About the specializations
As you’ve said, they will build upon the specialisations as time goes on. To start with, though, we’ll have just the one per class. And what do you mean “besides” all of that list? A class is basically a combination of weapons, skills and traits anyway – adding more is about all they can add!
I would love to play a Guardian Spec, w/o the Longbow and maybe one trap.
am i wrong by saying that i can play a dragon hunter the exact same way as a guardian if i decide to ignore the longbow and trap skills? (besides the f1-f3 active skill changes, tho i do get to keep the same passives there)
Yes and no, you certainly can ignore the traps and the longbow if you so wish, however you the elite specialization (dragon hunter in this case) takes up one of the 3 specialisations (traitlines) you will pick for your build, and that alone will probably change it quite a bit how it should be played
am i wrong by saying that i can play a dragon hunter the exact same way as a guardian if i decide to ignore the longbow and trap skills? (besides the f1-f3 active skill changes, tho i do get to keep the same passives there)
Yes and no, you certainly can ignore the traps and the longbow if you so wish, however you the elite specialization (dragon hunter in this case) takes up one of the 3 specialisations (traitlines) you will pick for your build, and that alone will probably change it quite a bit how it should be played
Oh, so as a guardian i can pick any trait line, and as a dh ill be only able to pick 2 as 1 is already fixed for me. Good to know
I personally believe it is a mistake that they are tying new weapons to one spec/trait line. I really dont see any reason as to why.
But I’m tinfoil, and I think they will go back to old weapons and tie them to “core” spec/trait lines too, so I’m probably not the best person to listen to.