Curenntly a lot of people including myself feel that boss fights and legendery mobs in general dont promote any skill other than dodge. It s always coming down to dps race with a twist. Time limits and imposing the use of external gadgets also push the fight too much in the wrong direction and away from the class skill. From zhaitan to tequatl to scarlets hologram the games focuses more and more on action elements and less on class abilities.
What i would like to see is evolving boss fights from coordination focused to skill focused. Almost every boss is the same thing with small twists
1 coordinated use of a gadget exclusive to the fight
2 coordinated support
3 coordinated dps race at specific phases.
What about diversity in pve? If you dont go boon support or dps you pretty much underperform in group content. For example defiance is a trait that in my opinion denies players of skillfull play. As stated in another thread, make it a dispellable boon (stability) or change it to reduce CC time instead of completely negating. If you worry about stunlocks make stun last for 0.01 s or add diminishing returns to it. The difference is the mob is still interuptable.
Another problem is the innate non dispellable buffs. I think everything should be dispelled or stolen to some degree using class skills not external gadgets.
Yet another thing is blind. 10% effective blind is useless. Should be atleast 50% imo or have diminishing returns equivalent to major encounters. Dodging big hits doesnt promote skill play that much on its own.
Lastly its the well known issue of condition caps. I think conditions cap should raise in accordance with how many people participate. It makes no sense that power dmg should escalate with the number of people but condition damage should be capped the same in a 80 man boss and in a 5 man dungeon.
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