Achievements idea or ideas
Achievements in GW1 actually played the role of main objectives to strive for during the game. For example, the PvP achievements gave unique emotes to players after they reached a certain amount of progress, which they could use anywhere and people would think (hey look that guy must be playing pvp for years!). The PvE achievements of certain areas increased/decreased the damage of enemies on said area, allowing for faster/more viable running. Not to mention if you saw it written “God Walking Amongst Mere Mortals” as their title you knew they worked hard for it and didn’t just afk-auto attack a legendary mob to have “The Tormentor” under their name.
I guess the point I’m trying to get across is that Anet actually knows how to pull achievements. Heck I played most of GW1 solely to get achievements, and it’s not like they would mean a posterior reward, I was playing for the achievements in themselves! I can’t bother doing that in GW2; I only go for achievements because of the shinies, and I have no idea how they got this wrong, among other things.