ANet loves difficulty spikes?

ANet loves difficulty spikes?

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Posted by: Oxstar.7643

Oxstar.7643

Because it sure seems so. For example, am doing “ossuary of unquiet dead” atm, everything went well until we ran into a risen abomination champion. He wiped my team and me, and by pure luck I got him on the third try because he didn’t build up his million frenzy stacks and 2 shotted me. That says a lot, since I’m a healer Guardian.

Now the big question is: Why was he there? It’s a flipping STORY quest. If Hulk has taught us anything then it is that foes who become strongers the longer a battle drags on and are very tanky to begin with is really cheap. And that’s the keyword. CHEAP!
It doesn’t feel like ANet are going about the right way with making events hard. I’ve always accepted that GW2 is the kind of game that challenges you, but there is a BIG difference between challenging and cheap. I feel like it’s mostly cheap and frustrating in some cases, not engaging and challening.

Like, say I could solo the krait witch in Timberline Falls a few months ago. Now I can’t, because she summons minions all the time. That’s CHEAP. When you need to be cheap to be challenging you’ve kinda failed. How ironic then, isn’t it that later in Malchor’s Leap, I can solo a champion golem, labaled as a GROUP EVENT, with ease.

And what about the veteran dwayna apprentice in Straits of Devestation? Buffing all nearby risen with a chance to root you for like ten flippng seconds, denying the mobility you’d need to kite them around, while also having veterans and chain aggro upon attacking the target itself. Again, I got lucky. Or maybe lone post, again in straits in devestation, how is ONE GUY supposed to defend it vs all those numbers? The arrows carts don’t do squat, they die really fast. Is it a group event? If so, why is in not LABELED as a group event?

And another thing, sometimes bosses glitch and reset their hp, meaning your hard work is out the window. For a game that claims to break the mold, I had hoped this mechanic would have been done away with.

Despite all this, it’s an astonishing game. I just feel more focus should be placed on polishing the current world instead of pumping it with skins and minigames, which btw we don’t even get to keep (mini games) which really sucks. And as a final disclaimer, this is, of course, my opinions, no one has to agree.

Peace.

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Posted by: Milennin.4825

Milennin.4825

Abominations only raise frenzy stacks if they manage to hit something. Just kite him around, or dodge his attacks to prevent him from powering up.

Just who the hell do you think I am!?

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Posted by: Oxstar.7643

Oxstar.7643

Abominations only raise frenzy stacks if they manage to hit something. Just kite him around, or dodge his attacks to prevent him from powering up.

Thanks, that explains a lot.

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Posted by: Jeffrey Vaughn

Jeffrey Vaughn

Content Designer

That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.

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Posted by: Oxstar.7643

Oxstar.7643

I understand that, and I like how you’re trying to break the mold, but I’m serious about some of the events lacking creativity in difficulty to the point of being cheap.

Btw, thank you for taking the time to respond.

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Posted by: HawkMeister.4758

HawkMeister.4758

Not every story step is “Destroy every enemy on the map”.

But .. but .. death is good!!
;)

Polish > hype

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Posted by: Oxstar.7643

Oxstar.7643

Anyways, now that I’ve opened the can I might as well crank a few worms out.
Imagine that the events scale, as in, for every player that engages with an event creature, all event creatures in that event zone gain a buff that can’t be purged, and if one of the involved players goes out of combat, the buff vanishes. 3 players in combat with events mobs, 3 buff stacks, and so on and so forth.

Is it hard to program? Beats me, I ain’t a programmer. But I think it’s a good idea.

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Posted by: Valynaard.8475

Valynaard.8475

That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.

So following this logic – as a leveling player (I’m 75 now on my guardian) shall not stop and fight at any place of Orr because 99% that enemy will keep coming even before you finish the first fight. Many times I end up with 4-5 risen on me (and some of them are stupidly annoying, not even fun…) and several times I end up dead.

Even if you kill something and want to get the * skill point, something will respawn fast enough to get you interrupted over and over again.

Anyway… I’m extremely frustrated with that part of the game as a leveling player, for sure I’m not even considering to continue or go back to those freakin’ islands.

