Add player/account names to spawned items

Add player/account names to spawned items

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Posted by: MashMash.1645

MashMash.1645

Can we please get player names added to items that are spawned into the world? Like for trade posts, merchants, box’s of fun, etc? So we can report trolls and block them, when they intentionally place them on top of other items / npc’s?

The reason being, people seem to love spawning these items on other items – deliberately – making the original items or some other merchants unusable. A good example was teq at reset today. Someone had put a Hero banner down, and some genius thought that would be a great spot for merchant. I had previously got the buff, so that was fine, but many missed out, and it stopped people refreshing it after teq was dead.

I’ve seen it in other places – in the main cities for example – someone will spawn merchants at the bank, or at the mystic forge – making them a pain in the kitten to use. Which is of course why they do it.

Can we please just have the name of the person, or account, that spawned these items attached to them – that way we can block and report them. They can keep doing it of course, but then at least we can report them, and they can be put on everyone’s ignore list.

And while I’m here, do something about mesmer portals on boxes (can we get name tags on those too? That would be great too) and move the compact button away from the deposit all button?

Pre-Ordered HoT | Recently started to get what I paid for – may spend $$$

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Posted by: Tasty Pudding.3764

Tasty Pudding.3764

Options [F11] → Control Options → Targeting → Next Ally

Set a key for that. I use ‘L’.

Then you can press ‘L’ repeatedly until the item you want to interact with is selected.

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Posted by: AtriustheGod.6785

AtriustheGod.6785

Honestly I think you’re assuming malicious intent when chances are most of the time they aren’t. When someone drops a merchant by the forge or the bank, it’s probably because they need to keep going back and forth between the merchant and bank/forge. I’ve dropped trading post spawns by the forge and by crafting tables several times for convenience. After all, that’s what they’re for- convenience.

On the other hand, when someone places a box of fun on top of something in that fashion, it is deliberately to troll.

Either way, this is in no way shape or form a reportable offense.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Regardless of intent, this doesn’t happen that often. Yeah, some people like to troll by placing an interactable item next to a node, NPC, or other item that spawns an [f].

An alternative way to address this is to add more ‘interact’ options:

  • [f] for AoE loot.
  • [shift-f] for interact with game-spawned interactable
  • [alt-f] for interact with player-spawned interactable

I don’t really care who spawns an item most of the time, but I would like to be able to have more control over the priority of the [f] key than we have now.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Options [F11] -> Control Options -> Targeting -> Next Ally

Set a key for that. I use ‘L’.

Then you can press ‘L’ repeatedly until the item you want to interact with is selected.

I didn’t know this. Thanks for the information.

Be careful what you ask for
ANet may give it to you.

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Posted by: Tman.6349

Tman.6349

Or when a silly spawns a bunch of crap (all 8 crafting nodes/box of fun/swiftness buff/bobbleheads/etc) at the Tequatl zerg so you can’t summon food/banners etc b/c too many things are there. Have to drop it all way over my the laser. Not a huge deal, bet..meh!

(edited by Tman.6349)

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Posted by: Tman.6349

Tman.6349

Regardless of intent, this doesn’t happen that often. Yeah, some people like to troll by placing an interactable item next to a node, NPC, or other item that spawns an [f].

An alternative way to address this is to add more ‘interact’ options:

  • [f] for AoE loot.
  • [shift-f] for interact with game-spawned interactable
  • [alt-f] for interact with player-spawned interactable

I don’t really care who spawns an item most of the time, but I would like to be able to have more control over the priority of the [f] key than we have now.

Yeah. Sometimes you can just click on what you want to select, BUT sometimes that ‘click hitbox’ is like 1 kitten pixel! :/ “Oh there it is. Wait, no… * moves cursor SUPER slow…yay! Wait, dang it!”

