About MF...(LF 250+% player's opinions)

About MF...(LF 250+% player's opinions)

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Posted by: WilnerGW.3275

WilnerGW.3275

Hey guys;

I have 158% magic find now, and i am thinking about invest some gold to get it to at least 250%. What you guys think?

Since i do12-15 dungeons paths/day, do you think i will get my gold back?
How about the cost, how much gold will i spent to increases ~100% MF? whats the best method? the Ectoplasm Globs?

I want opinions from players that have 250%+ MF, about the rare loots they are getting. Is it worth it?

Thx

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Posted by: Shalloe.4867

Shalloe.4867

do u have a birthday boost? that will give u an extra 100% magic find for 24 hours and you will be able to see for your self the difference. Or a celebration boost from daily thats gives 100% for 1 hour.

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Posted by: Essence Snow.3194

Essence Snow.3194

I have 230 account and run with mf infusions so I run well above 250 after foods/guild/banner/boosters. I’d say NO.

If you can find salvages that give you nice returns, then that’s a whole other matter.

Edit: Shalloe’s suggestion is really good…….do that, then decide for yourself

Serenity now~Insanity later

(edited by Essence Snow.3194)

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Posted by: heartless.6803

heartless.6803

Honestly MF isn’t worth it. Most drops ignore magic find anyway now. Chests don’t follow it and neither do bags. The mystic forge doesn’t follow it. It’s really not worth bothering to invest in.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Cyninja.2954

Cyninja.2954

Hey guys;

I have 158% magic find now, and i am thinking about invest some gold to get it to at least 250%. What you guys think?

Since i do12-15 dungeons paths/day, do you think i will get my gold back?
How about the cost, how much gold will i spent to increases ~100% MF? whats the best method? the Ectoplasm Globs?

I want opinions from players that have 250%+ MF, about the rare loots they are getting. Is it worth it?

Thx

There are threads on reddit like this one: http://www.reddit.com/r/Guildwars2/comments/1lu7my/the_price_of_luckectodustluck/

Comes out at about:
TLDR: 39 Gold = 53000 Luck Points!(~106 Luck Per Ecto)

You might have to do your own math though since those ecto prices where a tad higher.

As to is it worth it? Short anser: No. Longer anser: still No.

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I’ll preface this by saying that I have 215% MF base, not the 250%+ you’re looking for.

That said, I’ll go on record to also say that the chances to get something of ‘rare’ (yellow) quality or better from kills (which is supposedly all MF% affects) increases slightly. I haven’t noticed a massive bump in drop quality from passing a certain marker for magic find.

In this game, you’ll get your gold back (anything invested into MF% will eventually pay off), but do understand that it’s still RNG. In other words, you have a ‘chance’ at getting a better quality drop from a kill than you’d normally have gotten. This includes junk to basic, basic to fine, fine to masterwork, etc.

Even if you spent the minimum amount to salvage greens (which are the only guaranteed way to get essences), you’re still looking at a significant outlay to get from 158% MF base to 300%. If you can afford the ecto salvage (ie. can live without the profit that you’d normally get from selling them on the TP), then I say do it. You’ll get more fine essences than masterworks in my experience, but you ‘ll also get a bit of a trade-off (not much) by selling piles of Crystalline Dust. As you’ll see by pulling up a chart on gw2spidy, the t6 dust value has slowly gone down over time, thanks to this new acquisition method introduced by salvaging ectos.

IMHO, I stopped really shooting for max MF% when I hit 200%, and have just been cruising along slowly ever since. That was at the end of last year. I found there wasn’t too much of a payoff (or not big enough to justify the outlay), unless you have a stack of gold to burn through to get to a MF% number, in order to have a ‘chance’ at getting something rarer than they normally would. I’ve talked to people on max MF% and their results before, and they’re not that dissimilar from mine. Although, that being said, I’ve also talked to people who have between 150% and 160% (like you) and they’re getting better loot than ever before.

My personal opinion is that if you pin your hopes on getting a big drop that’ll change your fortunes, you’ll probably be waiting a while for it to happen. Some people have just had lucky precursor drops with <10% MF. Others (like many who read these forums) are in the ever-growing 100-200% MF club who have been playing a while and have never (and probably will never) see a drop worth more than 50g.

I just play the game and don’t really care about MF%. If it’s gonna drop then it’s a happy day. I’ve made my own gold from 200% onwards in the same manner, with the same philosophy.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

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Posted by: Mystic.5934

Mystic.5934

do not rush going from 200 to 300% mf.
I do recommend rushing to ~200, but it takes more than twice the luck than going from 1 to 200 and only gives a 33.3% benefit.
you’re going to go insane. it’s around 45 stacks of exotic luck to go from 200 to 300% mf. I would recommend just salvaging the blues and greens you normally find and every now and then refine them into exotic luck and consume them. what else would you do with that luck? I might even suggest using the fine luck to forge the lucky great ram lantern back piece; currently gives about 1g profit and consumes a stack of fine luck.
assuming % mf works the way everything thinks it does, and approximating that you get half your loot from mob drops, going from 200 to 300% mf would mean that over 1000 hours, instead of finding maybe 100 exotics, you would find 116 (would be 133 if you got all your loot from mob drops, but realistically a lot of it will come from champ bags and chests, which mf does not affect). 16 exotics are worth around 32g. so wouldn’t even recoup the cost of rushing the luck. (100 exotics / 1000 hours = 1 exotic / 10 hours. I would say this is close to accurate.)
I have 299% mf from luck; ~260 of it was from buying and salvaging blues and greens.

