Adentures in PoF

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Posted by: zealex.9410

zealex.9410

Will it have any? I always found adventures to be a great feature from Hot with qyite abot of replayability to it.

So since it wasnt mentioned by either the partners nor the devs i got curious and thought id ask.

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Posted by: kurfu.5623

kurfu.5623

Please don’t waste dev resources on more stupid mini-games that only cater to a small portion of the player-base.

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Posted by: Randulf.7614

Randulf.7614

Given the wider dislike of them, i suspect we wont see them again or at least a change to them to make them more accessible

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Posted by: glenndevis.8327

glenndevis.8327

Tbh I found adventures to be quite enjoyable. Wouldn’t do them “just for fun” but they’re nice to do for certain achievements or as part of a collection.

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Posted by: Late For Tea.1846

Late For Tea.1846

While they were enjoyable to do when HoT first released, I have to be honest and say that I hardly do them anymore nowadays. Not even when I pass by them.

It would be fun to see adventures back with PoF, but with limited Dev resources, the time would probably be better spent on other things. Then again, you could say the same about most stuff.

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Posted by: Gomes.5643

Gomes.5643

In the footage of woodenpotatoes and aurora peach you could already see adventures …. so yeah they are coming back.

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Posted by: Zaraki.5784

Zaraki.5784

No. Please. No.

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Posted by: shaggy.2768

shaggy.2768

some adventures where ok and fun like bugs in branches, but most where not fun and had to be completed due to part of a collection.

I just want dungeons

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Posted by: Rauderi.8706

Rauderi.8706

No. Please. No.

Echo that.

I wasn’t against the idea of the annoying little minigames, but their execution was tragic:

  • Time-limited, even after the April patch fixed some of the issues.
  • Required masteries to reach gold
  • Too integrated into progression and rewards; gold rank required for collections/masteries
  • Actual gameplay was choppy and unrefined, littered with bugs
  • Ping times would kill performance margins
  • Terrain flaws were not conveyed properly, compounding issues with unforgiving race timers

I doubt those issues will ever get fixed, and I am glad to leave Magus Falls’ “adventures” behind.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Ayrilana.1396

Ayrilana.1396

I enjoyed then and WP’s video said he had found one.

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Posted by: zealex.9410

zealex.9410

Please don’t waste dev resources on more stupid mini-games that only cater to a small portion of the player-base.

O could use the "small player-base excuse for all kinds of things. For example raids, mounts, fractal cms, pvp and wvw just to name a few…

(edited by zealex.9410)

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Posted by: zealex.9410

zealex.9410

Im not saying if they came up with something better thay should add adventures over it. Im just saying that this expac is supposedly All About Content. Which i have yet to see any of.

Adventures provided at least a few days worth of content with replayability for mastery xp and ez masteries as well as extra longterm goals for completionists.

(edited by zealex.9410)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I, too, saw Adventures in the Achievements panel in WoodenPotatoes’ videos. So, unless they change that before launch, I suspect there will be Adventures in Path of Fire.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Personally, I’d hate to see adventures in PoF:

  • They take people out of the MMO part of the game.
  • They run the same regardless of profession.
  • If I wanted to play console games, I would, you know, buy a console.

However, there’s no question that some people love having these in the game. So, I sort of hope that ANet hasn’t wasted the time developing the tech for these only to drop them already.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

If they’re going to put those adventures in I hope they aren’t time restricted like the HoT ones. If I want to do one I don’t want to wait until it’s available.

No bugs, requiring low ping, Masteries tied to gold level, etc, is probably to much to hope for.

Be careful what you ask for
ANet may give it to you.

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Posted by: Raine.1394

Raine.1394

Personally, I’d hate to see adventure:

  • They take people out of the MMO part of the game.
  • They run the same regardless of profession.
  • If I wanted to play console games, I would, you know, buy a console.

However, there’s no question that some people love having these in the game. So, I sort of hope that ANet hasn’t wasted the time developing the tech for these only to drop them already.

