Achievements - done nicely

Achievements - done nicely

in Guild Wars 2 Discussion

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I love the idea of the HoM, you reward people who reached certain goals in the game with cool titles, even cooler armor- and weaponskins, minis and pets.

Do you think there will be such a nice designed HoM in GW2 in the future? Is it even possible with the current system which rewards you with points? Do you like the point-system? (personally I have no idea why points… points allow what? Compare your score with your friend? is this really well thought-out? Is there actually one who likes the point-system? How could you expand this point system into an interesting feature rather than just a comparison of points?

I just don’t feel any need to get an 30point achievement before a 10point one, since it makes no difference to me if I have 2030 or 2010 points on my account. This is a bad numbers game in my opinion.

My question to Anet would be: How do you plan to evolve this system in the future? Is it a core part of the game for you like it is for some of your players? (I see quite a few people who started achievement-hunting after they got their lv.80 and aren’t interested in dungeons or WvW).

http://gw2style.com/index.php – show your look and rate others – great filters!!

Achievements - done nicely

in Guild Wars 2 Discussion

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I really like this take on achievements:

http://www.dofus.com/en/devblog/posts/achievement-system

for example:

  • Avoid repetitive actions (in general): Achievements are supposed to be an alternative to “Grinding” and “Farming” (kill the same monsters over and over for example), and therefore shouldn’t reward the killing of 10,000² Arachnees. We see achievements as missions; a player should be able to choose and complete an Achievement without feeling compelled to go through a repetitive and unpleasant task. The only exceptions we allowed in this case were achievements that can be unlocked naturally during the normal progress of a character (completing 1000 Challenges for example).
  • No undeserved shortcuts: the quickest way to unlock an Achievement should be a noble journey that requires skill. For instance, an Achievement that requires 100 critical hits could be completed quite quickly on a Poutch (no challenge) rather than during interesting battles. This means achievements like this should not be created in the first place.
  • Some cosmetic or material rewards can only be unlocked if you have a high score.
http://gw2style.com/index.php – show your look and rate others – great filters!!

(edited by Marcus Greythorne.6843)

Achievements - done nicely

in Guild Wars 2 Discussion

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

which team at Anet is working on achievements?

http://gw2style.com/index.php – show your look and rate others – great filters!!

Achievements - done nicely

in Guild Wars 2 Discussion

Posted by: Grumwulf.9602

Grumwulf.9602

My favorite achievements are those such as Jumping Puzzle achievements or from exploration, especially the ones where you have to do some mini-dungeon. The boss achievements were also good. I love these as they are basically a to-do list, they get you out into the world doing fun stuff while feeling like you are progressing. I also love the holiday achievements. The ones I don’t like are those such as weapon master achievements as they are achieved either passively or are a boring grind. The same goes for slayer achievements though these are not quite as bad as weapon master. There are far too many of this kind of passive/grind achievement. The ones I really hate though in a points system are infinite achievements such as the salvage one as it undermines all the others. Achievements ought to get you out doing a whole variety of things and your reward is this score. Doing one thing continuously shouldnt be by far the most effective way of getting points. Or just get rid of points, they either mean something or they don’t. Creating system of value and then adding a way to cheese that value just makes a broken system.