet is catering and catering to the casual playerbase. This new change just adds to this belief. Granted I don’t have 10 hours a day to sit and play anymore but honestly they’re at the point of taking a 30 year old able bodied person and walking them across a road.

Follow the darkness into the depths, it’s more fun than the light can provide.

ANet is oversimplifying this.

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Posted by: Spiderbite.8049

Spiderbite.8049

Anet is catering and catering to the casual playerbase. This new change just adds to this belief. Granted I don’t have 10 hours a day to sit and play anymore but honestly they’re at the point of taking a 30 year old able bodied person and walking them across a road.

false.
ANet is now catering to the super-casual playerbase

“No, I don’t.”

ANet is oversimplifying this.

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Posted by: ardasica.4531

ardasica.4531

So did they hide gathering nodes until a certain level? It is coming out that they did which speaks to a dumbing down of the game versus appealing to casual players. I have a level 8 toon that I have been holding in reserve for this patch. However I am going to be a bit miffed if I can’t gather from nodes in the area since I already have the components on hand.
Based on the number of players that do not understand dodging, I’m not too upset they included something based on that in the game. I am a little confused why they would remove chances to practice it though in the beginner areas.
Removing conditions would also negate the ability for someone to get condition remove in that area of the map.
Removing bundles goes back to the whole catering to the lowest common denominator.

The whole beginning area wasn’t that hard of a run. The biggest complaint could be the level flow which was worse on some starting maps than others. I’m just not sure what ANet is attempting to accomplish here.

SF
OTR

ANet is oversimplifying this.

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Posted by: Lothirieth.3408

Lothirieth.3408

So did they hide gathering nodes until a certain level?

If you know Queensdale, there’s some mushrooms in the bandit caves and once you get to the first centaur/skritt area, there’s wood and ore there.

Based on the number of players that do not understand dodging, I’m not too upset they included something based on that in the game. I am a little confused why they would remove chances to practice it though in the beginner areas.

You can dodge from the start of character creation. There’s no disabling of this ever and there’s even a new little area for people to practice dodging.

Removing conditions would also negate the ability for someone to get condition remove in that area of the map.

The first condition I encountered was from a skritt around level 7ish.

Removing bundles goes back to the whole catering to the lowest common denominator.

Agreed.

The whole beginning area wasn’t that hard of a run. The biggest complaint could be the level flow which was worse on some starting maps than others. I’m just not sure what ANet is attempting to accomplish here.

I don’t feel it’s gotten any easier or harder really. It’s just more streamlined, more clear explanations and some actual useful rewards upon leveling. So it’s just different, not easier in my humble opinion.

ANet is oversimplifying this.

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Posted by: ardasica.4531

ardasica.4531

If you know Queensdale, there’s some mushrooms in the bandit caves and once you get to the first centaur/skritt area, there’s wood and ore there.

Hmmm. My toon was level 8 and so it appears I was grandfathered in to see the nodes. I did get the full set of gathering tools upon hitting level 9. The husband created a new toon tonight and he does not see any nodes currently.

You can dodge from the start of character creation. There’s no disabling of this ever and there’s even a new little area for people to practice dodging.

I did get the dodge story/event thing showing up but it is not clear (at least for me) what I am supposed to do with it. I would have expected a bit more clarity on where to go with that but perhaps I have knocked it out of whack having the level I do for my character. But yes I did note you can still dodge.

The first condition I encountered was from a skritt around level 7ish.

They might want to clarify their patch notes then. I tend to think of low level areas as the initial starting maps however I was able to get conditions once I hit a level 10 area.

I don’t feel it’s gotten any easier or harder really. It’s just more streamlined, more clear explanations and some actual useful rewards upon leveling. So it’s just different, not easier in my humble opinion.

It felt more difficult to me primarily because I had had the skills available to me and then suddenly did not. I think to test this out thoroughly I am going to have to create a whole new one from scratch. I am not enamored with it but I think veteran players may get a bit more irritated to not have things available that were previously available to them. New players will not know the difference though.

Additional notes:
The loss of my pet skill after having had it was a mite bit annoying. As was the loss of two of my downed skills (one being the pet healing).

No skill challenges starting off requires backtracking across a map. I really cannot see that being appealing to people but I may be wrong.

SF
OTR

ANet is oversimplifying this.

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Posted by: Lothirieth.3408

Lothirieth.3408

Hmmm. My toon was level 8 and so it appears I was grandfathered in to see the nodes. I did get the full set of gathering tools upon hitting level 9. The husband created a new toon tonight and he does not see any nodes currently.

What I told you was based on a new toon.

I did get the dodge story/event thing showing up but it is not clear (at least for me) what I am supposed to do with it. I would have expected a bit more clarity on where to go with that but perhaps I have knocked it out of whack having the level I do for my character. But yes I did note you can still dodge.

You dodge into the middle of the circle to get the chest. You then dodge out.

It felt more difficult to me primarily because I had had the skills available to me and then suddenly did not. I think to test this out thoroughly I am going to have to create a whole new one from scratch. I am not enamored with it but I think veteran players may get a bit more irritated to not have things available that were previously available to them. New players will not know the difference though.

I did feel a bit irritated to not have all the F skills, but on guardian, it’s not nearly as bad as it would be for a ranger or ele I’d think.

No skill challenges starting off requires backtracking across a map. I really cannot see that being appealing to people but I may be wrong.

Yeah, that is a dumb and pointless change.

ANet is oversimplifying this.

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Posted by: winterfrost.7614

winterfrost.7614

Anet is catering and catering to the casual playerbase. This new change just adds to this belief. Granted I don’t have 10 hours a day to sit and play anymore but honestly they’re at the point of taking a 30 year old able bodied person and walking them across a road.

false.
ANet is now catering to the super-casual playerbase

Wrong!
ANet is now catering to r.tards and mentally handicapped.

ANet is oversimplifying this.

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Posted by: Basaltface.2786

Basaltface.2786

Anet is catering and catering to the casual playerbase. This new change just adds to this belief. Granted I don’t have 10 hours a day to sit and play anymore but honestly they’re at the point of taking a 30 year old able bodied person and walking them across a road.

false.
ANet is now catering to the super-casual playerbase

yea found the new leaked arah dungeon (sorry i couldnt resist)

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