Have to agree with this. Do you remember when SAB dropped. There were a few more people in one corner of Rata Sum, but the net effect was emptying the world—never a good thing.

But, my overall feeling is that mini-games serve a fun purpose for many and I wouldn’t want to see them removed en masse. Rather, I think it’s a question of balance and timing through the liturgical calendar of game. My only issue is when they cross over into the core game and become a required activity the way “jumping puzzles” became the meta-activity of advancing the game in HoT.

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Posted by: Ayrilana.1396

Ayrilana.1396

Personally, I’d hate to see adventure:

  • They take people out of the MMO part of the game.
  • They run the same regardless of profession.
  • If I wanted to play console games, I would, you know, buy a console.

However, there’s no question that some people love having these in the game. So, I sort of hope that ANet hasn’t wasted the time developing the tech for these only to drop them already.

Have to agree with this. Do you remember when SAB dropped. There were a few more people in one corner of Rata Sum, but the net effect was emptying the world—never a good thing.

Any new content will do the exact same thing until players get bored of it or it goes away (such as with festivals).

Instead, I’d focus on the major complaint from those against adventures in HoT which was with mastery points tied to them. They could have bronze and silver give mastery points with gold reserved for unique rewards. I’m sure that would satisfy many people from both sides.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

If adventures are going to be in PoF, I hope that neither Mastery Points nor collections are associated with them. I don’t think general PvE goals should be gated by mini-games. Putting rewards in adventures is fine, but people should be enticed to play them because they find them fun, not forced to play them if they want to get what passes for progression in GW2.

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Posted by: Ayrilana.1396

Ayrilana.1396

I’d only consider it gating if they’re required. If players can get enough from other sources then I don’t see any weight to that argument. They’re also part of PvE whether some players enjoy them or not.

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Posted by: xarallei.4279

xarallei.4279

Oh god, I hated adventures. Tedious and very much not fun. I really hope if they continue with those that they are not tied to mastery points or collections.

(edited by xarallei.4279)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Personally, I’d hate to see adventure:

  • They take people out of the MMO part of the game.
  • They run the same regardless of profession.
  • If I wanted to play console games, I would, you know, buy a console.

However, there’s no question that some people love having these in the game. So, I sort of hope that ANet hasn’t wasted the time developing the tech for these only to drop them already.

Have to agree with this. Do you remember when SAB dropped. There were a few more people in one corner of Rata Sum, but the net effect was emptying the world—never a good thing.

Any new content will do the exact same thing until players get bored of it or it goes away (such as with festivals).

Instead, I’d focus on the major complaint from those against adventures in HoT which was with mastery points tied to them. They could have bronze and silver give mastery points with gold reserved for unique rewards. I’m sure that would satisfy many people from both sides.

The difference between adventures and the rest of “any new content” is adventures are designed to be solo and be exactly the same every time. Whereas “any new content” is designed for 5, 10, or 100+ people.

Given that they are in the game and given that ANet gives us a decent surplus of mastery points, I’m not personally bothered by some unlocks being tied to adventures (despite the fact that I don’t like them).

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: TexZero.7910

TexZero.7910

I loved the adventures, however i’ll say this with a caveat.

They need to be grounded with an element of accessibility even for gold and just keep the leaderboard for challenging your friends/self so everyone can get those mastery points.

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Posted by: Raine.1394

Raine.1394

Personally, I’d hate to see adventure:

  • They take people out of the MMO part of the game.
  • They run the same regardless of profession.
  • If I wanted to play console games, I would, you know, buy a console.

However, there’s no question that some people love having these in the game. So, I sort of hope that ANet hasn’t wasted the time developing the tech for these only to drop them already.

Have to agree with this. Do you remember when SAB dropped. There were a few more people in one corner of Rata Sum, but the net effect was emptying the world—never a good thing.

