(edited by Fanum.6598)
Activity Boost In Tyria
Do it like in GW1 and add area specific RARE weapons skins or even armor skins that can drop from any mob.
Currently playing Heart of Thorns.
Do it like in GW1 and add area specific RARE weapons skins or even armor skins that can drop from any mob.
I love that idea. Especially since I want more costumization in the game.
What they should do is scale stats better. A lvl 80 with exotics can one shot a lvl 10.
Once they’ve done that they should add World Bosses to each zone.
Also add achievements for each zone and a chance for a drop for a weapon/armor/mini/crafting recipe/Dye/Town Clothing etc, that is specific to that zone.
If i enjoy spending my days in Metrica Province because i enjoy that zone, then i should be awarded for doing so.
Except it didn’t really work in GW1. Some of the weapons were popular and those bosses were farmed a lot, but most of them were ignored. The demand was low enough that people going through the map for other reasons got enough to satisfy it so anyone wanting one could just buy it (even with the lack of proper trade options) rather than going there to farm in.
Some, usually on maps that were farmed a lot for other reasons, were so common and/or unpopular that you couldn’t even give them away.
“Life’s a journey, not a destination.”
those bosses were farmed a lot
No, you don’t understand. I am not talking about dungeons I am talking about open world. Remember that tribal axe without inscription? Yeah that drove many people into the weirdest areas of the game, magmas shield without inscription? Well gotta go to that one specific area and hope someday one mob drops it or you get it out of those chests.
I loved to walk around the shiverpeaks areas because I always wanted to see a dwarven axe drop, never happened but I kept revisiting those areas. It would be a great addition to GW2 and wouldn’t lead into those champtrains again, if done right.
Currently playing Heart of Thorns.
There are many ways how ANet could improve the activity in the Maps
- Map Achievements
- Map Bound special Weapon Sets to earn
- Map Bound special Armor Sets to earn
- Map Bound special Finishers to earn
- Map Bound special Back Items to earn
- Make Heart Quests repeatable (Hard Mode Map Instance)
- Vanquishing (see above)
- Map Bound special new Skills to learn as a long term goal
- Constant Adding of new Dynamic Events every Patch
- Adding new World Bosses/ redesigning existing Bosses
- Adding Precursoer Scavenger Hunts which lets us to do tasks in various Maps
- Improving the Daily Achievements adding more Tasks that are Map Special, other then just killing only 40 creatures in the map. The (Group) Event Dailies should be Map Specific and not be general
- Adding new Dungeons
- Bringing Living Story Parts into unvisited Maps
- Map Bound special Rune/Sigil Rewards
- Map Bound special Minipets
- Adding more Map Bound special rare Ranger Pets
- Add Map Bound special Skill Reskins as rewards with that Players can customize the looks of their Skills
- Adding new Map Bound specific Materials for new Crafting Recipes for Cooking/Jewelry 500 theres alot of Food and Gems that could get implemented, like for example adding Diamonds, Aquamarines ect. or adding Pineapples and Papayas as new T6/7 Mats there
- Adding Order Missions to be able to earn Reputation for your Orders as a new player activatable Event Chain that will count also to Map Completion for Maps from Level 30+ on – they’d be just a different type of “Heart Quest”
Just remove some Waypoints for them and replace the WPs removed by the order Missions.
- Map Bound special Rewards for Housing once its there..
- Map bound special Dyes (rare chance to get one of those new Gemstore Dyes)
- Adding more new Guild Missions
- Adding more new Jumping Puzzles
- Adding Monthly Hidden Treasure Chests (like GW1 had them…)
- Implement again Weekend Events, where special Map Bound Weekend Effects are active in certain Maps, like increased Bonus % on Exp, Karma, Gold and MF, or higher chances to get rare Materials from gathering or you can just gather more materials from nodes, until then node is empty
- Adding new Gathering Styles – GW2 needs Digging and Fishing !
and there maybe also more thigns, but thats what I can think off right now and that is all together already alot.
If GW2 would just have all of this, I thin,k we would have a much much better GW2.
If I were them I would have used Ascended crafting to get players back into the open world. I would have done so by flagging one random, unannounced Dynamic Event to drop a recipe for an Ascended insignia. This drop would be 100% upon completion of the flagged Dynamic Event, and the recipe would be transferable via the BLTP.
Once event was complete and the reward payed out, another random, unannounced DE would be selected to drop the next one. Only one event at any time would be flagged to drop the Ascended recipe. In this way, theoretically, players would be spread out all over the world running Dynamic Events to get the recipes required to make Ascended gear.
A slight variation of this idea could have been replacing the recipe with T7 materials and making DEs and the Trading Post the exclusive means of obtaining T7 mats.