Hello!
Posted here for ALL classes to see. Didn’t really know where to post since this was so general, so here it is.
If you love your class, you’d want to know all the little tricks you can do with them. I made a similar guide on reddit on combat mechanics and have already posted some here, and I was going to make a video for this, but I think a text guide is good enough. Maybe for the necromancer part only, since its really hard to believe it…
Assist Transfer
This trick lets you have the precision of Assist Aim for an AoE targeted skill. Like any “aimed” target skill, it will predict where the enemy will be and target it. This also lets you bypass certain “minimum” distance skills on siege weapons like cannons.
For this example, I will use the Engineer’s Grenade Kit.
First, you must have an enemy targeted and a rifle/pistol in hand(pretend your an engineer).
Spam the #1 skill while swapping to the grenade kit. No matter where your cursor is, it should throw the #1 skill grenades perfectly on top of the enemy. You can do this with #1 -> #1-5 but I find it more consistent with just #1->#1.
This is most apparent when you use the Mortar Elite Skill. You will be able to shoot a mortar shot directly at your feet, despite not being able to normally. If for any reason you need to know that specifically, there you go.
This does work with melee weapons. The best example for this is the Mesmer, who can transfer the assist aim of the Sword #1 to the AoE target of Greatsword #3. So for a quick aim, never miss #3, you should want to use this trick when swapping weapons in combat.
This may not work with some AoE targeting, or some combinations, but it does work.
Canceling
I didn’t think a lot of people knew about this until I actually came back to these forums and stuff. This same trick is most famous for the Elementalist’s Lightning Whip + Sigil quick healing.
So, quick run down on how its done: Bind a key to “Stow Weapon”, preferably somewhere you will access it like a normal skill. Before a skill finishes casting, use stow weapon, and it will cancel it. Note that a finished casting skill usually has a delay that cannot be canceled except with swap weapon, and even then, it’s not particularly useful for stuff other than assist transferring.
This is used specifically for many things, but the most general use is this:
Priority Cast: Skills are queued when you cast them. If you need that major heal / interrupt or whatever done NOW and you’re in the middle of attacking, best bet is to hit the stow weapon key at the same time as the skill, just make sure the stow weapon key is hit first. The skill you are casting currently will be canceled and will immediately cast the skill you want with no delay.
Feinting: You can feint animations. This will put the skill on a short 4s CD, but you could bait anticipating characters into dodging or something. Extremely useful on skills that have overly visual animations, such as Engineer’s Tool Kit #5. On some skills, like Elementalist Staff Earth #2, it will actually put down a “fake” AoE that disappears after a while, which could be ridiculously confusing for some people. This does NOT work on anything that instantly begins casting (ex: Heartseeker, Eviscerate, etc). To tell the times you can feint, anything that has an effect (damage, finisher, buff, effect) that takes effect, that is when you can no longer feint and will just cancel it altogether. An example would be most channeled spells: You can feint before the damage procs, thus resulting in either no cooldown or the 4s cooldown. Things like leaps and stuff, definite no feinting at all. Mesmer’s Sword #2 has a cast time of 1/2 seconds. Feinting in that time puts the skill on a 4s CD, allowing you to have a really short evade if you are going to use it like that.
Feinting Bug: Some skills are bugged with feinting, which could make it extremely strong. Coincidentally, Mesmer’s Heal that reflects projectiles can be canceled before it finishes, going on a 4s CD. This means you can get a roughly 1 3/4s reflect every 6 seconds when you want (counting the cast time), while with a Guardian’s block heal you can’t. The reason for this, IMO, is because Mirror gives a buff that reflects but doesn’t actually cast until it heals, while Shelter casts immediately as you channel a block.