Any new content will do the exact same thing until players get bored of it or it goes away (such as with festivals).

Instead, I’d focus on the major complaint from those against adventures in HoT which was with mastery points tied to them. They could have bronze and silver give mastery points with gold reserved for unique rewards. I’m sure that would satisfy many people from both sides.

No, any new content won’t do the same thing. New content, an expansion for example, will change the distribution of players in the open world but it won’t take players out of the open world. Mini-games and other instanced activities will take players out of the open world. That’s what I was talking about. And, I said I actually don’t have a general problem with mini-games—at all—as a thing in themselves. I wasn’t familiar with adventures in HoT because I don’t play platformers. But, if they award mastery points, i.e., are core game by definition, then I would be opposed to them. Mini-games, of any type, jumping puzzles, and the like should be there for those who enjoy them. But, they should not be a vehicle for advancing the core game. Those who don’t like them should be able to avoid them entirely without penalty or opportunity cost. In other words, they should be exactly what they were in GW2. GW2 got it right. HoT was, and is, a completely different game.

(edited by Raine.1394)

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Posted by: JustTrogdor.7892

JustTrogdor.7892

Like others I hope they have adventures for people that like them with some achievements points tied to them and maybe some tokens as a reward that can be used to buy a skin, mini, etc. related to them like SAB. Hopefully they are truly side content like the daily activity, keg brawl and such. I hope they do not gate any mastery points, collections or anything else related to advancing though PoF behind them. They mentioned something in the reveal stream about racing on mounts. I wonder if that will be an adventure, an activity like Sanctum Sprint, or perhaps a guild mission. Mostly if they do have new adventures I hope they are fun and something people want to do because they enjoy it and not just some exercise in frustration to gain a mastery point or as some part of a significant collection.

Along with a number of things I disliked about HoT adventures are another reason I’m most likely going to hold my purchase until PoF launches. Unless the beta weekends really impress me as limited as they will be I’ll wait to see player feedback and reviews before I decide if I’ll buy it.

The Burninator

(edited by JustTrogdor.7892)

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Posted by: Ayrilana.1396

Ayrilana.1396

Personally, I’d hate to see adventure:

  • They take people out of the MMO part of the game.
  • They run the same regardless of profession.
  • If I wanted to play console games, I would, you know, buy a console.

However, there’s no question that some people love having these in the game. So, I sort of hope that ANet hasn’t wasted the time developing the tech for these only to drop them already.

Have to agree with this. Do you remember when SAB dropped. There were a few more people in one corner of Rata Sum, but the net effect was emptying the world—never a good thing.

Any new content will do the exact same thing until players get bored of it or it goes away (such as with festivals).

Instead, I’d focus on the major complaint from those against adventures in HoT which was with mastery points tied to them. They could have bronze and silver give mastery points with gold reserved for unique rewards. I’m sure that would satisfy many people from both sides.

No, any new content won’t do the same thing. New content, an expansion for example, will change the distribution of players in the open world but it won’t take players out of the open world. Mini-games and other instanced activities will take players out of the open world. That’s what I was talking about. And, I said I actually don’t have a general problem with mini-games—at all—as a thing in themselves. I wasn’t familiar with adventures in HoT because I don’t play platformers. But, if they award mastery points, i.e., are core game by definition, then I would be opposed to them. Mini-games, of any type, jumping puzzles, and the like should be there for those who enjoy them. But, they should not be a vehicle for advancing the core game. Those who don’t like them should be able to avoid them entirely without penalty or opportunity cost. In other words, they should be exactly what they were in GW2. GW2 got it right. HoT was, and is, a completely different game.

IIRC, only a few adventures were in an instance separate from the open world map.

Whether or not mastery points should be rewards from adventures is a matter of opinion and will be nothing more than that. We each have our own opinion. There’s nothing stating what should and shouldn’t be included in PvE progression. That’s entirely up to Anet.

