About Hat Armor Pieces
Most games have two models for the same hairstyle, one for characters with hats and one for characters without hats. There could be several reason as to why ANet didn’t design hat-equipped versions of hair. 1) Saves time not to. There are a lot of hair styles in game. 2)There are too many shapes of hats and it would be difficult to create a hair mesh that would be fitting for all shapes without clipping. 3) It would incredibly difficult to do so for Sylvari Hair; to keep races equal they decided not to create hat-equipped versions for all characters. Blame the tree people.
But anywho, I agree with TC. I go out of my way not to wear hats in this game, even though some of them are really nice. It would be great if these nice-looking hats didn’t render my characters bald.
Unfortunately it’s been this way since GW1. Hair physics was apparently not on the priority list for new engine features. Thankfully the new Tomb Raider is doing a good job of showing how se- uh technologically impressive good hair is.