This a needed addition especially after seeing some of the ideas Elder Scrolls Online is doing.
We need new utility skills that utilize the Weapons and their animations.
Currently each class has its own weapons that it can use. it also has its own utilities. Some class’ utilities share “types” like Shouts for Warrior/Guardians/Ranger, or Traps for Ranger and Thief.
Well I am suggesting a new skill type, and thats individual weapon skills.
For example.
Greatsword would be a skill type. Each class that uses Greatsword would have their own class specific greatsword utility skill, but the trade off is that this skill requires the weapon of that skill type to be in hand. Which mean weapon swapping adds to the cooldown before you can use that skill again The benefits could be something like a shorter cooldown skill of these types.
These could be Charge skills where you have to hold them down for some of these skills, or it could be a more instant skill. etc.
Ranger for example could have a utility long bow skill, that damage enemies and heals ally that it passes. etc.
Another way of doing this, would be again similar in someways to ESO, is having these weapon skills be based on its method of combat rather than by specific weapons.
What I mean by this, is having Skills that may require you using a Two Hander melee weapon rather than specifically saying a you need a Greatsword, or you need a Hammer.
These skills would be based on the method.
1 Hander Melee
2Hander Melee
2 Hander ranged
1 Hander ranged
So for example, a Hammer equipped Guardian may have a utility that requires 2hander melee. The Skill could be a melee attack, that Heals nearby ally a percentage of the damage. Guardian swap weapons to second set, which is Staff, and now cant use this skill until they switch back.
Adds a layer of tactic to this as well, and another option on how to make a build.
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