For those curious about one of the PoF adventures:

https://wiki.guildwars2.com/wiki/Refugee_Supply_Run

(edited by Ayrilana.1396)

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I liked most of the adventures and enjoyed playing them. That being said, I wouldn’t mind if they’re completely absent from PoF.

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Posted by: Raine.1394

Raine.1394

Personally, I’d hate to see adventure:

  • They take people out of the MMO part of the game.
  • They run the same regardless of profession.
  • If I wanted to play console games, I would, you know, buy a console.

However, there’s no question that some people love having these in the game. So, I sort of hope that ANet hasn’t wasted the time developing the tech for these only to drop them already.

Have to agree with this. Do you remember when SAB dropped. There were a few more people in one corner of Rata Sum, but the net effect was emptying the world—never a good thing.

Any new content will do the exact same thing until players get bored of it or it goes away (such as with festivals).

Instead, I’d focus on the major complaint from those against adventures in HoT which was with mastery points tied to them. They could have bronze and silver give mastery points with gold reserved for unique rewards. I’m sure that would satisfy many people from both sides.

No, any new content won’t do the same thing. New content, an expansion for example, will change the distribution of players in the open world but it won’t take players out of the open world. Mini-games and other instanced activities will take players out of the open world. That’s what I was talking about. And, I said I actually don’t have a general problem with mini-games—at all—as a thing in themselves. I wasn’t familiar with adventures in HoT because I don’t play platformers. But, if they award mastery points, i.e., are core game by definition, then I would be opposed to them. Mini-games, of any type, jumping puzzles, and the like should be there for those who enjoy them. But, they should not be a vehicle for advancing the core game. Those who don’t like them should be able to avoid them entirely without penalty or opportunity cost. In other words, they should be exactly what they were in GW2. GW2 got it right. HoT was, and is, a completely different game.

IIRC, only a few adventures were in an instance separate from the open world map.

Whether or not mastery points should be rewards from adventures is a matter of opinion and will be nothing more than that. We each have our own opinion. There’s nothing stating what should and shouldn’t be included in PvE progression. That’s entirely up to Anet.

For those curious about one of the PoF adventures:

https://wiki.guildwars2.com/wiki/Refugee_Supply_Run

Whether or not mastery points are awarded for side content is not a matter of opinion. It is, rather, whether or not the core game is advanced by niche content that some enjoy and others detest. Arenanet had an answer for this.

Let me put it into perspective from an arenanet interview pre-release:

“There is, however, a fine line to walk here, and ArenaNet’s fully aware that one wrong move could wreck the nice balance of different elements Guild Wars 2 currently has going for it. So, for now, platforming’s a sideshow – not an individually viable means of progression.”

This was stated many times by Arenanet directly because it was of concern to many of us. These games within the game would be there on the side but wouldn’t be used to advance the core game—what is called a “viable means of progression” above. Mastery points would represent character progression.

I would prefer it that PoF stood on the shoulders of GW2 and extended it rather that continuing down the road of HoT.

This worked brilliantly in GW2. In HoT it is a constant irritant to the extent that many of us simply don’t play it.

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Posted by: Ayrilana.1396

Ayrilana.1396

Personally, I’d hate to see adventure:

  • They take people out of the MMO part of the game.
  • They run the same regardless of profession.
  • If I wanted to play console games, I would, you know, buy a console.

However, there’s no question that some people love having these in the game. So, I sort of hope that ANet hasn’t wasted the time developing the tech for these only to drop them already.

Have to agree with this. Do you remember when SAB dropped. There were a few more people in one corner of Rata Sum, but the net effect was emptying the world—never a good thing.

Any new content will do the exact same thing until players get bored of it or it goes away (such as with festivals).

Instead, I’d focus on the major complaint from those against adventures in HoT which was with mastery points tied to them. They could have bronze and silver give mastery points with gold reserved for unique rewards. I’m sure that would satisfy many people from both sides.

