Add crafting stations to G hall
It is definitely a sensible solution, since it is easy to join a Guild for everyone in GW2.
A suggestion, I saw, that I thought had a lot of merit, was about allowing players to choose normal crafting from the now underused Scribe crafting area in the Guild Halls, therefore not cluttering Guild Halls.
This also has the merit of being simple to implement, while not cluttering the space at all.
It provides all the features of the old deleted service.
I agree completely with this. The Guild Hall is nice for being somewhat innovative and convenient. But the lack of the other crafting stations does cause most of our guild to be in scattered areas throughout the world. I’ve got a small suspicion that we’ll see them with whatever update gives us something more than our next “Current Events” (LS3 maybe?). (Particularly interesting that we can’t hit lvl. 65… crafing stations will be the next level of upgrades?)
Although, if this isn’t for the patch, I hope that ANet seriously considers it. They don’t need to be reworked into the existing areas (i.e. not near scribe station). There’s plenty of space in a “max” level guild hall for their own area.
I wouldn’t worry about cluttering up guild halls, those places are huge. Even without adding ways to access normally inaccessible areas.
And I agree crafting stations would be a good addition. Something many people can use and it would add back the function of being able to reach them from anywhere without interfearing with WvW.
“Life’s a journey, not a destination.”
Without Trading Post at hand crafting stations would not reach their potential.
It’d negate the use of the [Royal Terrace Pass] if they made the Guild Hall too convenient. Sales would drop and also player who bought them might not be happy.
Heres an idea. Remove bullkitten upgrade system from WvW and add things like crafting stations, mystic forge, personal back access, trading post, etc to the Guild Hall and let players use it more. Right now i dont think anyone kittening uses guild hall much at all.
This is a great idea definently need to add trading post to guild halls and crafting stations ^^please anet please.
I agree. Make adding stations an upgrade. Each upgrade adds a certain theme.
Armor/Leather/Tailoring Station Upgrade
Weapon/Huntsman Station Upgrade
Artificer/Jeweler Station Upgrade
Cooking Upgrade
Or some combination therein.
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi
There is a middle ground.
We used to be able to buy temporary crafting stations with guild commendations. They removed these from the vendor with HoT becuase they didn’t want guild halls to “make cities obsolete”
Despite the fact that they sell gem store items that literally make cities obsolete.
Anet is far more worried about the utility of their convenience based microtransactions than delivering guild systems that are functionally rewarding in this case.
If they just returned the temporary crafting stations to the commendations vendor (and for the love of sanity, add that vendor to guild halls) their terrace passes would still retain value, but people would have an additional use for commendations and be able to pay a sort of tax to access that functionality within the hall.
The other option, which I made a post about in another thread, would be an update that allows the guild to “rent” a crafting station via some kind of NPC call box. Give the call two temporary vendor stalls, and let players in the hall pay in commendations or other currencies for “time”
In this manner you could have more limited crafting in the hall, but still wouldn’t make cities obsolete since you could only have say one kind of bench and a TP, or two bench types at any given moment.
Just have the players pay a commendation or resonating shard or something to a ‘call box’, select the vendor type, and they’ll come in at the waypoint and set up shop for a few hours. Players with permissions to do so could dismiss them early and replace them, or pay the vendor already on site to extend their time.
Market or workshop upgrades could extend the number of stalls and the time the vendors stick around per payment. You could even set it up so they just take a share of the mine’s etherium output, so that guild with full upgrades, or guilds that produce etherium at a far faster rate than they use it have an interesting option.
In this manner you could have access to any vnedor or station in the hall, but not all of them at one time, which would be perfect for different guild types. WvW guilds could slot wvw vendors, fractl heads could slot fractal vendors, etc. etc.
Writer/Director – Quaggan Quest
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I don’t think that we should make cities important by creating difficulties to a service, crafting, that was easy access before. They removed it from WvW, fine. Now we need the same basic service from somewhere else. Why we need to force everyone to cities, when they don’t want to go there that often? Why, the tyrany. The services should be easy to access and with the ability to get to the same spot, we were. Personally, I could not care less, where they put them. Guilds seems convenient for commubity purposes, if not, somewhere else.
Cities are not the best place for crafting either. It adds to the load and slows peoples from getting in those cities. The more one concentrates the crafters, the slower those places will be with even more inconveniences. One should think of an easy flow first, fluidity, easy in, easy out. i have nothing against the airpass if it returns me back to where, I come from, which it does not do, at the moment.
Adding crafting stations (ie banks too) and other stations like this would kill city populations and areas that provide these things would become deserted.