Add de-bugging option to NPC's

Add de-bugging option to NPC's

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Add a freaking de-bugging option to all NPC’s conversations.
Yet another dungeon path attempt got ruined by your marvelous NPC AI. And if you aren’t able to fix those bugs, give us atleast the option to restart the NPC’s protocol or simply reset the protocol to the last action it was flawlessly performing. That would be atleast a workaround.

(edited by HHR LostProphet.4801)

Add de-bugging option to NPC's

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Add a freaking de-bugging option to all NPC’s conversation options.
Yet another dungeon path attempt got ruined by your marvelous NPC AI. And if you aren’t able to fix those bugs, give us atleast the option to restart the NPC’s protocol or simply reset the protocol to the last action it was flawlessly performing. That would be atleast a workaround.

It would help to know what you are talking about BEFORE launching into a tirade that makes sure we no nothing of what you are talking about.

Also, did you report the bug or did you come here to just complain? Report first, no matter how you feel about it.

Add de-bugging option to NPC's

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Ascalon path 3. Actually path 2 is more prevalent but the bug could be avoided if we were able to rewind the last step the NPC’s were doing.

Add de-bugging option to NPC's

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Posted by: nearlight.3064

nearlight.3064

Lol this almost happened to me last week in AC p2. Thankfully making the ghost eater kill detha the dumb saved our run.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Add de-bugging option to NPC's

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

In the specific scenario I am referring to Tzark talks to Warmaster Grast. The dialogue implies that both NPC’s were alive, yet Grast was dead. Thus the dialogue stopped and we weren’t able to progress. Well, we revived Grast but the dialogue didn’t continue, thus the path bugged out. If we would be able to restart the dialogue by resetting the NPC’s, we would’ve been able to complete the path.

But this scenario does apply to nearly all events or dungeon paths that bug out: Some of the required circumstances weren’t given, so the progression stopped. But the progression does not continue once all required circumstances are given.

If the players would be able to reset the progression, the event could be de-bugged.

(edited by HHR LostProphet.4801)

Add de-bugging option to NPC's

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Posted by: Teniz.5249

Teniz.5249

The Ascalon Dungeon and many other Dungeons have buggy npcs SINCE the game launched, I myself wrote many maaaaaaaaaaaaany tickets to the support but ofc nothing happened always the same answer.

So i bet 100g all buggy Dungeon npcs will get fixed when we can craft precursers (never) gg wp anet.

Add de-bugging option to NPC's

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The Ascalon Dungeon and many other Dungeons have buggy npcs SINCE the game launched, I myself wrote many maaaaaaaaaaaaany tickets to the support but ofc nothing happened always the same answer.

So i bet 100g all buggy Dungeon npcs will get fixed when we can craft precursers (never) gg wp anet.

Yes, that’s why I want that “hard reset” button. If ANet isn’t able to debug the events (or dungeons), then let us restart the events ourselves.

Add de-bugging option to NPC's

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Posted by: Dusty Moon.4382

Dusty Moon.4382

WOW – 2 threads on the same topic? You are raging aren’t you….

Add de-bugging option to NPC's

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

WOW – 2 threads on the same topic? You are raging aren’t you….

2?