Aggro needs Rework
Some monsters have their own discrete aggro patterns.
For example lupicus in my experience always targets the player with the most HP during phase 2. And then the player with the most toughness during phase 3. Every time we’d do lupicus he’d shadowstep to warriors and necro’s if they were alive. When he hits phase 3 he’d suddenly change his mind and go right for the guardian instead.
This, in combination with his AOE abilities that mean the other party members cant just afk it, makes him one of the best bosses in terms of aggro. I’d love to see more bosses utilizing his aggro system.
I want to know where the wiki gets its aggro info. During champ fights in trains sometimes I’ll pop a healing turret outside of range to heal anyone, and laugh as the champ screams “shiny turret!” and turns its back on 3/4 Queensdale’s population to run across the cave/grove to oneshot the poor machine. Or how I start pulling a champ out of a train after joining late (25% remaining), applying 11 vuln, burn, 1 bleed, and poison in 2 keystrokes (maybe weak as well).
Wonky is an understatement…