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(edited by Xyonon.3987)
The recent patch states:
Adjusted the audio on the Beastslayer Rifle.
Well I can’t hear no sound at all anymore… Thanks ANet, I loved that gun but now it just has it’s animation left…
:( I hope that wasn’t intentionally because I unserstand something different under “adjust”.
(edited by Xyonon.3987)
hey i already unlocked the skin but didnt test it out on a char yet
Can you tell me how it sounded like?
Did it have an actual gatling gun like sound?
hey i already unlocked the skin but didnt test it out on a char yet
Can you tell me how it sounded like?
Did it have an actual gatling gun like sound?
It sounded exactly like healing turret. So no, it sounded nothing like a gatling.
Their foley guys probably didnt get time to do work for it like they should have.
Odd, since it never had any kind of special sound on my engineer. Just the standard rifle sound when shooting and still has the same sound.
There was a klicking sound when wielded, the same sound as the healing turret, meant to match the spinning barrels I’m sure.
I just tested it on my engineer now. It didn’t make any sound other than a single klink after a shot. Then is made the full sound all the time. Then the full sound stopped and I haven’t been able to get it back.
On my warrior I couldn’t get the full sound to play at all.
OK, found why it was completely inaudible in some places. Unlike other weapons (at least those of which I am aware), the gatling sound for the Beastslayer Rifle is based on your Environmental audio setting rather than your Effects audio setting. Doing something like this will make it audible…
i wish they would bring the same skin out without that fat skull placed on top of it…
That limits it to soooo few possible styles :/
…the gatling sound for the Beastslayer Rifle is based on your Environmental audio setting rather than your Effects audio setting.
Oh so it IS a bug? “Good” news – I hope ANet realizes and fixes it
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