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Posted by: Oxstar.7643

Oxstar.7643

That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.

So following this logic – as a leveling player (I’m 75 now on my guardian) shall not stop and fight at any place of Orr because 99% that enemy will keep coming even before you finish the first fight. Many times I end up with 4-5 risen on me (and some of them are stupidly annoying, not even fun…) and several times I end up dead.

Even if you kill something and want to get the * skill point, something will respawn fast enough to get you interrupted over and over again.

Anyway… I’m extremely frustrated with that part of the game as a leveling player, for sure I’m not even considering to continue or go back to those freakin’ islands.

That’s kinda my point, they go a bit overboard sometimes.

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Posted by: Atlas.9704

Atlas.9704

Not every story step is “Destroy every enemy on the map”.

Mario has taught me lies all my life then.
I need to lie down and think about this.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: ArchonWing.9480

ArchonWing.9480

Hah, this talk about abominations.

I love the one that happens when you’re trying to retake pertinent. If someone fails and just leaves the event there, it kills all the npcs and builds up frenzy to the point to instagib anyone silly enough to try to do the event.

And of course, how’s the Warmaster Chan event that isn’t labeled a group event going.?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Hebee.8460

Hebee.8460

The champ abom in Zho’qafa Catacombs is pretty cheap with his bigger then shown huge swing. Hitting way too many people not in range of the hammer who are standing way ahead or way to the side.
It was a poor choice for a “fix” for him in order for him to get players that stood on rocks & out of his range.

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Posted by: The Stain.4169

The Stain.4169

Hah, this talk about abominations.

I love the one that happens when you’re trying to retake pertinent. If someone fails and just leaves the event there, it kills all the npcs and builds up frenzy to the point to instagib anyone silly enough to try to do the event.

And of course, how’s the Warmaster Chan event that isn’t labeled a group event going.?

Hahahahaha…

This got me thinking…when was the last time anyone even took on the Champ Risen Abomination that appears outside of Caer Shadowfain? On my server, he spawns..wanders around for a while…gets completely ignored by any players in the area, then eventually dies of old age.

I guess that is the hallmark of a well designed event. It is so perfect, so completely free of satisfaction/loot/entertainment….that everyone refuses to do it!

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Posted by: Pawstruck.9708

Pawstruck.9708

I understand that, and I like how you’re trying to break the mold, but I’m serious about some of the events lacking creativity in difficulty to the point of being cheap.

Btw, thank you for taking the time to respond.

He… explained it. And his explanation was good.

And you admitted to not knowing that you needed to kite him.

This is the part where you say “’Doh! Silly me! Sorry! Thanks for the info!!”

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Posted by: Oxstar.7643

Oxstar.7643

I understand that, and I like how you’re trying to break the mold, but I’m serious about some of the events lacking creativity in difficulty to the point of being cheap.

Btw, thank you for taking the time to respond.

He… explained it. And his explanation was good.

And you admitted to not knowing that you needed to kite him.

This is the part where you say “’Doh! Silly me! Sorry! Thanks for the info!!”

No, he only explained that particular quest, and far more instances that that have been adressed in this thread. So silly you on you, because you should have read the whole thing.

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Posted by: Julie Yann.5379

Julie Yann.5379

I understand that, and I like how you’re trying to break the mold, but I’m serious about some of the events lacking creativity in difficulty to the point of being cheap.

Btw, thank you for taking the time to respond.

He… explained it. And his explanation was good.

And you admitted to not knowing that you needed to kite him.

This is the part where you say “’Doh! Silly me! Sorry! Thanks for the info!!”

That explains that instance but what about the 101 other cheap shot mechanics used to artificially make this game challenging. I think many will agree that being insta gibbed or perma locked downed to death by an attack that has its telegraph hidden behind dozens of spell effects (or cheap post processing) or unblockable attacks is nothing but annoying and frustrating and cheap.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Lippuringo.1742

Lippuringo.1742

That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.