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Posted by: Vavume.8065

Vavume.8065

Mf @ 268% which I have slowly built up along the way just salvaging everything I loot, I have never tried to speed up the process and no I would not recommend doing so unless you really have gold to burn. At 268% I sure do get a lot of rares drop and exotics here and there but its not a ticket to instant riches, I would say just let it happen over time, at some stage we are all going to cap it out anyway.

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

Don’t know the exact figures for my MF, but I’m pretty sure my account MF is nearing 200%, which I have obtained without aiming for it. I salvage all of my fine and masterwork items and the occassional rare/exotic if it isn’t profitable for me to sell.

You’d have to buy and salvage a lot of ectoplasm if you wanted to increase your MF by that much. Sure, you could get some money back by selling the T6 dust, but when it comes down to it… it really isn’t worth it. I’m willing to bet that you wouldn’t make your money back on the investment through drops (in the amount of time it would’ve taken you to “naturally” reach the level of mf you want).

If you want that amount of magic find in a pinch, it would be cheaper to:
-Make sure you’re in a guild with constant guild buffs (and banners)
-Use MF food- there’s a comprehensive list available on the wiki.
-Purchase an ascended amulet with stats that are useful for you for multiple characters. Buy a +MF% infusion for it. You can get these at laurel vendors and I think it’s cheaper in WvW as some of the cost in laurels is substituted for Badges of Honor.
-Use birthday boosters (24h 100%mf buff awarded to characters for each birthday). Celebration boosters also give the same effect for 1h and can be obtained through log-in rewards.
-Use MF boosters (50%) for special occassions. These last for an hour and are either available as a consumable or from the Communal Boost Bonfires. I have converted many of my other boosters into MF boosters by using Enchantment Powders.

(edited by Crimson Clouds.4853)

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Posted by: eyestrain.3056

eyestrain.3056

I have 241% and would not recommend ever spending gold to push your account mf higher. You’ll get it whether you want it or not if you salvage gear regularly for mats and eventually hit the 300% cap, then have nothing to do with the luck. I haven’t noticed significantly better drops now than I did way back when mf wasnt even account bound and they cap was more like 100-200% with boosts.

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Posted by: Patou.9356

Patou.9356

I didn’t bother reading all the post, but I farmed the TP to reach 300%mf. I went from 130% to 300% in around a month. I noticed an increase in rare from monster, but exotic not so much. The rest is not affected by mf so don’t bother.

The good part about the whole process is that I made 1000g while farming for the mf, beware though it’s a time consuming process, and you’ll hate yourself (and so will your mouse)

If you are interested I can tell you the way I did it, but I won’t bother if you are not, since it is kinda long to explain.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

If you do a lot of farming that involves killing foes that drop loot (e.g. Orr), then you’ll notice a difference between 150% total MF and 250%. If you are expecting a huge difference in exotics or even rares or you do mostly dungeons, pvp, or other activities that are mostly about chests and champ bags, you won’t see enough of a difference to make it worth the time (never mind the gold) to boost your MF.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Iason Evan.3806

Iason Evan.3806

Is it worth it?

Nah.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Subutex.2416

Subutex.2416

250%+ here, I don’t notice a thing.

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Posted by: Zania.8461

Zania.8461

If you go from 0 to 100% MF, you double your chance of getting a rare
If you go from 100 to 200, you increase your chance to get a rare by 50%
Going from 200 to 300 increases it by another 33%.
Considering that each % is harder to get than previous (until 218 MF when it levels off), you get increasing costs for diminishing returns.
If you factor in MF food/bonefire, the returns are lowered farther.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If you farm in Orr the majority of the time then it is probably worth it. MF only affects drops from mobs, it does not affect chests, bags, bonus wiggle chests, or dungeon rewards.

So if you do anything other than farming Orr then it is almost certainly not worth it.

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Posted by: CureForLiving.5360

CureForLiving.5360

Honestly MF isn’t worth it. Most drops ignore magic find anyway now. Chests don’t follow it and neither do bags. The mystic forge doesn’t follow it. It’s really not worth bothering to invest in.

I don’t know, I feel like my drops have gotten better. And isn’t ‘feeling’ more important than the actuality of it?

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Posted by: waterlemon.6574

waterlemon.6574

I’m less than impressed with high MF I would leave it at 200% if i was you. the amount of time it takes to pay off going to 300% is too much

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Posted by: Shadey Dancer.2907

Shadey Dancer.2907

Grind your green drops down for MF and salvage mats. Grind rares down for ectos and salvage mats. Sell salvage mats or craft into rares and sell on TP (also ectos, your choice, may want to save if your going legendary route).