No, any new content won’t do the same thing. New content, an expansion for example, will change the distribution of players in the open world but it won’t take players out of the open world. Mini-games and other instanced activities will take players out of the open world. That’s what I was talking about. And, I said I actually don’t have a general problem with mini-games—at all—as a thing in themselves. I wasn’t familiar with adventures in HoT because I don’t play platformers. But, if they award mastery points, i.e., are core game by definition, then I would be opposed to them. Mini-games, of any type, jumping puzzles, and the like should be there for those who enjoy them. But, they should not be a vehicle for advancing the core game. Those who don’t like them should be able to avoid them entirely without penalty or opportunity cost. In other words, they should be exactly what they were in GW2. GW2 got it right. HoT was, and is, a completely different game.

IIRC, only a few adventures were in an instance separate from the open world map.

Whether or not mastery points should be rewards from adventures is a matter of opinion and will be nothing more than that. We each have our own opinion. There’s nothing stating what should and shouldn’t be included in PvE progression. That’s entirely up to Anet.

For those curious about one of the PoF adventures:

https://wiki.guildwars2.com/wiki/Refugee_Supply_Run

Whether or not mastery points are awarded for side content is not a matter of opinion. It is, rather, whether or not the core game is advanced by niche content that some enjoy and others detest. Arenanet had an answer for this.

Let me put it into perspective from an arenanet interview pre-release:

“There is, however, a fine line to walk here, and ArenaNet’s fully aware that one wrong move could wreck the nice balance of different elements Guild Wars 2 currently has going for it. So, for now, platforming’s a sideshow – not an individually viable means of progression.”

This was stated many times by Arenanet directly because it was of concern to many of us. These games within the game would be there on the side but wouldn’t be used to advance the core game—what is called a “viable means of progression” above. Mastery points would represent character progression.

I would prefer it that PoF stood on the shoulders of GW2 and extended it rather that continuing down the road of HoT.

This worked brilliantly in GW2. In HoT it is a constant irritant to the extent that many of us simply don’t play it.

It is a matter of opinion unless you can provide a factual source to support your claim. There are no rules on what can and cannot be in MMO’s as well as what can and cannot be used for progression. That’s entirely up to the developer which is what I said. The players’ say in this is nothing but opinion.

That quote of yours wasn’t actually stated by an Anet employee but the interviewers takeaway. Also note that the article was from mid 2012 and things can change over seven years.

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Posted by: Tranc.6780

Tranc.6780

I think if they’re going to take people out of the MMO open world for adventures, they should do solo-able dungeons instead.

Of course, I’m taking for granted that people play GW2 for fantasy RPG style things like dungeons, rather than mini-games.

(edited by Tranc.6780)

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Posted by: warbignime.4610

warbignime.4610

Please don’t waste dev resources on more stupid mini-games that only cater to a small portion of the player-base.

This is such a terrible argument, the player populations of GW2 are made of countless small portions of players. You might as well say the same for fractals, raids, achievement hunting, collection hunting, legendary. This argument doesn’t make any logical sense, gameplay aspect has value even tho only enjoyed by the minority.

Some must fight so that all may be free.

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Posted by: zealex.9410

zealex.9410

Idk looking at some arguements i feel like i played a diff game. Other than the lockout that they had (which sucked) they never felt to me like they were taking away from the mmo. i remeber doing the charr war machine race with alot other on the scarr outpost. I remeber swearing with ppl while trying to get gold on the rifle one pre hot. I remeber asking for help and on how to do x adventure for gold and helping ppl how to cheese the sactum inside the egg champer.

I raraly of ever felt like i was doing those alone tbh. It sure felt more mmo’y than afking in La thats for sure.

Im not saying they were perfect but come on, nothing is ever perfect the first time. Hot elite specs were/are a mess, the new fractal system was a mess the masteries were a mess. Only the maps were perfect tbh :p

Bottom line is this is an mmo ever evolving and changing idk why its bad to give this feature 1 more chance and its not bad to give a second try to masteries and elite specs.

