Add a underwater world boss map
I would love to see more underwater content some time! Well meaningful underwater content that is… but I think that ship has sailed and sunk xD
I would love to see more underwater content too! I agree with this, you have so many water and oceans around Tyria, add something atleast to please us who want this badly!
My question is: What constitutes engaging underwater content?
I agree that cool underwater content would be cool but making interesting mechanics in 3D space (that people can follow (and track with the 3rd person camera)) is hard to do – and we’ve never actually had any complex underwater fights in GW2.
The most advanced underwater boss in GW2 is the fractal based Jellyfish monster. In theory, dragging it through electric fields deals massive damage to it. Alas, no one ever engages in the act of dragging the Jellyfish to those electric fields.
If one wanted to introduced the concept of heavy underwater vehicles (delivered din the form of submarines, dolphin or Karka mounts), one could impose multiple frameworks of 3D movement which would make massive underwater boss battles engaging. But that is a discussion for another expansion -.-
My question is: What constitutes engaging underwater content?
I agree that cool underwater content would be cool but making interesting mechanics in 3D space (that people can follow (and track with the 3rd person camera)) is hard to do – and we’ve never actually had any complex underwater fights in GW2.
The most advanced underwater boss in GW2 is the fractal based Jellyfish monster. In theory, dragging it through electric fields deals massive damage to it. Alas, no one ever engages in the act of dragging the Jellyfish to those electric fields.
If one wanted to introduced the concept of heavy underwater vehicles (delivered din the form of submarines, dolphin or Karka mounts), one could impose multiple frameworks of 3D movement which would make massive underwater boss battles engaging. But that is a discussion for another expansion -.-
It works for WoW
Just update all skills for use underwater then balance them while extending the camera so people can zoom out farther so they can see then call it a day.
Also swiftness for undersea swim speed and maybe a deep sea effect where the breather doesn’t work properly in the deep recesses of the sea and people get an oxygen meter. Oxygen meter changes up the feel of underwater more than anything in my book. Your not flying through soup like skies but rather underwater and oxygen cements that feel.
Oh also unlock the third underwater weapon for classes to use cause I’d craft the legendary harpoon gun if my Memser could use it.
Underwater combat is practically a new game mode and isn’t currently viable for adding important content to the game: most professions have a very limited number of skills underwater. In particular, Revenant/Herald can’t choose their Legend, Engineer has only one elite, Chronos can’t use wells.
I like underwater combat, but ANet already has a huge workload just keeping up with our insatiable demand for terrestrial content. Until they make a watery-expansion, I can’t imagine that they’ll have enough people to even consider underwater combat anytime soon.
Perhaps if we ever get to the rumored underwater dragon. I’m making an assumption but I figure underwater combat would get a kick start if we have to delve into its realm to fight it. If not, well then ANET would really miss the boat, so to speak.