All weapons, All classes
I don’t think so. A Warrior with a staff… doesn’t make much sense
I don’t think so. A Warrior with a staff… doesn’t make much sense
How does a warrior with a staff make any less sense than a Ranger with a greatsword, or a Guardian with a scepter, or an Elementalist with 2 daggers…
RIP my fair Engi and Ranger, you will be missed.
As stated from wiki and so from Guild wars itself: “Guardians specialize in protective and defensive magic. A deep sense of loyalty to their allies fuels their passion and power.”
This means that it does make sense that guardian can equip staves: MAGIC.
And I dont actually see that way a Guardian with a Pistol.
I don’t think so. A Warrior with a staff… doesn’t make much sense
How does a warrior with a staff make any less sense than a Ranger with a greatsword, or a Guardian with a scepter, or an Elementalist with 2 daggers…
why cant a ranger use a greatsword? are they kittened or something?? and a Guardian and Ele have powers… those weapons have special powers. a warrior has no powers so what would he do? just beat someone to death with it? seriously
I don’t think so. A Warrior with a staff… doesn’t make much sense
How does a warrior with a staff make any less sense than a Ranger with a greatsword, or a Guardian with a scepter, or an Elementalist with 2 daggers…
why cant a ranger use a greatsword? are they kittened or something?? and a Guardian and Ele have powers… those weapons have special powers. a warrior has no powers so what would he do? just beat someone to death with it? seriously
That would be the general idea, yes. If you are going to give an example of something that doesn’t make sense there are more weapons that classes already have that don’t make sense rather than ones they should have that would make sense.
I wasn’t aware d/d was a “magic only” combination. Seems like they would be used for…well…stabbing.
Edited for clarity.
RIP my fair Engi and Ranger, you will be missed.
(edited by Aeonblade.8709)
I don’t think so. A Warrior with a staff… doesn’t make much sense
You never watched Ninja Turtles?
A staff could be a great weapon. It would do less damage per hit, but if they make it a very fast weapon that could, for example, knock opponents over or daze them, it could be very effective.
Seriously, that would be something that would make me come back to the game. Loads of new skills/builds – perfect!
I don’t think so. A Warrior with a staff… doesn’t make much sense
You never watched Ninja Turtles?
A staff could be a great weapon. It would do less damage per hit, but if they make it a very fast weapon that could, for example, knock opponents over or daze them, it could be very effective.
Because Ninja Turtles is so realistic.
I don’t think so. A Warrior with a staff… doesn’t make much sense
Why not a warrior with a staff?
Staff combat is a historical and documented fact in many Eastern and Western martial arts traditions. Don’t think spell slinging, think melee.
I would agree at many of the skins would look out of place or far to fragile to be used in such a way, but there are also several that appear to be almost tailor made for that purpose
I have a more difficult time with a warrior using a sceptre.
Ranger with a greatsword? I guess you’ve never seen Beastmaster the movie or heard of Minsc from Baldur’s Gate.
I don’t think so. A Warrior with a staff… doesn’t make much sense
Don’t you know that the staff is originally known as a quarterstaff? And that it was used TO beat people? Somewhere along the lines, a walking staff has been turned into the magic using weapon that everyone thinks it is but a staff was originally a hand to hand martial, melee weapon so it makes perfect sense for a warrior to use it.
I’d like to see more weapons for more classes…not as a fix but more builds could be fun…and for my own personal amusement I’d like to be able to use Dreamer on a mesmer
Ranger with a greatsword? I guess you’ve never seen Beastmaster the movie or heard of Minsc from Baldur’s Gate.
“The squeaky wheel gets the kick”
That brings back memories. Thank you.
I don’t think so. A Warrior with a staff… doesn’t make much sense
You never watched Ninja Turtles?
A staff could be a great weapon. It would do less damage per hit, but if they make it a very fast weapon that could, for example, knock opponents over or daze them, it could be very effective.
Because Ninja Turtles is so realistic.