(edited by zealex.9410)

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Posted by: Ayrilana.1396

Ayrilana.1396

Not everything is going to appeal to every player. I don’t see it inherently wrong to require players to experience a little bit of everything that an expansion has to offer when progressing their character/account. As long as there are enough choices where someone doesn’t have to reasonably do a lot of what they don’t enjoy, there shouldn’t be any issues.

If someone doesn’t want to do adventures then there should be enough mastery points elsewhere so that they’re not required to obtain a ton from them. If someone doesn’t like platforming, there should be enough options so they don’t have to get a ton of those which they don’t like such as most commune mastery points and stringboxes in HoT.

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Posted by: Ardid.7203

Ardid.7203

Adventures always available, in the open world for everyone to participate, bug free and lighthearted to play would have been a charm for the game.

Gated, instanced, hyper difficult, requiring more focus than the “challenging content” and bug ridden… they will not be missed by many.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Not everything is going to appeal to every player. I don’t see it inherently wrong to require players to experience a little bit of everything that an expansion has to offer when progressing their character/account. As long as there are enough choices where someone doesn’t have to reasonably do a lot of what they don’t enjoy, there shouldn’t be any issues.

The condition wherein one has to do as little as possible to progress is inherently better than one in which no choices are available. That said, progression in MMO’s usually involves doing things that are typically found in MMO’s. This can include open world quests, dungeons, and sundry other things that involve playing the character, build included. Minigames involving different skill bars that have zero connection to the character the player chose to build is not something that usually gates MMO progression.

ANet may think it benefits them to “force” players to try fringe content. There will certainly be cases where it does. However, ANet has repeatedly demonstrated they either do not care about or do not understand the psychology of people. As a result of such gating, there will always be cases where “forcing” such play by gating near-universally desirable progression systems behind fringe content is going to anger and cause resentment in some players.

It would be better, psychologically speaking, to entice people to try such things via intrinsic rewards. That way, the probability of resentment is much less. Those who like such content can still do it. It will still be rewarding. This is a win-win. The ANet way, at least as it was at launch HoT, will always be a win-lose.

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Posted by: Raine.1394

Raine.1394

Not everything is going to appeal to every player. I don’t see it inherently wrong to require players to experience a little bit of everything that an expansion has to offer when progressing their character/account. As long as there are enough choices where someone doesn’t have to reasonably do a lot of what they don’t enjoy, there shouldn’t be any issues.

If someone doesn’t want to do adventures then there should be enough mastery points elsewhere so that they’re not required to obtain a ton from them. If someone doesn’t like platforming, there should be enough options so they don’t have to get a ton of those which they don’t like such as most commune mastery points and stringboxes in HoT.

Requiring players to walk in lockstep with a developers vision is a horrid way to design an MMO. Arenanet understood this with a strong “play it your way” design principle at launch. Sadly, they’ve forgotten many of the original big ideas so I would agree you are in alignment with the current vision. It’s far better to leave niche content on the side (as in the original GW2) where players can choose to enjoy it or avoid it with no penalty. It was a brilliant idea and would make the game so much better going forward.

(edited by Raine.1394)

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Posted by: Raine.1394

Raine.1394

Not everything is going to appeal to every player. I don’t see it inherently wrong to require players to experience a little bit of everything that an expansion has to offer when progressing their character/account. As long as there are enough choices where someone doesn’t have to reasonably do a lot of what they don’t enjoy, there shouldn’t be any issues.

The condition wherein one has to do as little as possible to progress is inherently better than one in which no choices are available. That said, progression in MMO’s usually involves doing things that are typically found in MMO’s. This can include open world quests, dungeons, and sundry other things that involve playing the character, build included. Minigames involving different skill bars that have zero connection to the character the player chose to build is not something that usually gates MMO progression.

