(edited by Kairotic.6728)
Adjusted Level vs Actual Level and Quest Rewards
Even at ‘actual level’ loot does not seem to scale at the same price as costs.
I am sure this is an attempt by Anet to make sure that the game is not overrun with gold, and in the beginning it is probably best to err on the safer ‘poor’ side of loot drops.
But I would like to see future tweaking to the loot system so that as we progress in levels, we see a proportional increase in loot prices that is greated than what we get now.
And yes I agree that there is room to improve the actual vs. adjusted rewards.
“Sticking feathers in your butt does not make you a Chicken.” — Tyler Durden
Similarly, equiping a legendary weapon does not make you a legend.
Similarly, equiping a legendary weapon does not make you a legend.