Oh no-no-no. This creature was put there to annoy people. Let me tell my journey through this guys (there was knight also) as warrior. I just run at them like i always run at things in PS. Then they’re one shot my whole NPC party and i managed to run away when quest continue. When i approach point i understand that my whole party must be there. So i went back and saw them again approaching to me. When they walk for like 40 meters from my party, i start res my party. And you know what? My allies run at them and start attacking them, and this abominaton one shot me and my party again, so there was nothing to do, just to wait around minute when they walk really far away, so i can res my party and with blessing of God continue this kitten mission.

What i can say? Designer or programmer made a bad work.

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Posted by: Valynaard.8475

Valynaard.8475

That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.

Oh no-no-no. This creature was put there to annoy people. Let me tell my journey through this guys (there was knight also) as warrior. I just run at them like i always run at things in PS. Then they’re one shot my whole NPC party and i managed to run away when quest continue. When i approach point i understand that my whole party must be there. So i went back and saw them again approaching to me. When they walk for like 40 meters from my party, i start res my party. And you know what? My allies run at them and start attacking them, and this abominaton one shot me and my party again, so there was nothing to do, just to wait around minute when they walk really far away, so i can res my party and with blessing of God continue this kitten mission.

What i can say? Designer or programmer made a bad work.

Actually the developers did a great job… they were told to annoy the hell out of players and they did. It’s a game design issue – on designer side they are completely wrong in some cases. They have an illusion that kittening people over is fun, but in reality it’s not even remotely fun for players.

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Posted by: crestpiemangler.7631

crestpiemangler.7631

That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.

The problem is that it isn’t necessarily clear, or even desirable to somebody who simply enjoys the combat aspect of the game.

I agree with the OP, but not necessarily with respect to the story quests, but the open world events:

there are quite a few open world events that are not labeled as group events, but require groups, or skills+gear beyond the upper bound of the zone.

One such example is the escort in snowden drifts where you’re supposed to bring the quaggan ambassador to the kodan. The problem with that event is that you are faced with a mob that will kill you, in pairs, in sets of >= 3 (the jellyfish)…. in addition to that, you have extremely fast respawn times and additional aggro from neutral mobs (they aggro even if you don’t hit them).

I’ve never seen anybody solo that event and it is ALWAYS left incomplete and this is over 5+ characters having leveled in the very same area.

An example of an event that pertains to the OP is found in the southwestern kessex hills where you have to kill the risen krait: there are mob spawns there that kill you instantly and due to the myriad of stuff that the objective veterans spawn they will often not render, or you will be stunned/knocked down leaving you completely vulnerable to a one-shot.

Yet another example of an event that was either mislabeled, or never tested can be found in dredgehaunt and consists of killing multiple veterans next to turrets that have the ability to two-shot you, yet, have many times the health of an ordinary turret; the sheer effort required to do it solo means that this event is usually perpetually in motion.

There are also events (sometimes skill points) that require you to exploit the AI in order to solo them, like the northeastern most skill point in snowden drifts, which indicates that the event was mislabeled, or simply never tested.

While there are plenty of events that are quite soloable (perhaps even too easy), I’d be comfortable with stating that a good 20% of events, especially in higher tier zones, aren’t practically soloable due to spawn rates, cheap damage spikes, etc.

I can appreciate the living story and such, but it’s kind of a shame to see the original content get ignored.

Edit: another shining example of the OPs dilemma can be found in ashford plains by the champion crypt spawn. This champion has a ranged attack that can (and most likely will) one-shot you. Sometimes it’s avoidable, sometimes it doesn’t render (meaning you have no visual cue to dodge) and even sometimes the mob gets animation locked due to lag, so you have no idea what’s going to happen to you to avoid it on your first attempt.

(edited by crestpiemangler.7631)

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Posted by: Neural.1824

Neural.1824

That explains that instance but what about the 101 other cheap shot mechanics used to artificially make this game challenging. I think many will agree that being insta gibbed or perma locked downed to death by an attack that has its telegraph hidden behind dozens of spell effects (or cheap post processing) or unblockable attacks is nothing but annoying and frustrating and cheap.

Gimmicks are Anet’s speciality. Just remember “death..good..” isn’t just a risen comment. With every one-shot kill comes a repair fee of over a silver. One of the largest passive gold sinks in the game, and that’s what all most everything in the game boils down to. Forcing players to spend more money (be it in game gold, or, to Anets preference, RL cash).

