Q:
Proud member of the Ring of 1000
Q:
According to the blog, all players will receive enough magic find to raise them to 20. Does this mean that any player who have say 9000 achievement points and have received the associated magic find bonuses will in essence lose the value of magic find through achievements? This does not seem fair to those who’ve worked hard to get those achievement points.
For example; Player one has 9000 achievement points and has a 6 percent magic find (I don’t know the actual value). Player One receives 14 percent due to the new changes and builds MF per the new system. But – Player Two, who only has 2000 achievement points and the associated 1 percent gets 19 percent from the new system. Player Two is able to earn achievement points (much more available and many are easier to obtain) and at 9000 will have a total MF of 25 percent, whereas Player one has lost that bonus of 5 percent from achievements.
As a secondary, it also doesn’t seem right that the people who put a lot of work into building celestial equipment just get one stat completely stripped with no recompense. The MF on celestial should be replaced with boon duration just as is being done with the various traveler’s medallion (and like items).
Just my two coppers worth,
A:
As can be seen in their ascended crafting stream they will be sending a number of purple essences to everyone… Since those essences give you a static amount of luck, you will be gaining a static amount of luck.. And there’s no reason to think that they will send different amounts of that stuff to everyone.. It would be the same..
But since, amount of luck required per “MF-level” is getting higher, the final MF you’ll get can not be calculated as a simple addition.. If you had %6 MF before, you won’t get to %26.. It will be less than that probably.. But more than %20..
That is how i get it…
They are raising it by 20, not to 20.
My understanding of how it works in totality is this:
I don’t think it is raising it by 20.
‘After this change, magic find will come only from consumables, guild buffs, and utility infusions. In order to get everyone started on this new system, all current players will receive enough luck to get to +20% magic find.’
+20%. That is literally the definition of “raising by.”
‘to get to +20%’. As your 9000 AP person is currently at +6%.
foofad, According to the language of the blog, you will get enough to get to 20 percent. Thus, my example is correct. I’m hoping a dev has time to catch this before the push on Tuesday.
How I understand it is that you will get enough MF essences to get to 20%, assuming you had no account MF at all.
I’m kind of hoping honestly that the bonuses from the Achievement MF and the new Essence of Luck MF are separately counted.
How I understand it is that you will get enough MF essences to get to 20%, assuming you had no account MF at all.
I’m kind of hoping honestly that the bonuses from the Achievement MF and the new Essence of Luck MF are separately counted.
Or it could be that.. There’s not much difference between two methods anyway, with achievement MF bonuses being so low.. They have different levels of complexity for their real implementation, but neither should be really that “complex”..
It is separately counted. In the live stream by Anet the dev has ~900 achievement point so she has 1% MF from achievement, and 0% from luck. When she clicked the 500 luck item, the MF goes to 6% (5%+1%), 5% because one level is 100 luck point from level 0 to level 5.
Thanks to all who answered, since I missed the livestream, I didn’t see the details, which as zafery explains them, make sense.
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