Account and soul bound items.

Account and soul bound items.

in Guild Wars 2 Discussion

Posted by: Firebrand.3462

Firebrand.3462

I dont know if this was mentioned before, and to be honest I dodnt bother looking. I find this “feature” quite annoying and limiting. I have all these account and soul bound items that i do not or can no longer use and would like to be able to give to a new player or help a friend out, and because of this ignorant “feature” they either must be destroyed or sit in the bank. I dont understand why developers would hinder the playerbase by limiting what they can do with items they earn. Get rid of this crap!

Account and soul bound items.

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Posted by: Neural.1824

Neural.1824

Account and soulbound are here to stay. It’s one of the many ways Anet tries to push people into spending money on the game.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Account and soul bound items.

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Posted by: Shufflepants.9785

Shufflepants.9785

BWAHAHAHAHHAHAHAAHAHAHAH….

AHHAHAHAHAHHAHAHAHAHH

Oh wait, you’re serious, let me laugh even harder

BAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHAHAHAHAHAHAHHAHHAHHAHHHHHHHAHAHHAHHAHHAHAHHAHAHHAHHAHAHAHHAHAHAHAHHAHAHAHHAHAHHHAHHAHHAHHAHAHHHAHAHHAHAHHAHHAHA

But in all seriousness. You do not understand consequences of the change you are asking for and you are more likely to win the lottery without ever having bought a ticket than you are to get the change you are asking for. This is a core mechanic of nearly every single MMO that has ever existed. There is a constant production of items in the game. If they were trade-able to other players or other characters, every time you got an upgrade you’d just sell your old one. This would absolutely plummet the price of most exotics and over time as the game aged even the most expensive items would eventually become worthless and it would decimate the markets for armor and weapons.

And you might say, “Who cares? Then everyone can get a cheap legendary!”. And while that sounds nice in theory, most players don’t actually know what they want, and don’t have the willpower over themselves to do the thing that would give them the most enjoyment out of something. While it might sound nice to be able to afford all the best gear after like 2 weeks of playing the game, like half the fun of MMO’s is collecting new gear. Many aspects of the game might not feel very rewarding even if they dropped 4 legendaries because “big deal, I’ve got like 300 of them sitting in my bank”. The only items that would retain any value would be consumables like food and potions.

There’s only one real way you can have an MMO with an economy where there is no soulbound or accountbound, and that is if items have a limited number of uses like IN THE REAL WORLD. Would you exchange all your armor and weapons for armor that can only take 500 hits before it breaks and is destroyed and a sword that can only slash a 1000 times before it breaks and is destroyed and you have to go buy totally new armor and weapons if it meant you could eliminate the soulbound mechanic?

I didn’t think so.

Account and soul bound items.

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Posted by: a t s e.9614

a t s e.9614

I agree about armor but the ascnded mats shouodnt.be account bound
I have 4k emp fragments and 2k bloodstone dust sitting in my bank

Account and soul bound items.

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Posted by: Firebrand.3462

Firebrand.3462

BWAHAHAHAHHAHAHAAHAHAHAH….

AHHAHAHAHAHHAHAHAHAHH

Oh wait, you’re serious, let me laugh even harder

BAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHAHAHAHAHAHAHHAHHAHHAHHHHHHHAHAHHAHHAHHAHAHHAHAHHAHHAHAHAHHAHAHAHAHHAHAHAHHAHAHHHAHHAHHAHHAHAHHHAHAHHAHAHHAHHAHA

But in all seriousness. You do not understand consequences of the change you are asking for and you are more likely to win the lottery without ever having bought a ticket than you are to get the change you are asking for. This is a core mechanic of nearly every single MMO that has ever existed. There is a constant production of items in the game. If they were trade-able to other players or other characters, every time you got an upgrade you’d just sell your old one. This would absolutely plummet the price of most exotics and over time as the game aged even the most expensive items would eventually become worthless and it would decimate the markets for armor and weapons.

And you might say, “Who cares? Then everyone can get a cheap legendary!”. And while that sounds nice in theory, most players don’t actually know what they want, and don’t have the willpower over themselves to do the thing that would give them the most enjoyment out of something. While it might sound nice to be able to afford all the best gear after like 2 weeks of playing the game, like half the fun of MMO’s is collecting new gear. Many aspects of the game might not feel very rewarding even if they dropped 4 legendaries because “big deal, I’ve got like 300 of them sitting in my bank”. The only items that would retain any value would be consumables like food and potions.

There’s only one real way you can have an MMO with an economy where there is no soulbound or accountbound, and that is if items have a limited number of uses like IN THE REAL WORLD. Would you exchange all your armor and weapons for armor that can only take 500 hits before it breaks and is destroyed and a sword that can only slash a 1000 times before it breaks and is destroyed and you have to go buy totally new armor and weapons if it meant you could eliminate the soulbound mechanic?

I didn’t think so.

your expierence with MMO’s is as lacking as your cooth.