Add radius on placement of interactibles
How large a radius are you thinking? I bet people who like to pop a TP merchant where they can reach it, the crafting vendor, and the crafting machine all at once might be unhappy if suddenly they had to close their crafting window to step far enough to reach their TP.
One workaround is to keybind Select Next Ally. Then you can cycle to the one you want to use.
How large a radius are you thinking? I bet people who like to pop a TP merchant where they can reach it, the crafting vendor, and the crafting machine all at once might be unhappy if suddenly they had to close their crafting window to step far enough to reach their TP.
One workaround is to keybind Select Next Ally. Then you can cycle to the one you want to use.
I just use my left click. Occasionally that takes a bit more fidgeting to select the right thing but I don’t think it has ever completely blocked me even for things like two banners stacked on top of each other.
I configured a key for “Next Ally”, that cycles through friendly items such as chests, banners, and the like. Not sure if it works on trees but I assume it would.
Guild Leader for Tyria Liberation Council [TLC]
How large a radius are you thinking? I bet people who like to pop a TP merchant where they can reach it, the crafting vendor, and the crafting machine all at once might be unhappy if suddenly they had to close their crafting window to step far enough to reach their TP.
One workaround is to keybind Select Next Ally. Then you can cycle to the one you want to use.
I’m thinking of a radius of 40 more units than the interaction radius of the thing being placed down. Merchants (and I assume trading posts) have an interaction radius of roughly 200 units. So it would make the radius 240 units. That’s the radius (not diameter!) of mesmer wells, feedback, etc. It really isn’t that big. I posted a screenshot to demonstrate the distances involved.
Crafting stations can simply be excluded from that.
(edited by Kasima.8143)
I haven’t seen someone trolling like in that pic, that’s pretty lame.
Once in a while I put down a saffron bread basket and occasionally its not in the friendliest place and an ally gets mad at me cause “I overwrote their expensive food”. Well it’s in a good place for people to find it easy, sometimes people just randomly grabgrabgrab though.
Your suggestion works for anet’s static objects as I’m sure they could probably script their nodes on a base lvl to exclude placement of player placeables. I’d do maybe 90units.
On a side topic, they should try and script personal npcs from being interactable with by others. Sooooo annoying.
How large a radius are you thinking? I bet people who like to pop a TP merchant where they can reach it, the crafting vendor, and the crafting machine all at once might be unhappy if suddenly they had to close their crafting window to step far enough to reach their TP.
One workaround is to keybind Select Next Ally. Then you can cycle to the one you want to use.
I’m thinking of a radius of 40 more units than the interaction radius of the thing being placed down. Merchants (and I assume trading posts) have an interaction radius of roughly 200 units. So it would make the radius 240 units. That’s the radius (not diameter!) of mesmer wells, feedback, etc. It really isn’t that big. I posted a screenshot to demonstrate the distances involved.
Crafting stations can simply be excluded from that.
That looks like it is twice as big as it needs to be.
How large a radius are you thinking? I bet people who like to pop a TP merchant where they can reach it, the crafting vendor, and the crafting machine all at once might be unhappy if suddenly they had to close their crafting window to step far enough to reach their TP.
One workaround is to keybind Select Next Ally. Then you can cycle to the one you want to use.
I’m thinking of a radius of 40 more units than the interaction radius of the thing being placed down. Merchants (and I assume trading posts) have an interaction radius of roughly 200 units. So it would make the radius 240 units. That’s the radius (not diameter!) of mesmer wells, feedback, etc. It really isn’t that big. I posted a screenshot to demonstrate the distances involved.
Crafting stations can simply be excluded from that.
That looks like it is twice as big as it needs to be.
It’s not. The point is to be able to interact without having to click/tab your way through objects and people surrounding those objects. So things have to be out of reach of the interact radius.
I haven’t seen someone trolling like in that pic, that’s pretty lame.
Once in a while I put down a saffron bread basket and occasionally its not in the friendliest place and an ally gets mad at me cause “I overwrote their expensive food”. Well it’s in a good place for people to find it easy, sometimes people just randomly grabgrabgrab though.
Your suggestion works for anet’s static objects as I’m sure they could probably script their nodes on a base lvl to exclude placement of player placeables. I’d do maybe 90units.
On a side topic, they should try and script personal npcs from being interactable with by others. Sooooo annoying.
Just yesterday we had someone put an aviator box on an AB chest. Not as bad because the chest is gigantic and easy to click, but still annoying. It actually happens relatively often.
Hi Anet,
This is still happening and it would be much appreciated if you could fix this. Some players continue to place aviator boxes, merchant and trading post expresses etc, on top of meta event rewards or material nodes such as the rich quartz crystal formation at the skritt queen in dry top. If you could make the placement of these reward locations and other items that you interact with not conflict with the reward locations it would help the community.