About classes and balance

About classes and balance

in Guild Wars 2 Discussion

Posted by: Gorwe.9672

Gorwe.9672

Well I must admit that I’ve been shadowing GW 2’s class balance situation for quite some time now. I haven’t played that much in the last half a year, but then again I don’t need to play to grasp theoretical build ideas and balance. These are my impressions:

Warrior: He is fairly balanced and does everything he is designed to do. But, I do think that he is a bit too tough right now. What’s the remedy? Scale him back a bit towards the state he was at launch by FINE Tuning his Defense abilities. If 0% was the launch state and 100% the current one, he should be scaled down to about 70-80 of current Defense. Not that much and it would put back the Risk in the ____ and the reward at warrior’s, therefore requiring a bit more skill. Not nearly as much as at launch mind you!

Guardian: Is almost perfectly balanced around his theme. Various synchronisations and such are in order, but I’d prefer if they didn’t touch him for as long as possible. He’s literally in such a good position balance wise.

Engineer: with perma vigour gone(not actually, but it is gone in the easy mode of yore), the skill reqs for playing Engi are going up. I don’t necessarily like that, seeing how playing Engi can be like playing a piano sometimes. But easy mode specs should definitely go. With that said I feel like you can play most specs right now save for the Turrets. Which, naturally, means that ANet can focus solely on them come next year. And the remaining synchronisations/bug fixes etc. They should focus on Turrets.

Ranger: With the upcoming patch I feel like most things should be playable. Some pets need buffs in order to be viable and sword’s 1 should receive a quality of Life fix. After next patch the Rangers are going to be in a pretty good shape.

Thief: They are taking away vigour, focusing thieves on swiftness instead and increasing Base initiative regen. Suits me! If you ask me, it’s merely a roundabout method of achieving mobility. Will it be a Buff or a nerf? Who knows those things? I like how the resource management could actually become a skill amongst Thief players. Is ok.

Necro: I just don’t know what to think of him. Giving him a burn was a mistake(he is not a bloody Ritualist so you can fall back to the good old spirit burn explanation!) that doesn’t even become him, but I think that ANet’s finally getting the hang of Necro. A static, durable, DoT/Debuff machine. Everything else is merely an extra! As long as they keep this as the Main intended playstyle of Necros, everything’s gonna be A-ok.

Mesmer-don’t play him too much sorry! But I intend to in the future because I LOVED that bloody class in the GW 1. I owe him that much(at least a playthrough)…

Elementalist: I still feel they are too fragile. The updates they have in store are all fine and dandy(I love how they accentuate other trait lines besides Water and Arcane{is not like I need anything more personally-well maybe Water/Earth would be better }), but I feel like they are not really tackling the issue why everyone is taking 30 in Water in the first place. 3k hp is a lot on such a squishy char. That’s why. Maybe if ANet lowered the recharge on some key Defensive Traits? On some key Defensive skills? Not both mind you! That would only create the penultimate bunker char. We don’t need those. Damage wise I feel like they are ok. Dagger/Dagger is about concentrated bursts and mobility(they do that just fine), Sceptre/Focus is about support dmg with a lot of Auras and Fields(done, done and done) and staff is about t3h artillery effect. Fire is about AoE DoTs and DD(done), Air about various spikes and mobility and hard cc(done), earth about Soft CC and debuffs and dots(done, done and done) and water about Healing, Soft CC and various support oriented stuff(vulnerability, chill, those kind of things. Oh and done!).

I feel like there is not that much to be done about GW 2’s balance Save for various synchronisations and fine tunes. That leaves the ANet the freedom to tackle the issue of Engineer’s Turrets and Elementalist’s squishyness head on. Which in turn means that they are aware of the problem(well they should be lol!) and that in turn means that already the 50% of work is done(identifying the problem). Manual labor is all that stands between us and balanced Eles/Turrets.

All imho ofc!

Leave in Asuryan’s peace…

About classes and balance

in Guild Wars 2 Discussion

Posted by: a t s e.9614

a t s e.9614

Warrior is getting huge nerfs on Hambow , you won’t see huge numbers anymore , everybody will play the condi bunker spec .

I don’t think it will be OP after the patch , very hard to take down with healing signet andbanner regen but nothing too crazy .
The winners of the recent pvp tournament were a spirit ranger and MM necro btw . Both of these specs are broken , just as much as hambow wars .
Engineer has their perma-vigor nerfed but they are still a very good class overall.

