First off, this is not a rant so please try to be constructive. Flamers and fanboys don’t add to conversation, they usually just derail it.
After well over 1000 hours in GW2 and having played since launch, I have seen one problem rear its head over and over: FARMING. It’s just not fun. I don’t even think it is supposed to be. But it exists because of larger underlying flaws in the design of GW2.
So what? People farm. Why is this a problem? Many large changes in content seem to be in response to farmers. And the cycle is slowly ruining every aspect of the game.
Players need gold and item s for things like Legendary Weapons. (I know, you don’t HAVE to build one, but a lot of folks want one so get off your soapbox) Gold/items are not easy to come by. This is intentional as ArenaNet would like us to buy gems with real cash and exchange them for gold. I don’t have a problem with the developer of a game trying to make money from their hard work. But the gold/resource starvation in the economy leads many players to farm.
Farming is slow, and boring, and totally unfun. But it IS profitable. So what do farms do? They look for a method that makes farming faster and easier. They look for areas where farming is most efficient. Every time somebody discovers a clever place to farm, a game update changes the area and the farmers move on.
Way back when, farming in Cursed Shore was the IT thing. Lots of events, lots of mobs, lots of players around. Lots of loot. My first character was making in the realm of 5-7 gold per day farming just a few hours in Orr. My most recent character got to Cursed Shore to find it abandoned. Overrun with events that spawned waves of veterans. Waves of vets vs. me, in my blues/greens.
Currently, the place to farm is Union Waypoint by temple of Lyssa. This creates a problem as people want to do the temple event for the daily chest while others want the Union Seal event to run forever so they can farm. The need to farm has put players in direct competition with each other’s goals.
This is just bad design. For a game that seemed so intent on breaking the mold. Doing away with trinity and blah blah blah…. why did they settle on the traditional “enemies drop coin, coin buys stuff” economy??? A legendary weapon shouldn’t be about who invested the most time in grinding for materials or who bought the most gold. There’s nothing legendary about that. Instead of endless grinding and RNG in special events for skins, players should be rewarded by actually accomplishing things.
Set a list of goals for players to complete, give various rewards for completion, coolness of reward scales with difficulty. Simple.
Climb the mountain: get a small prize.
Climb the mountain, enter the cave: get a bigger prize.
Climb the mountain, enter the cave, slay the dragon: really amazing prize.
This lack of motivation that persists in the game causes players to sit around farming or just doing daily events rather than really playing the game. CoF p1 runs all day are profitable so lets ignore the other zillion dungeons out there.
If there was a goal like: help the Pact defend Orr and you get a reward. People would be out there. If the goal was help the Lionguard battle cavebats, I promise those bats would be dead. Just look at Southsun. An otherwise unliked and abandoned zone is crawling with players because ArenaNet told us to go there and do stuff for a prize.
An achievement based game > a gold driven game.
TL;DR Gold-based economy is old, outdated, and doesn’t work. Achievement based games are fun, set goals for players, keep players engaged.