Until Anet learns how to entice players into spending money as opposed to trying to force them to, we’re going to be stuck with gimmicks.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Julie Yann.5379

Julie Yann.5379

That explains that instance but what about the 101 other cheap shot mechanics used to artificially make this game challenging. I think many will agree that being insta gibbed or perma locked downed to death by an attack that has its telegraph hidden behind dozens of spell effects (or cheap post processing) or unblockable attacks is nothing but annoying and frustrating and cheap.

Gimmicks are Anet’s speciality. Just remember “death..good..” isn’t just a risen comment. With every one-shot kill comes a repair fee of over a silver. One of the largest passive gold sinks in the game, and that’s what all most everything in the game boils down to. Forcing players to spend more money (be it in game gold, or, to Anets preference, RL cash).

Until Anet learns how to entice players into spending money as opposed to trying to force them to, we’re going to be stuck with gimmicks.

I don’t mind death and repair bills, I just hate it when it comes in the form of a cheap shot. It’s like preparing for a clean fair fight and getting kicked in the balls while you’re putting your mouthpiece in.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Gehenna.3625

Gehenna.3625

That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.

I’ve noticed this theme more often actually. A number of story quests I did this past week were definitely about just walking around clicking things and avoiding the mobs (defending for trinity for example).

You will no doubt call it a design decision but it does make a lot of those quests or events a bit un-epic in the sense there is an epic battle but I am on the fringes just doing a few bits and bobs. It does take the heroism out of the character story in my view.

The massive insta kill spikes are a bit too common for my liking and to purposefully put in mobs that are to be avoided is something to think about but it’s not a mechanic that I find a positive addition to the general experience.

It’s a game forum. The truth is not to be found here.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I’m a healer Guardian.

There’s your problem. Go full DPS zerker for PvE.

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Posted by: HawkMeister.4758

HawkMeister.4758

One such example is the escort in snowden drifts where you’re supposed to bring the quaggan ambassador to the kodan. The problem with that event is that you are faced with a mob that will kill you, in pairs, in sets of >= 3 (the jellyfish)…. in addition to that, you have extremely fast respawn times and additional aggro from neutral mobs (they aggro even if you don’t hit them).

OMG, I actually soloed this.
With my on level Ranger or Guardian, it must´ve been sometime right after game launch so I´m fuzzy on the details.
What an incredibly frustrating half hour or so. Now whenever I come near that place I just hit the afterburners. Screw the Quaggans.

Polish > hype

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Posted by: shedim.8504

shedim.8504

That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.

Uh huh…and how exactly am I supposed to avoid the first champion in “Retribution” that needs to be killed in order to progress? You know, the one that switches into plague form every couple of seconds, runs around randomly and 1shots all the friendly NPCs around you while dumping billions of conditions on you and keeps resetting multiple times during the battle?

Bear in mind I’m a level 76 character and I still can’t beat that. This reminds me of the insanely buffed Acolythes in the very same mission who also caused a lot of rage. They couldn’t be avoided either.

Don’t brush OP off like that. He’s quite right. There are various unexpected (and unnecessary) difficulty spikes in story progress and unlike this one, most of them can’t be avoided.

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Posted by: Oxstar.7643

Oxstar.7643

I’m a healer Guardian.

There’s your problem. Go full DPS zerker for PvE.

Absolutely not. That works for straggler mobs but vs groups of veterans and champion bosses you will die way before they do.

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Posted by: Lippuringo.1742

Lippuringo.1742

Actually the developers did a great job… they were told to annoy the hell out of players and they did. It’s a game design issue – on designer side they are completely wrong in some cases. They have an illusion that kittening people over is fun, but in reality it’s not even remotely fun for players.

No, they’re not. There was some old FPS game called “Devastation” or something like that. Game by itself was pretty easy, but one of the last missions was designed exactly like this one in GW2.