Mesmer and guardians are the most balanced . The only problem now is thieves and elem, both will be useless after patch . S\D and D\P got nerfed into the ground.

About classes and balance

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Posted by: Gorwe.9672

Gorwe.9672

Thieves, well I said that they are a fine critter to dance around haven’t I? If not, I just did. Anyhow, they are rather problematic because of one specific mechanic they have(I HATE from the bottoms of my being the guy who invented no-check stealth): the stealth. It then turns into you one shotting them or them one shotting you. Too binary right? This thing happens everywhere where the stealthers are present(MMOs, MOBAs, take your pick). Stealth should have an anti stealth check and more than one btw(am referring to Rangers getting anti stealth skill).. Right now it’s too cheesy(not just in GW 2 mind you! There was a reason why Izzy was deathly afraid of giving Sins the Real stealth in GW 1…).

Mesmers are alike to the Guardians Concerning the balance? I heard such things. It’s good seeing someone nearing that mythical state(BALANCED :O).

What I am afraid of is that GW 2 will fail in the exact same spot where GW 1 had fallen before. And as is evident from tourney, itcould be happening yet again. The minion specs (>.<). That. Is. Troublesome.

I always thought of a Warrior as a King Conan. That’s why I don’t associate them with the Defense and conditions and why I always found launch(eh not the mechanic, but the time when the game was launched) Wars a-ok. But then again, there surely are other Warriors than king Conan. Right? Imrik perhaps?

About classes and balance

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Posted by: a t s e.9614

a t s e.9614

No seriously …. are you kidding me ? Read the thief patch notes and tell me how useless they are now , it’s pahetic they nerfed the both viable PvP sets and stealth wasen’t even the issue of the meta . It was the perma-evade and infinite stunbreak with the inf strike .
As I said yes warrior are still going to be on top with the banner regen cond spec but we have to see how it goes
But gw1 pvp wasen’t that bad , at least you could make your own build and not run around with the crap that is given in gw2. You can’t even tweak your build.

About classes and balance

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Posted by: Dragonax.6487

Dragonax.6487

In short:
-Warrior need nerf because they can’t be killed in 5 sec
-Ele needs buff because you main Ele
-Other classes are fine because you can beat them no prob, with the exception of Necro condition being a bit troublesome sometimes

Am I missing something ?

About classes and balance

in Guild Wars 2 Discussion

Posted by: a t s e.9614

a t s e.9614

Well he is right about some stuff , the PvP is messed up because of skill vs reward.
Hambow warr no skill = high reward
MM necro no skill = high reward
Spirit ranger no skill = high reward

Ele is the hardest class to play with engineer and they don’t get anything completly useless in PvP . They need to get rid of cheese builds , that’s it.

About classes and balance

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Posted by: JustTrogdor.7892

JustTrogdor.7892

Read each profession forum:

Elementalist – They cast another nerf on us again. – I quit!
Engineer – We got screwed, nerfed again. I quit!
Guardian – Why can’t we guard against getting nerfed yet again. I quit!
Mesmer – I’m seeing doubles of myself and they got nerfed. I quit!
Necromancer – They summoned another nerf on us again. I quit!
Ranger – The only thing they pet us with with is nerfs. I quit!
Thief – Another stealth nerf. I quit!
Warrior – Another 100 days without a nerf. Win!

The Burninator

About classes and balance

in Guild Wars 2 Discussion

Posted by: a t s e.9614

a t s e.9614

Stop posting troll threads if you don’t even know what’s the current state of PvP , ele and thief are the most undeserved nerfs of all classes . And they are not fixing the condi meta which makes half of the builds useless.

About classes and balance

in Guild Wars 2 Discussion

Posted by: Gorwe.9672

Gorwe.9672

Well I should’ve wrote that I specialise in PvE/RP/lore side of things. I NEVER and I mean that in the full meaning of that word played any RPG to compete. I played either because of story(RPGs tend to Excel here) or because of joint venture design(cooperation in dungeons etc). I am a guy that is defined by DnD, Warhammer quest etc. So I can be a bit Dusty in PvP(I play other genres-MOBAs most notably for that) when it comes not only to GW 2 but MMOs in general.

And from that viewpoint the things aren’t even half that bad. With a bit of Ingenuity you can play whatever you want, the way you want. Isn’t that the very essence of what a RPG is about?