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Aggro distance of mobs in Orr increased?
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Been level 80 for quite a while now but progressing with world completion. Currently all I have left is half of Malchor’s Leap and Cursed Shore.
The agro distance feels longer than in previous zones. Like you need to be further away from a mob than normally so it doesn’t attack you. Plus the mobs are placed strategically well so that you need to either go all way around or aggro at least 2.
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It subjective certainly the mobs are closer together and the respawn time seems faster so i do know i end up fighting them more and the amount of cc they have means the usual run past dodge and ignore them on the way to that vista tatic doesnt work.
Do they actually agro from further away it seemed so the first time i hit the zone now i am not sure if they do not by a lot but thats only a sample of one.
Pregratz on your map comp.
I noticed the aggro range was definitely larger compared to other areas, but this was like 3 weeks ago when I first entered Straits of Devastation.
Not sure if any change has happened more recently.
Mobs in Orr have always had a large aggro radius – although the Risen Acolytes are a little bit ridiculous – probably have double the range of any other mob.
Side topic – has anyone noticed a significant increase in the number of Risen Squires? Those mobs are almost more obnoxious that the Risen Farmer’s… charge and shield bash stun is getting old, fast.