About as realistic as Guild Wars 2. What with holographic wing attachments, instantaneous transportation that takes money out of your pocket, bandits you just killed coming back 30 seconds later, and people shooting rainbow unicorns out of their bow.
RIP my fair Engi and Ranger, you will be missed.
The name ranger is not for Range only btw. See it more like a Warrior in medium armor with a pet.
Warrior, Ranger, Thief and Engineer are ‘’none magical’’ profession, while Ele, Mesmer, Necromancer and Guardian are ’’magical’’ profession.
Some weapons could be share by more profession that for sure. But not every weapons for every professions.
I don’t think so. A Warrior with a staff… doesn’t make much sense
How does a warrior with a staff make any less sense than a Ranger with a greatsword, or a Guardian with a scepter, or an Elementalist with 2 daggers…
Or a rabbit puller illusionist with a pistol when a trained Warrior doesn’t seem to be able to use one.
And as Thaddeus says, Ranger means “Outdoorsman”. Range as in Home On The Range etc, a large parcel of land.
How a bout a warrior with a scepter, Personally I always thought eles with daggers was weird. Anyway, my main let down is that youll just get skills for free. I think if they go down this road they will be missing out on a good chance to implement horizontal progression. It would be cool if you quested for the skills but since that was only just brought up in the last CDI and they said they would “talk” about it means it couldnt be possibly ready to implement and go live with.
I don’t think so. A Warrior with a staff… doesn’t make much sense
How does a warrior with a staff make any less sense than a Ranger with a greatsword, or a Guardian with a scepter, or an Elementalist with 2 daggers…
why cant a ranger use a greatsword? are they kittened or something?? and a Guardian and Ele have powers… those weapons have special powers. a warrior has no powers so what would he do? just beat someone to death with it? seriously
That would be the general idea, yes. If you are going to give an example of something that doesn’t make sense there are more weapons that classes already have that don’t make sense rather than ones they should have that would make sense.
I wasn’t aware d/d was a “magic” combination. Seems like they would be used for…well…stabbing.
never played dark souls? or terraria? or any of the 100’s of games that use magic daggers? and you could say the same for the staff.. think it’s be used for fire wood
I don’t think so. A Warrior with a staff… doesn’t make much sense
How does a warrior with a staff make any less sense than a Ranger with a greatsword, or a Guardian with a scepter, or an Elementalist with 2 daggers…
why cant a ranger use a greatsword? are they kittened or something?? and a Guardian and Ele have powers… those weapons have special powers. a warrior has no powers so what would he do? just beat someone to death with it? seriously
That would be the general idea, yes. If you are going to give an example of something that doesn’t make sense there are more weapons that classes already have that don’t make sense rather than ones they should have that would make sense.
I wasn’t aware d/d was a “magic” combination. Seems like they would be used for…well…stabbing.
never played dark souls? or terraria? or any of the 100’s of games that use magic daggers? and you could say the same for the staff.. think it’s be used for fire wood
2 =/= 100, and no I haven’t played Dark Souls and have never even heard of whatever Terarria is.
RIP my fair Engi and Ranger, you will be missed.
I don’t think so. A Warrior with a staff… doesn’t make much sense
You never watched Ninja Turtles?
A staff could be a great weapon. It would do less damage per hit, but if they make it a very fast weapon that could, for example, knock opponents over or daze them, it could be very effective.
Because Ninja Turtles is so realistic.
There’s the Shaolin monks. They are real and use staffs for fighting.
That being said, since this is a game, I do not have a problem with ANet openning all weapons to all classes.
Magic users typically use daggers because it’s usually a sacrificial weapon and typically favors the darker or spiritual side of magic.
I think they are about to open up all weapons to all classes because they keep saying in the balance discussions that they have a “surprise” for us. To me its the only thing they could be talking about since its about the only thing that would shake up balance in this game. Well besides all the nerfs anyway.
Unfulfilled expectation can be it’s own surprise. Just saying …
Stormbluff Isle [AoD]
Magic users typically use daggers because it’s usually a sacrificial weapon and typically favors the darker or spiritual side of magic.
