Hey guys, I just recently learned Gw2 went F2P so I got a few of my friends to start playing. Today I finally read the post on the site and while I agree with most of the points there are a few that really bother me. The fact that F2P players cant buy/sell anything that’s not common or trade via mail with each other, and the chat restrictions. I agree that with going F2P there is the issue of botters, etc etc. But why not make the trading post level gated like WvW, PvP customs, and Exploring.
In MMOs a big part of the game is the community and the ability to participate in it. While its nice that they get access to all the gameplay related things eventually, it just feels like Anet is creating 2 separate groups. The people who have paid for the game, who get the full game with all its perks, and a F2P player base that are very limited in the grand scheme of things that for them it becomes “pay to win”. Think about it, because they cant trade gold in any meaningful way, most players will probably have more than what we (the veterans) did at certain stages of our gw2 lives. Yet they cant do anything with that gold, if they want to get a certain skin in the game, they would either have to grind for it, or pay for the full game to be able to buy it. They literally have to pay in order to skip the unnecessary grind within the game. Ofcourse there are many skins that they can get but again ultimately they are limited unless they pay.
As for chat, it makes sense for new accounts to be restricted, but if someone has the dedication to reach level 80 or spend a certain amount of time on a character, why cant they participate in the map chat. Why cant they be a part of the amazing discussion, map strategies, asking for help and many of the other benefits of free chat. Honestly it just feels like part of the whole “gw2 experience” is cut from them. I can imagine that from their perspective once they really get into the game it’s going to feel like a playing a game of soccer/basketball/football where no one ever passes them the ball. Sure we’re all playing together working towards the same goal, but you’re not really part of the team and will never reap the benefits of being on a team.
Anet says “We’re making the core game experience free because we’re confident that anyone who loves Guild Wars 2 will buy Guild Wars 2: Heart of Thorns.” Its a legitimate claim, but for alot of people they simply wont reach that hurdle for a long time. GW2 itself is a massive game, just look at the amount of things everyone has done and how long this community has been running before an expansion was even officially announced. Buying HoT should be a line the player decides to cross when they feel theyre ready for it. They shouldnt have to buy it just to unlock all of the base game.
Sorry if this post seems a little ranty, but after reading the post these things just didnt seem right. Im not hating on Anet by any means, and I think they have done many good things time and time again (as well as some mistakes but they managed to fix in some way). But the points I mentioned just rub me the wrong way completely.