I am trying very hard to ignore achievement points but it is difficult. Its name implies that the number attached to this is the primary indicator of one’s progress and success as a gw2 player. The accumulation of these points has become (certainly in my own thinking – I got to 8500 points today whoopee-doo) a goal in and of itself. I am not trying to justify this attitude. It is quite silly really, but nevertheless I find myself religiously completing daily and monthly achievements. I have no interest in playing crab toss (or, indeed, any of the other so-called “activity” daily achievements), yet I complete the activity anyway, just for the single point I will get. Since the activities keep cycling around (for who knows how long), in a sense, there is no cap to the achievement points associated with these games – notwithstanding the caps related to specific achievement points granted for particular accomplishments, such as Crabgrabber etc.
The desire for APs causes one to play content that one would otherwise not play. This, in part, is why people get frustrated with Living World content. Since completing the latest Living World update will grant a relative spike in one’s APs, any Living World content that is not to one’s taste is going to get irritating really quickly, simply because one is in essence being “forced” to do content one does not enjoy. Not wanting to be a victim of my own competitive stupidity and vanity, I have deliberately avoided “Twilight Assault.” Dungeons (and any group content really) is not to my taste, but I don’t begrudge it those that get a kick out of that type of game-play.
So I started an Alt, an engineer (in fact I had eight level 80 characters, one for each profession, but I deleted one, to run an engineer again). I have been just slowly replaying the PvE content. While I was doing this, just clearing areas and following a slight variation in the personal story line, I was having fun. I hadn’t done this content properly in ages and there is something cool about trying new professions and playing with trait lines and build options. The thing is, fun as it is, you don’t make any money (relatively speaking) and you don’t get any achievement points either (I don’t see why though) . The game itself is offering quite scant incentive for me to replay this content. Actually, in terms of APs, my alts, for the most part (accepting maybe a few personal story lines and cultural armor) are a waste of time. I will get points for playing crab toss, over and over and over and over, yet for most of the basic content of the game there are no achievement points for even doing it once. So I guess I will keep doing the daily achievements over and over and over with my primary character (a human ranger), although I really want to be exploring the map with different races and different professions. The thing is, the way the game is designed atm, I get rewards for doing content I don’t particularly enjoy, and precious little for that which I do, and I guess that kind of irritates me! While it it true that I am not forced to play content I don’t like, not all content is equal. The developers have decreed that certain content warrants the name “achievement” while other content does not. Certain content gets called “achievement” if you do it over and over, while for other content it only counts once. In terms of the current structure of APs, this, in general, is a real downer for my alts. I basically wish that each character could contribute in its own right to APs. In the meantime, I am trying to pretend that APs don’t exist, just so I don’t get the feeling I am wasting my time with my alts.