Aggro distance of mobs in Orr increased?

Aggro distance of mobs in Orr increased?

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

Hey all,

I have noticed that the aggroing distance of mobs in Orr is slightly longer than by mobs from other regions.

Also if you want to get away from the enemy, you need to travel further, but, another issue rises; some mobs will stay there, at the edge of aggro, and not move back to their spawn point.

Not sure whether this is a bug or game design – either way, this coupled with concentration of mobs is perhaps one influential reason why many players dislike playing in these zones.

Can anyone else support this or am I just paranoid lol.

If others see this too, perhaps it should be fixed…?

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Aggro distance of mobs in Orr increased?

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

Been level 80 for quite a while now but progressing with world completion. Currently all I have left is half of Malchor’s Leap and Cursed Shore.

The agro distance feels longer than in previous zones. Like you need to be further away from a mob than normally so it doesn’t attack you. Plus the mobs are placed strategically well so that you need to either go all way around or aggro at least 2.

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Aggro distance of mobs in Orr increased?

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Posted by: cargan.5689

cargan.5689

It subjective certainly the mobs are closer together and the respawn time seems faster so i do know i end up fighting them more and the amount of cc they have means the usual run past dodge and ignore them on the way to that vista tatic doesnt work.

Do they actually agro from further away it seemed so the first time i hit the zone now i am not sure if they do not by a lot but thats only a sample of one.

Pregratz on your map comp.

Ulfar SOR

Aggro distance of mobs in Orr increased?

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Posted by: Clark Skinner.4902

Clark Skinner.4902

I noticed the aggro range was definitely larger compared to other areas, but this was like 3 weeks ago when I first entered Straits of Devastation.

Not sure if any change has happened more recently.

Aggro distance of mobs in Orr increased?

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Posted by: azurrei.5691

azurrei.5691

Mobs in Orr have always had a large aggro radius – although the Risen Acolytes are a little bit ridiculous – probably have double the range of any other mob.

Side topic – has anyone noticed a significant increase in the number of Risen Squires? Those mobs are almost more obnoxious that the Risen Farmer’s… charge and shield bash stun is getting old, fast.