I never said they don’t or shouldn’t use them. I just stated that a Warrior using a Staff to crush something makes just as much sense. Same with the Rangers using Greatswords. People are awful touchy in here.
At it’s base, a Dagger is used for poking the same way a staff is used for bonking imo. Whether or not they channel magic is irrelevant.
RIP my fair Engi and Ranger, you will be missed.
The discussion in this thread makes it sound like GW1 never existed where every profession can use any weapon.
Sword+Shield Assassin? Sure.
Staff Warrior? Sure.
Hammer Ranger? Sure.
Dual-daggers Warrior? Fun, fun.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
NEWSFLASH EVERYONE THIS IS A FANTASY GAME #caps#boldtext#hashtag
I don’t think so. A Warrior with a staff… doesn’t make much sense
It makes perfect sense! Warriors and other non-magical classes just won’t use a staff like a magical staff, but as a quarterstaff. Scepters? They get used like batons or escrima sticks.
Focuses, admittedly, are a bit trickier. Maybe use them like brass knuckles? (though I would just like an all-profession, unarmed weapons fighting skillset to be introduced.)
Also, on the note of rangers using staffs, I’d half hope that the 1 and 2 skills are purely martial, staff fighting techniques, the 4 and 5 are more druidic magic stuff, and the 3rd weapon skill slot is a sort of magic-martialarts hybrid attack.
Edit: Also, as any magical classes using non-magical weapons goes, well, those weapons just become new magical focuses. Heck, elementalists already summon axes, shields, swords, hammers, and bows.
(edited by Elric.6971)
Focus = buckler shield.
I don’t think so. A Warrior with a staff… doesn’t make much sense
How does a warrior with a staff make any less sense than a Ranger with a greatsword, or a Guardian with a scepter, or an Elementalist with 2 daggers…
Did you ever played table RPG? Ever? Also, did you read The Lord of the Rings?
I don’t think so. A Warrior with a staff… doesn’t make much sense
How does a warrior with a staff make any less sense than a Ranger with a greatsword, or a Guardian with a scepter, or an Elementalist with 2 daggers…
Did you ever played table RPG? Ever?
All the time since I was a kid. Have you played them? Ever? Read the whole thread. I’m not saying they shouldn’t be able to use them, I’m saying Warriors should be able to use staff.
How people derive that I’m saying they shouldn’t be able to is beyond me.
RIP my fair Engi and Ranger, you will be missed.
(edited by Aeonblade.8709)
I would like to know how a mesmer has the strength to wield a greatsword while my ele does not (FGS does not count!).
Not going to happen.
No, just NO
All Weapons for All Classes would be a balancing nightmare, absolutely unrealistic and it would trivialize the weapons to become totally meaningless.
Thiefs running around with Scepters, Hammers or Greatswords makes absolutely no sense.
Same would make Engineers absolutely no sense running around with Bows, Staffs, Greatswords, ect.
A Weapon HAS TO FIT for the class that should use the weapon.
Anet should add more Weaponsto the existing classes, yes, but only those, that do fit to the classes
Thiefs should receive as new Weapons: Long Bows, Staffs, Axes, Maces, Offhand Sword, Torch.
Necromancers should receive Sword, Greatsword, Torch, Shield
Elementalist should receive: Sword, Axe, Shield, Greatsword, Shortbow, Hammer, Torch
Mesmer should receive: Offhand Pistol, Rifle, Axe, Mace, Long Bow
Engineers should receive, Maces, Hammer, Torch, War Horn
Warriors just have already nearly everything, theres nothign of the existign weapons that they should receive additionally, Warriors need to get mainly new weapons, like Halberds, Great Axes or Flails.
Guardians should receive Axes, War Horns, Long Bows
Rangers need to get Main Hand Daggers, Hammers, Staffs, Scepters and Focus.
