So, my niece is suffering from having a stalker.
The option to have that person’s account banned would get her nowhere because that person would only get a new account.
Besides, he has other means of stalking her online and would immediately know it was her having him banned – and we want to avoid any possible repercussions which could have followed, especially now that things are “relatively” quiet.
All in all – we simply want to avoid any interaction with the creep whatsoever.
To not agitate him at all. Just avoid at all costs.
It is working thus far – the person has gotten quieter over the past 3 months because my niece is avoiding all the games the 3 of us used to play together and she has ceased all communication with the creep.
Now, however, with the new expansion to GW2, we would like to return to the game, but with how the game currently handles friends and visibility it is just not an option.
Even if we blacklist him he will still be able to see if we are online or where we currently are, and because he still is able to see us through friendlist/following option going invisible all the time will also get us nowhere.
Therefore, it seems, the only way for us to ever play the game together is to create new accounts and start from scratch.
Now, for my niece who has not invested much into her account cept getting characters to lvl 80 this might be “an option”, but I have spent quite a lot of cash on my account in the Gem shop and it is simply not worth forsaking it altogether.
And making her create a new account but me playing on my old account would be pointless because the creep knows I only play GW2 with my niece so he could simply follow me and still get to her.
Therefore, I believe that the game is not offering sufficient means of protection against stalkers and cyberbullies in its current state.
As I said, we MIGHT report the person and get him banned, but he would simply return on a different account, agitated yet again, or even worse – try to retaliate – means of which he has – simply because you cannot play incognito, or the only thing blacklisting a person gets you is that they won’t be able to sent you messages.
Bummer.
Thus, I would suggest the following changes to the way the game handles friends/blacklist:
1) Online visibility and character location can be made non-disclosed, with several options to choose from – to cover friends, followers and guilds:
For example – visible to friends only, to friends and followers only, visible to clan-mates, never visible.
2) It would also be a good idea to split those into two separate sets of in-game options:
- online visibility
- location visibility
3) ability to control who can send messages and whispers to us – aka no random person can send me stuff if I restrict messaging to friends only. Obviously, system message would still get through.
4) Blacklisting a person should automatically remove the blocking person from the blacklisted person’s friend and following lists and prevent that person to re-adding the blocker.
4) Of course, the blacklisted person can always create a new account, but if we were able to control who can see our online status and location as mentioned above this would not be an issue.
I understand that having control over online and location visibility would make it harder for clans to measure clan members activity, but then again, clans could start adding “visible for clan” status on as a requirement while recruiting so I don’t think that would be in any way a game-breaking feature to have.
Unfortunately, sometimes getting “off the grid” is the only solution to this kind of problems, but with Guild Wars 2 it only means not playing at all.
I wish Anet would take my post into consideration.