ANet may think it benefits them to “force” players to try fringe content. There will certainly be cases where it does. However, ANet has repeatedly demonstrated they either do not care about or do not understand the psychology of people. As a result of such gating, there will always be cases where “forcing” such play by gating near-universally desirable progression systems behind fringe content is going to anger and cause resentment in some players.

It would be better, psychologically speaking, to entice people to try such things via intrinsic rewards. That way, the probability of resentment is much less. Those who like such content can still do it. It will still be rewarding. This is a win-win. The ANet way, at least as it was at launch HoT, will always be a win-lose.

Agree on this…well said. I really see no benefit coming from a totalitarian approach in requiring niche content (advancing the core game) whether with mini-games or jumping puzzles. Thanks for sharing this.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

There are no Mastery Points associated with the Adventures Achievement Panel shown in the Demo footage, if that sets anyone’s mind at rest.

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Posted by: Ayrilana.1396

Ayrilana.1396

Not everything is going to appeal to every player. I don’t see it inherently wrong to require players to experience a little bit of everything that an expansion has to offer when progressing their character/account. As long as there are enough choices where someone doesn’t have to reasonably do a lot of what they don’t enjoy, there shouldn’t be any issues.

If someone doesn’t want to do adventures then there should be enough mastery points elsewhere so that they’re not required to obtain a ton from them. If someone doesn’t like platforming, there should be enough options so they don’t have to get a ton of those which they don’t like such as most commune mastery points and stringboxes in HoT.

Requiring players to walk in lockstep with a developers vision is a horrid way to design an MMO. Arenanet understood this with a strong “play it your way” design principle at launch. Sadly, they’ve forgotten many of the original big ideas so I would agree you are in alignment with the current vision. It’s far better to leave niche content on the side (as in the original GW2) where players can choose to enjoy it or avoid it with no penalty. It was a brilliant idea and would make the game so much better going forward.

That’s your opinion.

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Posted by: Perisemiotics.4579

Perisemiotics.4579

I find some of the arguments here against adventures rather fallacious.

Adventures gated MPs
There was no gating at all, unless you also consider raids, fractals, exploring, doing the story for HoT and LW, etc. also gating MPs. They were an additional source of MPs with the gold tier being a bonus. (Although I agree it could be a different type of reward, but Bronze shouldn’t reward a MP or the challenge factor to motivate players to strategize would likely disappear.)

Adventures forced players into doing what they don’t like
Again, the same could be argued for pretty much every other area of the game. Personally, I enjoy a game as vast and rich as GW2 because the various systems and game modes ensure there’ll always be something new for me to try, even if at first I dislike what it looks like and how it’s implemented – and since there’s no gating, why would you force yourself into it?

Adventures take away from the social aspect of the game
As someone already pointed out, several of them could be done in groups where you could either watch someone or be directly assisted by them; even for an instanced adventure, going to forums to ask/talk about it or watching a guide is still “socializing” as much as you can do over the internet.

In the end is just another way of playing the game that doesn’t subtract anything from it.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I find some of the arguments here against adventures rather fallacious.

Adventures gated MPs

Actually, they did at HoT launch. In order to max Masteries, which is an almost universal goal, one had to do at least some of the adventures. Since, with the addition of more points, that gating has disappeared.

Adventures forced players into doing what they don’t like

Again, the same could be argued for pretty much every other area of the game.

Sure, and there are complaints about “forcing” in virtually every area of the game.
Progression, whether vertical or horizontal, is an almost universal goal. Adventures are not universal content. If a player wants to pursue the universal goal, he was in fact forced to pursue adventures. These complaints about Mastery points stem from the transition from a system wherein a universal goal (progression) came via a universal currency (XP) to one in which the universal goal (progression) came via a universal currency (XP) PLUS a decidedly non-universal currency (MP’s).

In the end is just another way of playing the game that doesn’t subtract anything from it.

Except for subtracting your build and your concept for the character, which can be a big issue for those who play mmoRPG’s for the RPG aspect.