Action Camera - move crosshair up?

Action Camera - move crosshair up?

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Posted by: snowgim.6327

snowgim.6327

I love the action camera, but there’s one thing I’d like to be different. I don’t know how easy this would be to implement, but I’d love it if there was an option to move the crosshair position up a bit.

I know it makes sense to put it in the middle of the screen, but with it there, I find myself looking up a bit too much to target far away enemies or ones that are slightly up hill, which swings the camera low and makes it hard to target the ground accurately for target skills, or just aim at enemies easily.

Instead of halfway down the screen, if it was about1/3 from the top (or preferably adjustable), that would make it so I have to look down a bit more to target the same distance from the character (which in turn would lift the camera up, giving a better downward view of the ground).

I’ve tried putting camera vertical height to max, and zooming out, which helps, but it’s still not quite right. I guess I’m used to where I placed it manually before the update, I found if I placed the pointer just above centre before holding right-mouse, I could easily guess where ground targeting skill would land in any situation, without having to think about it or let go of the button. The same as it is for the action camera, but now it’s a bit lower than where I used to aim.

Of course one problem with moving the crosshair up, is that it makes it impossible to target the ground directly under you, without stepping back first. Which is a problem already with the vertical camera offset, but would be made worse by moving the crosshair up.

Anyone else noticed this? Thoughts?

(edited by snowgim.6327)

Action Camera - move crosshair up?

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Posted by: snowgim.6327

snowgim.6327

ok I guess no one else has noticed. :/ Or I’m not explaining properly.
Here’s a picture to clarify.

So the left image is the current action camera with the camera positioned where I like it, and as you can see, if there were enemies around the grass patches or closer they’d be difficult to target accurately.
On the right one, with the crosshair moved up just a little bit, I get a much better view of the ground in front of me, much easier for precise targeting.

I haven’t changed any camera settings between those pictures, just aimed down a bit.

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Action Camera - move crosshair up?

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Posted by: Jox Miguel.3248

Jox Miguel.3248

It’s a shame that the game does not allow it , I want to move from his position

Action Camera - move crosshair up?

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Posted by: Narrrz.7532

Narrrz.7532

I find that in action camera mode i spend too much time looking straight forward from right behind my character. This is fine sometimes, but generally i prefer a slightly higher view angle which means my crosshair is aimed right down into the dirt. It seems like this idea would fix this.

Another action camera feature i’d like, though, is an override key – my brain expects it to be alt, and i even attempt to use it already. Basically, while holding it down, the crosshair for action camera ceases to be locked and can be moved to target/click on/aim attacks elsewhere than the centre of the screen.

Is there any way this could be implemented?

Action Camera - move crosshair up?

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Posted by: Jon Olson

Jon Olson

Programmer

The target point moves up as you zoom out.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Action Camera - move crosshair up?

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Posted by: StinVec.3621

StinVec.3621

The target point moves up as you zoom out.

That’s good to know.

For me, the only reason I do not like to use the action camera is because I play with my character offset horizontally to the right on my screen, but the ‘crosshair’ remains at the center of the screen, which is no longer straight ahead of my character due to the camera being offset. This is very awkward when targeting and/or placing AoE and I need to constantly swing my camera to the right to place it straight ahead of my character or to target what is in front of my character.

Could the crosshair be made to respect the horizontal camera position to correct this improper offset issue? So if I offset my character two notches to the right, the crosshair would also move the distance of two notches to the right to remain in a proper relationship to the character?

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