Basically you need to escort some group of people from one point of level to another. But main problem was that there was huge amont with enemies, and some was with very strong weapons and with good armor. Fun part was that if 1 of your guys die, you lost this mission. And your guys aggro on everything, making every kitten ed enemy on level focus on them. So they can’t leave more than 10 seconds after leaving safe zone without enemies. I never finished this game.

So we are talking not about hard part of the game. We are talking about bad design and bad AI.

And to be clear on topic, it’s general game problem. For example: recent LS arenas. There is easy-harder-OMGHOWTOKILLTHAT-normal-harder-easy-OMGHOWTOSURVIVETHIS-harder-easyer-harder-harder-OMGWHATSTHEHELLISTHIS?! enemies.

(edited by Lippuringo.1742)

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Posted by: Valynaard.8475

Valynaard.8475

That explains that instance but what about the 101 other cheap shot mechanics used to artificially make this game challenging. I think many will agree that being insta gibbed or perma locked downed to death by an attack that has its telegraph hidden behind dozens of spell effects (or cheap post processing) or unblockable attacks is nothing but annoying and frustrating and cheap.

Gimmicks are Anet’s speciality. Just remember “death..good..” isn’t just a risen comment. With every one-shot kill comes a repair fee of over a silver. One of the largest passive gold sinks in the game, and that’s what all most everything in the game boils down to. Forcing players to spend more money (be it in game gold, or, to Anets preference, RL cash).

Until Anet learns how to entice players into spending money as opposed to trying to force them to, we’re going to be stuck with gimmicks.

How about I pay 10-20 silver every day in advance and they let me enjoy not 80% but 100% of perfectly designed and enjoyable content? I’d sign up anytime. There is nothing more annoying and demoralizing than dying to a cheap, lazy mechanism that will take away all the pride of your character…

It’s win-win.. they have their money sink and when I die I know I died because I made a mistake and I’m not punished by cheap design, 200ms ping, server lag, etc, etc…

(edited by Valynaard.8475)

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Another issue, to me, is that they seem not to revisit some areas after a mob revamp. Case in point, the Vista in Timberline falls by the Krait witch. This was a do-able vista, with time and sense, I did it on many characters. Then krait hypnos got the red ring of death boost, and suddenly, not so do-able. Not because of the mob buff, but the combination of mob buff in a situation where the sole avoidance mechanism in game, dodge and movement, just isn’t feasible. The last character I ran through this zone took at least 5 deaths on that vista, most by falling trying to avoid poison nukes, or getting pulled/kd’d/poison nuked on a narrow ramp, and I don’t even bother now.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: Pure Heart.1456

Pure Heart.1456

That creature was put there specifically to be avoided. It’s on a long patrol path around the temple, and easy to avoid. In a similar fashion, if you stop to fight a patrolling knight, you’re likely to have another one wander in during the fight, then another, etc. Not every story step is “Destroy every enemy on the map”.

Dear Jeffrey,

Indeed, it should be as you say.
Now, this may be slightly out of your jurisdiction to answer, however I’d really like to know what you think about the concept of ‘Champions’, in terms of how they co-exist with player characters everywhere in GW2. To be more specific;

A ‘Champion’ is a powerful foe, with special abilities and lots of hitpoints, presumably garnered through hard training, or magical means.
At this point, Player characters can never achieve this kind of power; Put another way, the players can never become ‘Champions’.

This juxtaposition poses a problem, in that while a massive undead creature can believably hold ‘Champion’ status, a Queensdale Bandit does not. As a player, I feel ‘lame’ and unimportant when I am defeated by a mere ‘Champion’ bandit, or other similarly unimpressive foe. This issue stands by itself, but I also feel it impacts the Personal Story.

Do you have any thoughts?

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Posted by: CETheLucid.3964

CETheLucid.3964

Until Anet learns how to entice players into spending money as opposed to trying to force them to, we’re going to be stuck with gimmicks.

Until players learn that spending money is optional Anet… nevermind. Keep doing what you’re doing!

This a QQ post. A dev came in to help them out and instead of a thank you, they’re still crying about other instances where they fail.

Seeing as OP failed this particular instance due to a lack of understanding, OP probably doesn’t well understand how to deal with the other instances they’re having trouble with.

Ergo, Anet sucks at making games. Right.

