Add cloth-producing plants?

Add cloth-producing plants?

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Posted by: Rainbowsand.2438

Rainbowsand.2438

In RL we have cloth coming from plants after all, and having to farm it from unstable sources like bags or gear places cloth users at a pricing disadvantage.

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Posted by: khani.4786

khani.4786

I’ve seen it discussed before and wish that cloth scraps had more other sources. We do get some as drops from mobs (discarded garment, etc.) but some things like silk scraps should come from grubs/wurms in addition to say jute coming off of herb nodes or something like that.

I like having varied sources for things and it made me sad that the supply carts in Gendarran no longer had supplies in them. I thought that was a neat touch and I would farm those carts to get some extra bits of wool, carrots, and the other stuff the centaurs had in their supply carts. But alas, the centaur supply carts have no more supplies in them.

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Posted by: Shaogin.2679

Shaogin.2679

You must not play a light armor profession? Had so many issues getting cloth on my Engi, but it drops left and right for my Necro.

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Posted by: Taqe.1342

Taqe.1342

Well we need to ask:
How are cloths in gw2 created?
For heavy armor you need to dig ores around the world. Then reforge them.
For medium armor you need to skin animals. Then reforge them.
For light armor you…. salavage other cloths??
So if there was not a single cloth in game, from what cloth was created?
Are we going back to adam and eve since they have no cloth but they wanted to make one, how did they created one?? There was nothing to salvage it from…
There is no logic in this game. From what cloth is created?? from other cloths??
But then those cloths were created from what?? even older different cloths??
How does silks materialize into the world??

(edited by Taqe.1342)

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Posted by: Riku.4821

Riku.4821

Adam and Eve aren’t a thing in gw2 so that isn’t relevant, but the Gods are and they magic the clothing on.

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Posted by: Rauderi.8706

Rauderi.8706

It’s just as worrisome as why we can’t just make butter. It seems that Bandits and Flame Legion have advanced culinary technologies that we must loot them for. They’ve also discovered how to make clothing from nothing!

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Posted by: CureForLiving.5360

CureForLiving.5360

I’ve always wanted something more reliable and predictable for my cloth (the gods of RNG can sometimes be very cruel), so I’m always for something like this.
Mind you if they implement something like this I can see cloth prices dropping, and I’m not sure if ANet would want that or not.

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Posted by: Rauderi.8706

Rauderi.8706

I’ve always wanted something more reliable and predictable for my cloth (the gods of RNG can sometimes be very cruel), so I’m always for something like this.
Mind you if they implement something like this I can see cloth prices dropping, and I’m not sure if ANet would want that or not.

Assume that’s directly a result of economic policy. Which is a shame, because it cheapens crafting. Cloth and leather require drops and salvage to earn.

Unfortunately, I don’t see ANet adding actual cloth faucets in a direct sense. Silverwastes is supposed to be good for it.

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Posted by: Gibson.4036

Gibson.4036

It’s just as worrisome as why we can’t just make butter. It seems that Bandits and Flame Legion have advanced culinary technologies that we must loot them for. They’ve also discovered how to make clothing from nothing!

Don’t forget the chocolate. I’m concerned that bandits and Skritt don’t obtain it from shade-grown sources.

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Posted by: Amadan.9451

Amadan.9451

also leather in this game come only from drop.
we don’t skin animals here. not even monsters.
i’ve always wondered why in this game you find nodes only of mineral and woods and food.
you can cook, but you can’t create butter or chocolate, for all that matters you can’t even milk a cow, you only get to buy it. there are no scraps sellers in this world.
i’m not saying they should pay attention to every crafting details, even if i would really love it. although if in this world only minerals and wood can be harvested, than tyrian culture as a whole should be entirely different. we should wear dresses made by foils of metals or medium armour crafted with some soft flexible wood.
you now. this thread is bothering me too much…
there is no single linen plant in this world, maybe we should stop our industrialization and care more for nature

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Posted by: Rauderi.8706

Rauderi.8706

It’s just as worrisome as why we can’t just make butter. It seems that Bandits and Flame Legion have advanced culinary technologies that we must loot them for. They’ve also discovered how to make clothing from nothing!

Don’t forget the chocolate. I’m concerned that bandits and Skritt don’t obtain it from shade-grown sources.

The last thing a bandit hears: “Excuse me, is this free-trade, vegan chocolate?”
=P

So I don’t derail the thread too much, the cloth topic came up during some huge debates on Ascended cloth crafting, after ANet overcompensated for silk. I think the result was having zones like Silverwastes drop more silk in the loot tables and cloth characters getting more cloth gear to use/salvage.

It doesn’t solve the elevated costs of most cloth, which is somewhat disappointing, but people have found ways to farm each kind of cloth.