Now go and buy yourself a precursor and thank your lucky stars you didnt waste your cash chasing pipe dreams.
You can thank me later ^^.

(PS, magic find is a joke, but no-one is laughing)

(edited by Shadey Dancer.2907)

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Posted by: papry.8096

papry.8096

Is it worth it?

No; even with 700% MF It doesn’t worth it.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

All MF did for me was reducing the number of basic rarity items dropped.

Where I got mostly white and blue, now I get mostly blue and green.

Nothing else.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Ensign.2189

Ensign.2189

300% MF from luck here.

At current prices it costs about 12.5 gold per 30,000 Luck from ecto. One way to think about it is how much farming of mob drops (not champ boxes, dungeons, etc) you’ll need for this to pay itself off. In the very best case (all the value is in the most expensive drops) you’ll have to kill enough stuff to get 1250 gold worth of drops at zero magic find for purchasing luck at that price to be worthwhile – that would be 3750 gold worth of raw drops at 200 MF for it to pay for itself.

Again, that is under the most generous possible assumptions, you would probably need to farm more raw drops than that for it to be worth buying off the TP.

I think from those numbers it is pretty clear that it’s not something you should be investing heavily in – it will take years for that investment to pay off, even if most of your money comes from mob drops.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There’s a lot of misunderstanding of what MF is supposed to do, which explains why a lot of people don’t think it has any effect. Before MF was account-bound, when it was still gear-bound, a couple of players did some extensive testing: they ran with 0% MF, did something else for a bit (to rule out any Diminished Returns) and then at 100% (or more, depending on the tester). In each case, the player would try to kill exactly the same number and type of foes, so that one could compare apples to apples (although it was more like Fujis to Romes, rather than Red Delicious to Red Delicious). The results were fairly consistent across testers.

  • Reduction of Basic/Fine gear by 30%+.
  • Increase of masterwork gear by ~100%.
  • Tiny increase in the amount of rares (although since that was a small number, the fractional increase was high).
  • More mats, including more of Tx+1 (e.g. in Orr, that would mean more T5 and T6 mats).

Example post: http://www.reddit.com/r/Guildwars2/comments/10547v/i_am_back_with_more_magic_find_data/

In other words, on average, you got better loot (as explained by ANet). But you didn’t get drastically better loot. In other words, having tons of MF doesn’t mean you should expect tons of rares — rares will still only drop…rarely.

tl;dr Magic Find matters a lot in terms of overall TP value, but it doesn’t mean tons of high-value drops — most people won’t be able to spot the difference without keeping track of kills and drops.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

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Posted by: mtpelion.4562

mtpelion.4562

If you do a lot of Orr farming, having high MF% has a nearly instant impact on your loot. Same as with Mad King’s Labyrinth or other mob-dense areas.

If, like most players, you prefer not to do lots of mob farming, you will not get much of a benefit from MF% as it does not help you with World Bosses, Chests, Events, Dungeon or Fractal Rewards, etc. It does have some impact in PvP and WvW, but in both of those you typically aren’t getting a lot of kills per hour so the effect is minimal.

Server: Devona’s Rest

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Posted by: McJAC.4739

McJAC.4739

Spending money on MF does not make much sense. You won’t ever get those money back. The difference is noticable but few more rares is really not that awesome reward.

Salvaging ecto is for rich spoiled kids. What you want to do is to salvage light green and blue armor, you won’t lose money doing that. Just don’t buy crafted armor, most likely you will lose money on that.

Still this method takes one or more months of incredibly boring work. This is how I got to 300% MF.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Magic find is not worth paying for, especially if you are above 120MF. Do I feel the effect? yes. Is it worth paying 15g (about the loss of salvaging an ecto stack and reselling) per 25000 luck (averaging my results), No. Just no. Salvaging all drops you have and then using the luck from that is cheaper, and is more intuitive. Though I recommend not salvaging leather armor (you get like 3-7x price from npc’s the armor rather then salvage Tick Leather section).

MF improvements are subtle, and require a good amount of playtime imo to feel. If you play 1 hour a day, forget it imo, not worth it for sure then. 3 hours a day, then yes. USe events to increase MF. Wintersday, halloween, dragon china new year event, all had option to farm ‘free luck’ (and battle of LA also). Join that when it occurs again.

For instance farming silverwaistses gives a lot of loot bags that in return give many blues. While blues arent the best source for luck it’ sstill there. A day of SW bags/champ bags salvaging blue + green light armor (silk is valuable to salvaging those as greens is absolutely no prob and even yields some money most of time) = quite a bit if luck. Just use that for free magic find.

Only way to create free luck atm (althoug even this has a slight loss, but really small) = if you need t6 dust by any chance, don’t have them already, and buy ecto (or have ecto that you don’t need), salvage ecto (with master/mystic salvage kit), then use the salvaged t6 dust. Because you don’t resell here (you need the dust after all), the 15% trade post fee is no longer there, wich is in effect about the loss you have on ecto salvaging + reselling. For instance for Bifrost this is good. Needs 750 t6 dust. Just salvage ecto to get them.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

(edited by Phoebe Ascension.8437)