About consumable changes

About consumable changes

in Guild Wars 2 Discussion

Posted by: hennrick.4623

hennrick.4623

“The line of foods that provided bonus damage while moving has been dominating consumable use for all power-based builds. In addition to being significantly more powerful than other foods designed to boost power damage, the “wiggle” strategy to maintain uptime on its effect has a negative impact on the health of the game (and its players).”

Completely understandable, it’ s idiot to have to wiggle to get a damage boost. It’s just annoying.

“For these reasons, food that increases outgoing damage while moving has had its efficacy reduced by 50%.”

Wot? You just admitted that wiggling is bad and you kept it? Aren’ t you this way just making the food either totally subpar or marginally good while still keeping the wiggling?

Why not, for example, halve the effect but make it permanent? it’ s still half effect across the board and is only slightly beneficial to few skills that require you to stand still.

Don’t get me wrong, i am not mad or angry. Just really confused.

About consumable changes

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Posted by: Sable.7421

Sable.7421

Making a food like this that is really only used in content such as raids a sub-optimal choice is pretty much as good as removing it from the game. Players will shift focus to the next best option. Some testing is probably still to come but if it is worse than ‘Bowl of Sweet and Spicy Butternut Squash Soup’ for example, then people will just use that.

About consumable changes

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Posted by: Siska.8102

Siska.8102

Of course in other game modes…wvw for example, we call “wiggling”—— “moving” “rotating” “don’t stand in the bomb and cast”…

About consumable changes

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Of course in other game modes…wvw for example, we call “wiggling”—— “moving” “rotating” “don’t stand in the bomb and cast”…

Nah, it’s different: this is literally wiggling back and forth without changing position any more than is necessary, rather than actively moving around during combat. It’s more like if someone was busy trying to make sure they took one step left, then one right, in wvw to ensure their buff… which isn’t gonna work out good for you.

About consumable changes

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Posted by: Kaltyn of Torbins Deep.2946

Kaltyn of Torbins Deep.2946

What’s worse is that you lose the damage buff from the food for certain skills/attacks that root you in place. Like 100 blades. Or channeling the staff ele 5 attack (Meteor Storm?). In a real encounter (not the DPS golem), you’re doing good to maintain 80% up-time on the while-moving damage buff. Whether that is wiggling back and forth or just running after the target.