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Posted by: Zephyra.4709

Zephyra.4709

Things I’ve witnessed:

  • players spawning basically un-reachable food in the LAVA at Mount Maelstrom world boss
  • dropping Box of Fun at banks deliberately on top of bankers
  • dropping Box of Fun during a chest train farm at SW (I’m not even kidding this guy dropped over 30 boxes each time the CMDer dug kitten and 70% of the people could not interact with the chest)
  • in general, dropping Box of Fun on ANY important NPC etc
  • spamming cheap nasty food trays on top of expensive proper food trays
  • throwing down a mass of cringeworthy TREBS at a gate where players are trying to build rams
  • spawning merchants/TPs on top of important things where you need to press “F”
  • players MASS DUMPING siege blueprints on top of thrown siege (pressing “F” picks up the blueprint, which there’s tonnes of them, and not being able to actually build the placed siege)
  • spawning bonfires in places no one else can reach and/or merchants/TPs (debatable but still.. Come on..)
  • players mass dumping food so no one else can spawn proper food, same case with siege prints and/or other important spawnable things

There’s quite the handful more but the above mentioned reaches the peak of troll mountain and it’s extremely annoying to experience.

Being able to view whoever placed the so called troll/interact able objects deems useless to a degree as there is no proper report option button for these particular cases even if you want to block them it’s not going to stop them trolling with it.

On a more positive note; being able to know whoever places food down in a Zerg is good, banners or even bonfires in a healthy manner is nice as I personally am one that likes to give appreciation for such things even if that person didn’t bother stating they placed free food etc.

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Posted by: LameFox.6349

LameFox.6349

Please don’t spam useless reports about irrelevant things that they won’t punish people for anyway. There are on occasion actual issues in the game that it would be nice if they had the time to read about.

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Posted by: Astralporing.1957

Astralporing.1957

Please don’t spam useless reports about irrelevant things that they won’t punish people for anyway. There are on occasion actual issues in the game that it would be nice if they had the time to read about.

What, worried?

Actions, not words.
Remember, remember, 15th of November

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Posted by: LameFox.6349

LameFox.6349

Please don’t spam useless reports about irrelevant things that they won’t punish people for anyway. There are on occasion actual issues in the game that it would be nice if they had the time to read about.

What, worried?

Depends what you mean.

Am I worried that the eleventy-millionth thread whining about silly things on the forums is going to be the catalyst for policing where items and skills can be placed in the world? Haha, you’re funny.

Do I believe there are an abundance of people angry and vengeful enough to make useless reports for things like ‘put a portal somewhere that upsets me’? Sadly, yes. The fact that OP even suggested this as a way to dispense punishment, rather than something like ‘please stop these things from working directly atop x item or area’, when the latter would be a much more immediate and permanent fix than reporting people suggests to me it’s not really about solving a minor inconvenience.

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Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

we need a mechanic, that nobody can spawn items within the radius of another item/chest.

Guild Wars balancing concept: Never change a ruined system!

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

we need a mechanic, that nobody can spawn items within the radius of another item/chest.

This. 120 radius should be enough.

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

I think that Aleksander has the right idea. If Anet decides to address this, we just please need for them to change game mechanics to keep this from happening.(rather than make a change to make it reportable) As long as you’re changing code, why not just prevent the issue from happening?

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Posted by: MrWubzy.3587

MrWubzy.3587

we need a mechanic, that nobody can spawn items within the radius of another item/chest.

I think that’s a fair median to the issue at hand. Since the NPCs can be used by anybody around when they’re spawned it’d be fair for everyone involved.

| Biyx [Guardian] ; Aika Vonelli [Ranger] |
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |

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Posted by: Scientia.8924

Scientia.8924

Those are some clever ideas for trolling

Regarding blocking access to Hero Banners, instead of spawning Merchants why don’t they just go the cheaper route and use other banners? (placement is tricky but if done correctly it will glitch out access to the bottom banner)

And let’s not forgot players using cheap blueprints on top in WvW to block access to chests, superior siege and in general get Zerg to waste supply

What if HoT turns out to be the Mordrem Invasion event, x100?

