Adjusted Level vs Actual Level and Quest Rewards

Adjusted Level vs Actual Level and Quest Rewards

in Guild Wars 2 Discussion

Posted by: Kairotic.6728

Kairotic.6728

GW2 rewards players based on the current quest/event they are completing and “adjusted” level, not based on their “actual” level.

GW2 charges repair/travel costs based on “actual” level, not adjusted level.

GW2 is punishing players for questing in “adjusted level” zones. I am a completionist and I find myself always broke because my rewards are not scaling with the costs of in game travel and repair.

Quest/Event rewards should equal the players “actual” level, not “adjusted” level.

(edited by Kairotic.6728)

Adjusted Level vs Actual Level and Quest Rewards

in Guild Wars 2 Discussion

Posted by: Nuprin Feelgood.9257

Nuprin Feelgood.9257

Even at ‘actual level’ loot does not seem to scale at the same price as costs.

I am sure this is an attempt by Anet to make sure that the game is not overrun with gold, and in the beginning it is probably best to err on the safer ‘poor’ side of loot drops.

But I would like to see future tweaking to the loot system so that as we progress in levels, we see a proportional increase in loot prices that is greated than what we get now.

And yes I agree that there is room to improve the actual vs. adjusted rewards.

“Sticking feathers in your butt does not make you a Chicken.” — Tyler Durden

Similarly, equiping a legendary weapon does not make you a legend.