I’m actually pretty disappointed with how crafting came out, in general. The results are lackluster or heavily grindy, and we’re reliant on drops instead of obtaining the materials in the field. I look at FF14 and realize it has a much more robust crafting system than GW2.

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Posted by: Pockets.3201

Pockets.3201

Protest cloth prices by fighting naked.

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Posted by: Amadan.9451

Amadan.9451

i think it is a serious problem that you can harvest copper at level 80, but you can find only your level of clothes and leather unless you bend the rules or salvage low level clothes. it is stupid and should be addressed

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Posted by: Rauderi.8706

Rauderi.8706

Protest cloth prices by fighting naked.

It’s also a good way to protest “too easy” content!

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Posted by: Wanze.8410

Wanze.8410

In RL we have cloth coming from plants after all, and having to farm it from unstable sources like bags or gear places cloth users at a pricing disadvantage.

Just like any other account, you have access to all 8 classes, so i dont see where you are at a disadvantage compared to other players.
The game economy shouldnt be balanced based on personal preferences.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

In RL we have cloth coming from plants after all, and having to farm it from unstable sources like bags or gear places cloth users at a pricing disadvantage.

Everyone is a cloth consumer or supplier, so no one is “at a pricing disadvantage.” I also don’t see a problem with cloth being more expensive than metal or leather.

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Posted by: Sarie.1630

Sarie.1630

Shear-able animals.

Just saying.

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Posted by: Gerrand.3085

Gerrand.3085

Gentlemen, I see it now.

In the center of our guild hall, upon a raised wooden platform, being guarded by two nervous looking ogres, a small old woman, working a strange wooden thing.

A “loom” she will call it, but you know those magic types just tend to be polite to the ignorant. Loom it does though, OVER YOU, as wooden frames and strings swing left and right. You don’t know how it works, neither do the ogres, but none of you like it – or like being near it.

Every day the old woman gives you two pieces of cloth. You not sure where cloth comes from, or why she doesn’t give you three pieces like all the other harvest nodes. But you do not ask, because frankly you find the entire operation a bit scary. (Poor ogres)

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Posted by: Palindrome.8904

Palindrome.8904

Some current solutions, though I’m not saying they are good:

- Use karma to buy cloth armor in the desired level range, mystic forge it to something salvageable.
- Use an alt in the desired level range in PvP. The rewards are level-scaled
- Farm humanoids in the desired level range. Loot bags will give scaled cloth and you will get some lower level armor.
- Silverwastes chest farm. You can get 1-2 of any tier cloth from each(?) chest. A good chest train will hit up to 100 chests in an hour.

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Posted by: Rauderi.8706

Rauderi.8706

Gentlemen, I see it now.

In the center of our guild hall, upon a raised wooden platform, being guarded by two nervous looking ogres, a small old woman, working a strange wooden thing.

A “loom” she will call it, but you know those magic types just tend to be polite to the ignorant. Loom it does though, OVER YOU, as wooden frames and strings swing left and right. You don’t know how it works, neither do the ogres, but none of you like it – or like being near it.

Every day the old woman gives you two pieces of cloth. You not sure where cloth comes from, or why she doesn’t give you three pieces like all the other harvest nodes. But you do not ask, because frankly you find the entire operation a bit scary. (Poor ogres)

It’s not too much different from the people I steal clothes from every day.

…I can only imagine that’s what the cloth rack is for. I bought it not realizing the “basic” part of name, but hey, free cotton, jute, and wool. /shrug

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Posted by: mtpelion.4562

mtpelion.4562

Cloth and Leather have higher ambient drop rates than Ore and Logs, but cannot have their rates meaningfully changed by player activity. Ore and Logs are the exact opposite where they can be farmed at whatever rate an individual player needs while having a very low ambient supply rate.

Please note that when I say “ambient supply rate” what I mean is that it is generated without intention (i.e. it comes from bags or salvage so every player who is playing is generating it all the time even if they don’t really want to).

This means that any given player can sate their own demand for Ore and Logs, but cannot do this for Cloth and Leather. This leads to Cloth and Leather being supplied at a very high rate in a macro sense, but at the exact same rate for each person which may or may not satisfy each person’s demand at any given time.

If we add a directly farmable source of Cloth, it will drop to the same price as Leather since the ambient supply plus the farmed supply will easily outpace demand overall. The goal should be to create demand for Leather so that it too is valuable, not to devalue Cloth to the point where receiving it in your inventory is the same as getting gray junk items (like where most Leather currently sits).

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Posted by: Gibson.4036

Gibson.4036

- Farm humanoids in the desired level range. Loot bags will give scaled cloth and you will get some lower level armor.

- Farm humanoids in the desired level range.

- Farm humanoids…

Does anyone else find that phrase disturbing?

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