I understand that, and I like how you’re trying to break the mold, but I’m serious about some of the events lacking creativity in difficulty to the point of being cheap.

Btw, thank you for taking the time to respond.

He… explained it. And his explanation was good.

And you admitted to not knowing that you needed to kite him.

This is the part where you say “’Doh! Silly me! Sorry! Thanks for the info!!”

/thread

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Posted by: Oxstar.7643

Oxstar.7643

You call this QQ? Seriously? Me and a bunch of players bring forth examples that you’ve probably never seen because you were too busy trolling the forums and make
ego inducing jerk attachements? Just go out there and do the things we brought up, then tell me how much luck you had.

Also, of course spending money is optional, well not really, B2P and all, but have I ever said anyone have to spend anything beyond that? No, I haven’t, so why are you even bringing this up? How is it relevant to my OP? Seriously, troll harder!

And if you can’t see that the game got it’s moments of cheap frustrating machanics then you’re downright BLIND. But fact remains, literally two or three people share your opinion here, the rest agress with ME. Majority>Your garbage. If you think we’re QQ’ing, you try tackling the things we mentioned on your own.

Finall, I don’t need to “LTP” – I can solo group champs, even below mid level, even when they’re higher than me. I bet you never have.

(edited by Oxstar.7643)

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Posted by: CETheLucid.3964

CETheLucid.3964

I’m not trolling. But if I were, given that response, I could be considered successful.

If you think we’re QQ’ing, you try tackling the things we mentioned on your own.

Been there, done that. You’re the one having problems on a simple personal story mission.

It was graciously pointed out to you what you needed to do, and where you could have gracefully in turn have said “Oh wow, thanks, that flew over my head”…

You, go on a rant about how this game is sooooo cheap and frustrating.

It isn’t. If you learn how to play. Some people have oiled it down to a drone like farm per the ‘zerker or GTFO’ crowd, which has graced your lovely thread. So. Yeah.

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Posted by: Palu.3405

Palu.3405

Not every story step is “Destroy every enemy on the map”.

But .. but .. death is good!!
;)

To quote a Risen friend of mine: “Death… good…”

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Posted by: Palu.3405

Palu.3405

A ‘Champion’ is a powerful foe, with special abilities and lots of hitpoints, presumably garnered through hard training, or magical means.
At this point, Player characters can never achieve this kind of power; Put another way, the players can never become ‘Champions’.

This juxtaposition poses a problem, in that while a massive undead creature can believably hold ‘Champion’ status, a Queensdale Bandit does not. As a player, I feel ‘lame’ and unimportant when I am defeated by a mere ‘Champion’ bandit, or other similarly unimpressive foe. This issue stands by itself, but I also feel it impacts the Personal Story.

Do you have any thoughts?

There are many players who can solo most champions. In theory, doesn’t that make those players “champions” in a sense? Through hard training (leveling up) and magical means (armor/runes/etc) they have gained the power to take on very strong foes. I would argue that just because a player doesn’t have an obscene amount of HP that they can’t be considered a “champion” in the sense you’re describing.

As for the issue you bring up about Champion Risen vs Champion Bandits, I think there are two things to consider. First of all, it’s more of a semantic issue than anything else. “Champion” is simply the term for a very strong enemy as determined by the naming schema ANet has chosen. Liadri, for instance, doesn’t have the Champion tag but is harder to kill than most champions in the game. I think that one shouldn’t be so concerned over issues of naming.

That being said, I think you raise a valid point. Why aren’t a champion bandit and a champion Risen comparable? Many champion Risen have some unique mechanic which makes them feel like they’re actually powerful foes. The Champion Bandit Lieutenant (I believe that’s the one you’re referring to) just does ranged damage and can maybe knock you off a cliff if you’re standing too close to the edge. I’d argue that a champion bandit could “feel” just as powerful as a champion Risen if it were given more challenging mechanics to make the fight more interesting.

