Account Bound Vs. Soul Bound

Account Bound Vs. Soul Bound

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Posted by: Turial.1293

Turial.1293

Q:

I have to ask, what is the point of A-bound vs. S-bound?

They recently updated some recipes and dungeon tokens to account bound, which makes sense as I might get through AC easy as a ranger but struggle with my elementalist. As items are account bound I already can’t sell them to other players so why not make all soul bound items as account bound? Only I can use them and I am putting in the work to buy/craft items so why not just make them account bound? I also wonder what the point of the trainers are as they all sell you the same book in the end and it doesn’t give you a profession specific advancement in any way.

What are other players views or even Devs thoughts on this matter?

“Some of my best friends are heterosexual”

Account Bound Vs. Soul Bound

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Posted by: Pachi.1569

Pachi.1569

A:

I was actually debating making a thread on this myself earlier. As for how it effects the economy, it means you are taking extra materials out of the world to gear up your alt characters, as opposed to just sharing gear across them. If, for example, I play 4 characters who make use of a Greatsword, I could share a single one across the four of them rather than making 4 separate ones. If we’re talking exotic 80 gear, this takes out 15 more ectoplasms, 15 more fine mats and whatever amount of Orichalcum Ore are required. But personally, I see this as extremely insignificant, and even across such a large player base I can’t see it making a notable impact. In the long run, the cost of making exotics is pretty cheap, and different professions utilize different stat combos. Even with the ability to share them across characters, I’d most certainly end up just making 4 separate ones anyway. This is, as far as I can tell, the only “beneficial” reason for Soulbound even existing.

On the other side of the coin, it feels like a punishment for those who choose to play multiple characters. Making dungeon tokens account bound is a good first step, but there is still a lot of stuff I’d never make use of that could go a long way in helping me gear up my alts until I hit 80 and craft them exotics. The occasional rare accessories I find that are immediately soulbound when I pick them up are absolutely useless to me, why can’t I use these on another character instead of having to vendor it for a silver or two? Right now I’m currently starting to build up karma and gold/materials to work on a Legendary weapon. This will take both myself and most other players a few months to complete at a minimum. I realize this is a fairly extreme case, as most players probably will never bother aiming for one, but is there a single valid reason we shouldn’t be able to use these on multiple characters? I love how the Sword looks, but as a Guardian it isn’t often I resort to using one, which puts me off such a heavy investment for it. If I could use it on my Mesmer and Thief, I’d probably go for it in a heartbeat.

tl;dr: I think Soulbound should be scrapped entirely. Anyone should be able to see the benefit of item binding as a whole, but limiting it to a single character feels more like a punishment when you could make stuff account bound instead. At the very least, I think they should consider changing the things I mentioned (accessory drops and legendary weapons). I’ll probably make a thread in the suggestions forum on this later/tomorrow if someone hasn’t beat me to it. It’d be nice to hear more input from the community or an ANet employee beforehand though.

Account Bound Vs. Soul Bound

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Posted by: Mastermind.3169

Mastermind.3169

  • Open items are meant to be traded.
  • Account Bound items are meant to be used by any of your characters. These are items that does not seem to benefit a single class and for your convenience you get the choice to give it to an alt.
  • Soul Bound items are meant to be used by the character alone. This is to make it more of a “one-time-consumable” to keep ingame economy working. If these have not been given to you by any special means (like tokens) they are sellable to npcs.

Account Bound Vs. Soul Bound

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Posted by: Turial.1293

Turial.1293

Care to expand on how it keeps the economy going?

“Some of my best friends are heterosexual”

Account Bound Vs. Soul Bound

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Posted by: Blacklight.2871

Blacklight.2871

If something is Soulbound means you can’t pass it along to alts to use if your main or current character doesn’t need them. A good example is gathering tools. When you level out of a zone and are ready for the next one, you buy new tools to let you gather the higher level mats. But you can’t pass those old tools to an alt or sell them to another player who is gathering at that tier. They need to buy their own tools, thus keeping the economy running because it is a perpetual gold sink.

Account Bound Vs. Soul Bound

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Posted by: Mastermind.3169

Mastermind.3169

Short version, there are less of that item on the market after use. Long version is way to tedious to explain because it also has to do with how it affects crafting and farming. The only reason for Bound items of any kind is because of ingame economy and making players do stuff (which is the same thing).

Account Bound Vs. Soul Bound

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Posted by: Turial.1293

Turial.1293

If it is account bound then it can’t go on the market anyway, if I do have a mithril tool with 15 uses left on it but I am done on that area and now need higher tier tools why shouldn’t I be allowed to pass it on to an alt and save myself a couple of copper?

I can understand something like an orders armor being soul bound to prevent a character without that order equipping it but when it comes to junk items you get from storyline or karma items after you get a superior piece sometimes moments later or even the soul bound tools, I just don’t see the point. I get that truly unique items are soul bound to show you did that place but I am the same player, it is my character, why not let me pass it on? I don’t get anything special or extra from it so instead of using weapons/armor in the forge as junk why not make these items plus tools account bound, I will still use them.

Maybe this comes from not liking to throw anything away but I still fail to see how soul bound items affect economy if they turned account bound.

“Some of my best friends are heterosexual”

Account Bound Vs. Soul Bound

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Posted by: Turial.1293

Turial.1293

Excellent response Pachi, I will flag that comment as the answer, it gives both the pros/cons of soul bound in a nutshell, a very understandable nutshell.

“Some of my best friends are heterosexual”

Account Bound Vs. Soul Bound

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Posted by: OrionPax.6382

OrionPax.6382

I can’t say I have too much to add to this topic other than giving an example that had me scratching my head. I believe it was a daily achievement that I accidentally finished on a low lvl alt (for farming low level mats).. I got Black lion picks.. nice right? I hadn’t gotten them before and put them in my bank for my main only to later find out they were soul bound, not account bound making them essentially worthless. Other things I have gotten like repair canisters are account bound and make sure they go to my lvl 80 main (where they have the most value).

It seems odd considering i have also picked up black lion salvage kits but they are account bound not soul bound. Thinking further I might have gotten the black lion picks from a key/chest.. I don’t remember.

Regardless I don’t see the point in the end, especially in this case, as its a finite tool kit and my characters share bank slots, gold,etc

I’m not raging about this but it is annoying, can’t even sell them.