Addional effects to Stacking Sigils?

Addional effects to Stacking Sigils?

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Posted by: RoyalPredator.9163

RoyalPredator.9163

Hi! Just a quick suggestion crossed my mind;
Sigils like Bloodlust or Perception \else gives us 25 stacks of +10 to chosen stats.
It is a good self-buff, but when you already stacked that 25 up, it does nothing.
I think it would be fair to give these sigils an additional but minor effect that can keep it interesting even after fully charged, like “Overcharge”, which gives you Might, or Protection, or something – based on the stat type.

Opinions?

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Addional effects to Stacking Sigils?

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Posted by: Flissy.4093

Flissy.4093

“250 power isn’t good enough, let’s make it even more OP!”

Go home, OP.

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Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

Addional effects to Stacking Sigils?

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Posted by: RoyalPredator.9163

RoyalPredator.9163

I’m not speaking about 250 isn’t enough, it’s mutch, but really, you stack that up and then nothing happens. Thats why I suggested this.

P.s.: Not my best idea I admit, just curious.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Addional effects to Stacking Sigils?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I disagree.

I think the sigil is fine as it is, simply because that 250 power (when fully stacked) is available at all times when that weapon is equipped, unlike other sigils where you’ve actually got to be using / swapping to the weapon set to get the effect of the sigil.

I think it’s a fair trade-off.

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Time is a river.
The door is ajar.