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Posted by: Bismuth.3165

Bismuth.3165

Champion abominations aren’t that hard to kill, it’s pretty easy to evade their attacks, hell you don’t even need to evade their attacks just keep running and attacking in circles around them.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: Galen Grey.4709

Galen Grey.4709

Anyways, now that I’ve opened the can I might as well crank a few worms out.
Imagine that the events scale, as in, for every player that engages with an event creature, all event creatures in that event zone gain a buff that can’t be purged, and if one of the involved players goes out of combat, the buff vanishes. 3 players in combat with events mobs, 3 buff stacks, and so on and so forth.

Is it hard to program? Beats me, I ain’t a programmer. But I think it’s a good idea.

no thats super easy to program I am sure but it wouldnt work. Thing with game design is you need to anticipate problems. Scaling is a much complicated issue then put in 2 monsters instead of one for every new player that joins the event. Same with a buff. Think about your suggestion for a minute. Lets say with your buff every mob gets 50% more damage for every new player. Lets say they start off doing 200 damage. So 2 players enter the scene now mobs do 300 damage. What happens when 100 players enter the scene? Now every mob is doing 10000 damage. That means regular mobs now 2 shot most players using regular attacks. 200 players in one event? now all regular mobs one shot players. That event is now effectively unbeatable.

(edited by Galen Grey.4709)

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Posted by: projectcedric.6951

projectcedric.6951

I agree with the general point.

I also think that as the development progresses, either Anet hasn’t really fixed their old habits in terms of enemy difficulty or that the new enemies are actually getting more and more..well..cheap (for lack of a better word)

My own example would be the Aetherblade Thug. I understand its a minor enemy and can easily be kited with ranged and spells, but aside from that – what the hell, man!- its only and every attack is a 2-second knockdown attack.

Like, can’t you think of something else? Like maybe buff its allies or at the very least, daze me once in a while instead of knocking me down every attack?

Another thing: Summoned Greatsword in CP. Not only is it directly unkillable (which is fine), but it literally cannot seem to be removed from the map. I don’t even know who the kitten summoned that thing. It has to be summoned by somebody, right? Since its name is SUMMONED Greatsword. And at one point we’ve roamed a few times around and killed everything in that zone, and the GS was still there and was endlessly annoying people at the waypoint. Shouldn’t it be removed once its summoner is dead?

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Posted by: Basharic.1654

Basharic.1654

I really am loathe to say it but there is big need for learn to play in this thread. The “cheap” mechanics ya’ll are complaining about are what make the game interesting. Barring something being bugged, there is ALWAYS a way over or through the challenges we face in game.

And you flat out lose me when complaining about personal story difficulty. PS are PVE training wheels fights, and it ain’t like open world PVE is all that hard. I personally seek out the mobs and events that haves good chance of killing me. Some champs are simply not soloable due to their strength or mechanics. Aboms are definitely soloable if you are good enough. By the way I am NOT good enough to solo one yet, my personal best is getting the Plinx abom to about half.

But I’ve never seen a group of three or more people fail to kill an abom. The really nasty buggers are champ risen gorillas and champ rise nobles. But with the exception of the Baron at the skill point in CS, they don’t live in the regular world.

The Plinx abom is the one that really makes me laugh. Because with the new mechanics and location it became MARGINALLY harder for a full-on Plinx Zerg to kill it. Yet somehow after they changed it, it became “too hard”.

Now that I’ve vented, I’d also like to add that I think I’ve gone up against just about every champ there is in the open world, if you need some help or advice for how to beat something feel free to PM me in game. Depending on what I’m doing at the moment I might even come help.
Honestly though with the upgraded rewards you shouldn’t have any trouble bringing people in from map chat.

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Posted by: Gehenna.3625

Gehenna.3625

I’m not trolling. But if I were, given that response, I could be considered successful.

If you think we’re QQ’ing, you try tackling the things we mentioned on your own.

Been there, done that. You’re the one having problems on a simple personal story mission.

It was graciously pointed out to you what you needed to do, and where you could have gracefully in turn have said “Oh wow, thanks, that flew over my head”…

You, go on a rant about how this game is sooooo cheap and frustrating.

It isn’t. If you learn how to play. Some people have oiled it down to a drone like farm per the ‘zerker or GTFO’ crowd, which has graced your lovely thread. So. Yeah.

