Action camera mode too responsive

Action camera mode too responsive

in Guild Wars 2 Discussion

Posted by: HaxTester.9816

HaxTester.9816

While in action camera mode, when you move sideways or backwards, it moves too much. In some scenarios, this could be good, but when doing jumping puzzles while in action camera mode this fidgety movement is terrible. One step sideways is actually a sprint. WTF? Can we have the option to retain the sideways/backwards character movement of the normal camera mode while in action camera mode?

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Action camera mode too responsive

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Posted by: Potato Slayer.3107

Potato Slayer.3107

I like the sprint. It is much more reactive, and quicker to target, what we needed in spvp. Just turn the normal camera back on for jumping puzzles.

Action camera mode too responsive

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

That is how action camera works, your character moves like it would in an action RPG. You can bind keys for strafe if that is what you want, I think Q and E were default? I can’t remember.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Action camera mode too responsive

in Guild Wars 2 Discussion

Posted by: HaxTester.9816

HaxTester.9816

That is how action camera works, your character moves like it would in an action RPG. You can bind keys for strafe if that is what you want, I think Q and E were default? I can’t remember.

I bound mine to A and D.

Just turn the normal camera back on for jumping puzzles.

I think action camera mode is perfect for jumping puzzles as well, no need to hold down the right mouse button and you can have better, faster camera adjustments than normal camera mode, well suited for fun, hectic jumping puzzles like Clocktower and Winter Wonderland.

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