Add radius on placement of interactibles

Add radius on placement of interactibles

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Posted by: Kasima.8143

Kasima.8143

Trolls place food trays, toys, merchants and whatnot on in-world interactibles like wood nodes at the Pagga farm or chests in maps like AB to troll people by making it harder to interact with them.

Example : https://imgur.com/S62iJzC

Sometimes people just aren’t careful popping their guild banners, merchants and other stuff and they interfere with in-world interactibles.

So can you please make it so those things cannot be placed within a certain radius of in-world interactibles?

Add radius on placement of interactibles

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Posted by: Donari.5237

Donari.5237

How large a radius are you thinking? I bet people who like to pop a TP merchant where they can reach it, the crafting vendor, and the crafting machine all at once might be unhappy if suddenly they had to close their crafting window to step far enough to reach their TP.

One workaround is to keybind Select Next Ally. Then you can cycle to the one you want to use.

Add radius on placement of interactibles

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Posted by: Khisanth.2948

Khisanth.2948

How large a radius are you thinking? I bet people who like to pop a TP merchant where they can reach it, the crafting vendor, and the crafting machine all at once might be unhappy if suddenly they had to close their crafting window to step far enough to reach their TP.

One workaround is to keybind Select Next Ally. Then you can cycle to the one you want to use.

I just use my left click. Occasionally that takes a bit more fidgeting to select the right thing but I don’t think it has ever completely blocked me even for things like two banners stacked on top of each other.

Add radius on placement of interactibles

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Posted by: Zohane.7208

Zohane.7208

I configured a key for “Next Ally”, that cycles through friendly items such as chests, banners, and the like. Not sure if it works on trees but I assume it would.

Gunnar’s Hold
Guild Leader for Tyria Liberation Council [TLC]

Add radius on placement of interactibles

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Posted by: Kasima.8143

Kasima.8143

How large a radius are you thinking? I bet people who like to pop a TP merchant where they can reach it, the crafting vendor, and the crafting machine all at once might be unhappy if suddenly they had to close their crafting window to step far enough to reach their TP.

One workaround is to keybind Select Next Ally. Then you can cycle to the one you want to use.

I’m thinking of a radius of 40 more units than the interaction radius of the thing being placed down. Merchants (and I assume trading posts) have an interaction radius of roughly 200 units. So it would make the radius 240 units. That’s the radius (not diameter!) of mesmer wells, feedback, etc. It really isn’t that big. I posted a screenshot to demonstrate the distances involved.

Crafting stations can simply be excluded from that.

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Add radius on placement of interactibles

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Posted by: Justine.6351

Justine.6351

I haven’t seen someone trolling like in that pic, that’s pretty lame.

Once in a while I put down a saffron bread basket and occasionally its not in the friendliest place and an ally gets mad at me cause “I overwrote their expensive food”. Well it’s in a good place for people to find it easy, sometimes people just randomly grabgrabgrab though.

Your suggestion works for anet’s static objects as I’m sure they could probably script their nodes on a base lvl to exclude placement of player placeables. I’d do maybe 90units.

On a side topic, they should try and script personal npcs from being interactable with by others. Sooooo annoying.

Add radius on placement of interactibles

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Posted by: Khisanth.2948

Khisanth.2948

How large a radius are you thinking? I bet people who like to pop a TP merchant where they can reach it, the crafting vendor, and the crafting machine all at once might be unhappy if suddenly they had to close their crafting window to step far enough to reach their TP.

One workaround is to keybind Select Next Ally. Then you can cycle to the one you want to use.

I’m thinking of a radius of 40 more units than the interaction radius of the thing being placed down. Merchants (and I assume trading posts) have an interaction radius of roughly 200 units. So it would make the radius 240 units. That’s the radius (not diameter!) of mesmer wells, feedback, etc. It really isn’t that big. I posted a screenshot to demonstrate the distances involved.

Crafting stations can simply be excluded from that.

That looks like it is twice as big as it needs to be.

Add radius on placement of interactibles

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Posted by: Kasima.8143

Kasima.8143

How large a radius are you thinking? I bet people who like to pop a TP merchant where they can reach it, the crafting vendor, and the crafting machine all at once might be unhappy if suddenly they had to close their crafting window to step far enough to reach their TP.

One workaround is to keybind Select Next Ally. Then you can cycle to the one you want to use.

I’m thinking of a radius of 40 more units than the interaction radius of the thing being placed down. Merchants (and I assume trading posts) have an interaction radius of roughly 200 units. So it would make the radius 240 units. That’s the radius (not diameter!) of mesmer wells, feedback, etc. It really isn’t that big. I posted a screenshot to demonstrate the distances involved.

Crafting stations can simply be excluded from that.

That looks like it is twice as big as it needs to be.

It’s not. The point is to be able to interact without having to click/tab your way through objects and people surrounding those objects. So things have to be out of reach of the interact radius.

Add radius on placement of interactibles

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Posted by: Kasima.8143

Kasima.8143

I haven’t seen someone trolling like in that pic, that’s pretty lame.

Once in a while I put down a saffron bread basket and occasionally its not in the friendliest place and an ally gets mad at me cause “I overwrote their expensive food”. Well it’s in a good place for people to find it easy, sometimes people just randomly grabgrabgrab though.

Your suggestion works for anet’s static objects as I’m sure they could probably script their nodes on a base lvl to exclude placement of player placeables. I’d do maybe 90units.

On a side topic, they should try and script personal npcs from being interactable with by others. Sooooo annoying.

Just yesterday we had someone put an aviator box on an AB chest. Not as bad because the chest is gigantic and easy to click, but still annoying. It actually happens relatively often.

Add radius on placement of interactibles

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Posted by: Meiko Isamura.6352

Meiko Isamura.6352

Hi Anet,
This is still happening and it would be much appreciated if you could fix this. Some players continue to place aviator boxes, merchant and trading post expresses etc, on top of meta event rewards or material nodes such as the rich quartz crystal formation at the skritt queen in dry top. If you could make the placement of these reward locations and other items that you interact with not conflict with the reward locations it would help the community.