Do I smell an apologetic here?

Yes the OP had an issue. Anet came by and commented on it…you’re supposed to avoid that mob.

You can call that l2p…I don’t even argue that point….but my god what a cheap mechanic to put into it. It’s just a small thing really but it’s not a rare occasion in this game and it’s just one symptom of a larger problem in this game.

As I said I’ve seen it more often, also in story missions, that there’s just so many times where it’s better to just run around and ignore the mobs in order to do some menial tasks that save the day. If anything avoiding mobs because they insta kill you or the respawn rate is too high really don’t help the heroic feeling. If the object is to create insurmountable odds so that you prefer to sneak your way through rather than be the hero, well, they’re successful…

but it isn’t what I was hoping for. Personally it’s easy to do all the missions except the last one. I remember some lord of spiders that was impossible to kill because of the millions of adds…and then I learned the gimmick. Nope it wasn’t kiting. It was waiting because I noticed that the boss still lost health when I had to come running back from the start of the instance again.

So yeh I waited to lett the respawning npcs do the job because they could. Sure it took a few mins where I could get a cup of coffee and a couple of other things. Bottom line is though that once you see through the cheap gimmicks it just becomes laughable really.

It’s a game forum. The truth is not to be found here.

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Posted by: Oxstar.7643

Oxstar.7643

I’m not trolling. But if I were, given that response, I could be considered successful.

If you think we’re QQ’ing, you try tackling the things we mentioned on your own.

Been there, done that. You’re the one having problems on a simple personal story mission.

It was graciously pointed out to you what you needed to do, and where you could have gracefully in turn have said “Oh wow, thanks, that flew over my head”…

You, go on a rant about how this game is sooooo cheap and frustrating.

It isn’t. If you learn how to play. Some people have oiled it down to a drone like farm per the ‘zerker or GTFO’ crowd, which has graced your lovely thread. So. Yeah.

Who said I have problems with it? I simply find it cheap. Now if I couldn’t solo it it would be a real issue. FYI, this thread aims at cheap mechanics and not any one example, and the ones used was just to illustrate the point. But I guess you failed to understand that, didn’t you?

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Posted by: Neural.1824

Neural.1824

I’m not trolling. But if I were, given that response, I could be considered successful.

If you think we’re QQ’ing, you try tackling the things we mentioned on your own.

Been there, done that. You’re the one having problems on a simple personal story mission.

It was graciously pointed out to you what you needed to do, and where you could have gracefully in turn have said “Oh wow, thanks, that flew over my head”…

You, go on a rant about how this game is sooooo cheap and frustrating.

It isn’t. If you learn how to play. Some people have oiled it down to a drone like farm per the ‘zerker or GTFO’ crowd, which has graced your lovely thread. So. Yeah.

Really, if you are such a manly man that you can solo everything in the game, which seems to be your implication, maybe GW2 is not the right game for you. Maybe go to null-sec in Eve Online. You’ll be around plenty of people who think just like you do.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Ofermod.8976

Ofermod.8976

I think the main issue with this champion is that there’s no notice that it should be avoided. In order to move on with the mission, you have to beat the various Champion priestesses, so obviously champions in general in this mission are killable. You have to beat the Champion unfinished Abomination, but he goes down incredibly easily (far more easily than would indicate that a Finished Abomination would wreck your day). Yet… this one specific, unremarkable Champion Abomination is put there to be avoided at all costs? It’s not obvious to the player at all that “Hey, go beat the tar out of every other Champion in the Personal Story missions EXCEPT this one.” How is the player supposed to know that this one is different, and to be avoided, rather than just another enemy to kill?

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Posted by: Daishi.6027

Daishi.6027

It’s really not that hard, your under geared for a lot of these but I personally find it fun, even if my enemies are damage sponges and I feel like I went squishy for nothing… -_-

But yeah high risk fights that keep you on you toes I always love I don’t think thy are cheap, in fact the opposite I want more of it and better rewards for doing it!

Although I think he gauntlet was a step in the right direction of getting rid of damage sponges. But over all I think the mobs need to be smarter instead of simple “Don’t stand here” mechanics.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”