Achievements - done nicely
I really like this take on achievements:
http://www.dofus.com/en/devblog/posts/achievement-system
for example:
- Avoid repetitive actions (in general): Achievements are supposed to be an alternative to “Grinding” and “Farming” (kill the same monsters over and over for example), and therefore shouldn’t reward the killing of 10,000² Arachnees. We see achievements as missions; a player should be able to choose and complete an Achievement without feeling compelled to go through a repetitive and unpleasant task. The only exceptions we allowed in this case were achievements that can be unlocked naturally during the normal progress of a character (completing 1000 Challenges for example).
- No undeserved shortcuts: the quickest way to unlock an Achievement should be a noble journey that requires skill. For instance, an Achievement that requires 100 critical hits could be completed quite quickly on a Poutch (no challenge) rather than during interesting battles. This means achievements like this should not be created in the first place.
- Some cosmetic or material rewards can only be unlocked if you have a high score.
(edited by Marcus Greythorne.6843)
which team at Anet is working on achievements?
My favorite achievements are those such as Jumping Puzzle achievements or from exploration, especially the ones where you have to do some mini-dungeon. The boss achievements were also good. I love these as they are basically a to-do list, they get you out into the world doing fun stuff while feeling like you are progressing. I also love the holiday achievements. The ones I don’t like are those such as weapon master achievements as they are achieved either passively or are a boring grind. The same goes for slayer achievements though these are not quite as bad as weapon master. There are far too many of this kind of passive/grind achievement. The ones I really hate though in a points system are infinite achievements such as the salvage one as it undermines all the others. Achievements ought to get you out doing a whole variety of things and your reward is this score. Doing one thing continuously shouldnt be by far the most effective way of getting points. Or just get rid of points, they either mean something or they don’t. Creating system of value and then adding a way to cheese that value just makes a broken system.