About Conditions...
This is totally ridiculous.
I have no issue killing someone who uses burning. It is called playing smarter. Try it.
Tell you what though.
You let kill shot take 15 seconds to reach its target….
You let that macro’d cloak and dagger/steal/backstab take 15 seconds to complete.
You let that ranger volley that hit me for 12k in a few seconds take 15 seconds
You have the zerk shatter mesmers finish their sequence in 15 seconds instead of 3.
You need to realize for once, that the best condi damage out there does match the best direct damage out there when looking at damage per second.
Example. Zerk shatter mesmer can and has hit me for 15k in his 4 second rotation. In the same time i did maybe 5k damage. And you want to nerf condition damage. This is really a learn to play moment.
I took a remove condi skill. Try it.
i’m an engineer so i’m sort of spoiled by condi removal, but i really only have problems dealing with them on my guardian, mainly because of large cooldowns.
As true as Odin’s spear flies,
There is nowhere to hide.
I don’t mind being killed by a burn guardian as I encounter them very rarely and thus I’m mostly out-played or not carrying decent condi-removal.
I’m so used to encountering med-guards these days so facing a burn-guard is something at least different.
As for burning in general: I feel like it’s the most unique condition in the game atm… very powerful in short bursts and some classes simply excel at maintaining that dmg output, however, hence saying that I think there is the possibility of ANet stepping in and toning it down a fraction as yes; insta-bursted with massive burn stacks is quite intimidating and OP unless you’re topped with condi-removal.
These are still the early stages of the recent condi-buff-patch and I’m hoping ANet is taking in all the opinions/info/statistics players have provided to make it an overall balanced game soon.