All this effort and timing lost
This is most likely due to a technological limitation – the server can’t tell an intentional disconnect from an accidental one. Once you go offline, your spot on the map is open to the next person who enters the zone. If you come back later and that map is full, you can’t get in and go to another map instead.
If that space in that particular map is “saved” then if several people disconnect – accidentally or intentionally – no one can replace them and the entire group could fail because they are now missing players. Groups could intentionally grief the events by logging out en-masse so the remaining players cannot kill the boss. If there is a time limit on saving this space, you’ll still have the same problem if you cannot reconnect very quickly.
It’s frustrating when this happens, but the hundreds of players still connected/trying to get into the event outweigh the desires of a few players who disconnect during the event.
Longstanding problem; should really use addressing.
for there you have been and there you will long to return.
This is most likely due to a technological limitation – the server can’t tell an intentional disconnect from an accidental one. Once you go offline, your spot on the map is open to the next person who enters the zone. If you come back later and that map is full, you can’t get in and go to another map instead.
If that space in that particular map is “saved” then if several people disconnect – accidentally or intentionally – no one can replace them and the entire group could fail because they are now missing players. Groups could intentionally grief the events by logging out en-masse so the remaining players cannot kill the boss. If there is a time limit on saving this space, you’ll still have the same problem if you cannot reconnect very quickly.
It’s frustrating when this happens, but the hundreds of players still connected/trying to get into the event outweigh the desires of a few players who disconnect during the event.
Yes you are right. I know the necessity of the situation. What about gaining the event medal at least? Ok maybe I can’t find the treasure chest but at least I can get the event chests and a gold medal. Shouldn’t be out of balance becasue I sometimes happen to be participated in an event and gain a medal out of nowhere. But can’t get the real one even its technically the same map.
Yes you are right. I know the necessity of the situation. What about gaining the event medal at least? Ok maybe I can’t find the treasure chest but at least I can get the event chests and a gold medal. Shouldn’t be out of balance becasue I sometimes happen to be participated in an event and gain a medal out of nowhere. But can’t get the real one even its technically the same map.
Again, the server can’t tell if you accidentally disconnected or logged out. So this creates a situation where you can get some/all of the rewards for an event for doing nothing. So how many people are going to stick around for the whole event vs. logging out halfway through and still getting rewarded for their non-efforts anyway…
Yes, it’s a whole litter of kittens when you get disconnected and lose an opportunity for XP and loot. But it’s a rare thing when that happens – and if it’s not, that’s between you and your ISP, not a problem for Arenanet to solve.
(edited by tolunart.2095)
@tolunart No. The fault is partially with Anet and their kittened megaserver system and how it treats disconnecting players even if in a squad.
It’s frustrating when this happens, but the hundreds of players still connected/trying to get into the event outweigh the desires of a few players who disconnect during the event.
I don’t think so, at least not the “Trying to get into event” population. If they can’t join one instance of the event, they should be finding a new one instead of blocking those who were already there but had the misfortune of a forced disconnect.
@tolunart No. The fault is partially with Anet and their kittened megaserver system and how it treats disconnecting players even if in a squad.
This has been a thing since launch, don’t try to scapegoat the megaserver.
Again, the server can’t tell if you accidentally disconnected or logged out.
Ah, but it can. Itentional logout means the game client tells the server that i logged out. (logout button etc.) a disconnect means my connection idles and disappears due to timeout.
This issue can be fixed, on a disconnect simply save the ‘slot’ for 5min then clear it.
Again, the server can’t tell if you accidentally disconnected or logged out.
Ah, but it can. Itentional logout means the game client tells the server that i logged out. (logout button etc.) a disconnect means my connection idles and disappears due to timeout.
This issue can be fixed, on a disconnect simply save the ‘slot’ for 5min then clear it.
How then would you tell the difference between a disconnect due to internet issues and a disconnect due to purposely alt+f4 or simply pulling the networking cable to break connection? No matter how you set up the system, people would game it by faking disconnects if it would give them an edge, even if the “edge” is just collecting the rewards with doing only half the “work”.
Again, the server can’t tell if you accidentally disconnected or logged out.
Ah, but it can. Itentional logout means the game client tells the server that i logged out. (logout button etc.) a disconnect means my connection idles and disappears due to timeout.
This issue can be fixed, on a disconnect simply save the ‘slot’ for 5min then clear it.How then would you tell the difference between a disconnect due to internet issues and a disconnect due to purposely alt+f4 or simply pulling the networking cable to break connection? No matter how you set up the system, people would game it by faking disconnects if it would give them an edge, even if the “edge” is just collecting the rewards with doing only half the “work”.
AFAIK Alt+F4 sends a termination request to the application, not a kill signal. So GW2 could still send a logout message.
The question is what whould the ‘edge’ of a disconnect really be? If they just wanted a reward without doing the work: Just idle around in a group after hitting Tequatl once.
I just do not see any reason why someone should ‘fake’ a disconnect.
Relatively easy solution. Your slot is held for a certain period of time…say…30-45secs. If you log back in by then, you get your slot in the map back.
Again, the server can’t tell if you accidentally disconnected or logged out.
Ah, but it can. Itentional logout means the game client tells the server that i logged out. (logout button etc.) a disconnect means my connection idles and disappears due to timeout.
This issue can be fixed, on a disconnect simply save the ‘slot’ for 5min then clear it.How then would you tell the difference between a disconnect due to internet issues and a disconnect due to purposely alt+f4 or simply pulling the networking cable to break connection? No matter how you set up the system, people would game it by faking disconnects if it would give them an edge, even if the “edge” is just collecting the rewards with doing only half the “work”.
AFAIK Alt+F4 sends a termination request to the application, not a kill signal. So GW2 could still send a logout message.
The question is what whould the ‘edge’ of a disconnect really be? If they just wanted a reward without doing the work: Just idle around in a group after hitting Tequatl once.
I just do not see any reason why someone should ‘fake’ a disconnect.
This guy knows what he’s talking about guys. An ALT F4 just sends a request that the application shut down, it can be ignored by an application, Windows task manager also sends polite “please shut down” events that are detectable, a process kill command is a lot harsher and may be undetectable.
Regardless, I think it’s far better to facilitate those who crash or disconnect for a genuine reason than to worry about how someone might abuse the system. Keeping a place on a server for 5 minutes when you don’t disconnect normally through logging out/exiting the application doesn’t seem that abusable to me (when simply AFKing for 5 minutes is a lot easier and achieves the same result).