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Posted by: Zaklex.6308

Zaklex.6308

we need a mechanic, that nobody can spawn items within the radius of another item/chest.

This. 120 radius should be enough.

120 is way to big, you’d only need at the minimum 40 or 60(and if you’re not sure how much space this is, look at PBAoE tool tip that is 120 and figure it out).

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Posted by: Ephemiel.5694

Ephemiel.5694

Out of all the things to complain about, people choose this.

I can imagine stuff like WvW with dozens of “X person’s Fiery Greatsword” and the like.

“Would you kindly?”

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Posted by: MashMash.1645

MashMash.1645

Please don’t spam useless reports about irrelevant things that they won’t punish people for anyway. There are on occasion actual issues in the game that it would be nice if they had the time to read about.

What, worried?

Depends what you mean.

Am I worried that the eleventy-millionth thread whining about silly things on the forums is going to be the catalyst for policing where items and skills can be placed in the world? Haha, you’re funny.

Do I believe there are an abundance of people angry and vengeful enough to make useless reports for things like ‘put a portal somewhere that upsets me’? Sadly, yes. The fact that OP even suggested this as a way to dispense punishment, rather than something like ‘please stop these things from working directly atop x item or area’, when the latter would be a much more immediate and permanent fix than reporting people suggests to me it’s not really about solving a minor inconvenience.

I considered the idea of ‘please stop these things from working directly atop x item or area’ as a viable solution. The problem with this is that it creates a host of other problems. The portal thing is another issue entirely, and probably harder to combat. There are many situations where they are dropped near interactable items / npc’s, so stopping them would reduce their use considerably.

Surely just getting people to use these items without being kittens is the best outcome? I realize this is wishful thinking though. I’d also forgotten that asking about people ruining the game for others, and suggesting solutions to combat them, was a waste of time, and we should just let these people run rampant. Never mind.

(And reporting certain issues might be ‘useless and irrelevant’ to you, but they aren’t for others thanks very much.)

Pre-Ordered HoT | Recently started to get what I paid for – may spend $$$

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

simply using your cursor to target the item you need to interact with makes this a non-issue.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: LameFox.6349

LameFox.6349

(And reporting certain issues might be ‘useless and irrelevant’ to you, but they aren’t for others thanks very much.)

Reporting for stuff that won’t be punished is useless and irrelevant regardless of how upset you are. That there’s not even a report category this would fit into should be a hint as to how far they’re willing to go to punish people for placing items/skills in ways you disapprove of.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Things I’ve witnessed:

<snip>

sure, I’ve seen all of those things, too. But … it doesn’t happen often nor does it affect that many people nor does it persist for that long.

I agree it’s annoying, but I don’t agree that it’s a “problem” that ANet needs to directly address. Plus, there are potential mechanics that prevent this from being an issue in the first place — mechanics that would have additional benefits.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: rhapsody.3615

rhapsody.3615

I’ve yet to run into this issue, though I wouldn’t be against banners, foods, crafting stations, toys to have a radius. They’d have to make sure it didn’t affect siege in wvw, though.

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Posted by: Pirate Pete.9564

Pirate Pete.9564

Why isnt collision detection enabled?
That way you cant place an item/object within an existing hitbox.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Last night, someone dropped an aviator’s box right on top of a vista in Black Citadel (the one everyone runs to for Ascalon vista viewer). So, you had to really maneuver around to find the vista.

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Posted by: GummiBear.2756

GummiBear.2756

Last night, someone dropped an aviator’s box right on top of a vista in Black Citadel (the one everyone runs to for Ascalon vista viewer). So, you had to really maneuver around to find the vista.

or you could have used your mouse to click the vista

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Last night, someone dropped an aviator’s box right on top of a vista in Black Citadel (the one everyone runs to for Ascalon vista viewer). So, you had to really maneuver around to find the vista.

or you could have used your mouse to click the vista

It still took a lot of tries to find the correct space to click on because the box was right on the vista. The interact fields were overlapped.

(edited by RoseofGilead.8907)