Once thats done, ANet has to add other new weapons, like Whips for Thiefs, Mesmers, Necromancers, Elementalists and Rangers.
Addign Claws to Thiefs and Necromancers.
Adding Crossbows for Warriors, Thiefs, Rangers, Engineers
Adding Chakrams for Thiefs, Elementalists, Mesmers, Guardians, Engineers
ect.
Thats the way how Anet should improve the classes, not just by makign all weapons usable for all classes, that just makes no sense.
Mesmer has offhand pistol… But okay.
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
I don’t think so. A Warrior with a staff… doesn’t make much sense
You never watched Ninja Turtles?
A staff could be a great weapon. It would do less damage per hit, but if they make it a very fast weapon that could, for example, knock opponents over or daze them, it could be very effective.
Because Ninja Turtles is so realistic.
This is a fictional video game…. Anything is possible. Is magic realistic?
It would be awesome for all professions to have access to all weapons. It would broaden build possibilities. A warrior with a staff? Sounds awesome to me. It could have 350 range , but be weak and have several control effects like daze, stun , knockdown.
Ranger with a staff? Skills could control the environment in a 900 radius such as speed and slow.
ANET has already stated that they would add the current weapons to classes first that do not currently use them before they would design any new weapons to be used.
hammer thief
greatsword necro
rifle ranger
longbow ele
dual shield engi
just imagine the balancing hilarity
I don’t think so. A Warrior with a staff… doesn’t make much sense
You never watched Ninja Turtles?
A staff could be a great weapon. It would do less damage per hit, but if they make it a very fast weapon that could, for example, knock opponents over or daze them, it could be very effective.
Because Ninja Turtles is so realistic.
You did not just say that on a fantasy game forum.
I hope we get more customization. If it’s new weapons for each class, more utility, a rework of traits or whatever.
I would just LOVE to play a pistol/pistol lockdown mesmer, or axe/axe power necro. We have had several conversations about this in our guild and we would love to see combos such as these possible.
I would love to have all weapons on all characters. That would be an amazing bonus to the game for me!
The moment ANet does this, we will have the balancing chaos that GW1 was back in GW2
It should and will never happen hopefully.
Hammer, Scepter, Focus, Warnhorn-Thiefs simply make absolutely 0 sense.
Same as like Pistol/Rifle guardians/necromancers/elementalists make 0 sense
Scepter, Focus/Staff-Warriors are also unthinkable and would be just ridiculous.
If you search for a high agile and swift melee staff combatant, its the thief, they are the martial artists of Tyria, not warriors.
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Its good that ANet will improve the game first by gicing the existing classes more of the existing weapons. Its the most simplest thing for Anet to do, the fastest thign ANet could do that requires the most less ressources to make it happen, because everything is already there in regard of the models, the animations, the weapon skins .
Adding existing weapons to existing classes is much easier, than to implement complete new weapons.
Weapon Versalitly should never come together with the price of trivializing the weapon types for the cost of game balance.
Some classes liek the Elementalist and the Engineer with their classs specific weapons are extremely hard to balance, especialyl the Elementalist, because of their Attunements meaning, that every weapon skill for them means exactly instantly 4 weapon skills.
Eles will be due to this mechanic always the class with the absolute most skills in regard of the amount of skilsl that are at their disposal to use at any given time in combat that have to be considered in the game’s balancing.
You can’t just give them simply all weapons and expect at the same time, that this class would stay balanced that way.
The only new weapons that an Elementalist should receive are those, that they can conjure already as elemental weapons and swords.. because when you can wield a fiery great sword, then you also have no problems with wielding normal swords …
Warrior – has a lot of weapons available already. check gw1 wiki for dervish.
>torch – #4 stab foe remove boon, 20% more damage if foe is chilled. #5 wide arc swing that burns foes and blinds them.
>staff – martial weapon similar to gw1’s dervish scythe skills.
Guardian – needs some soft cc.
>axe mainhand – #2 soft cc. #3 consecration that interacts with aoe damage in some way.
>mace offhand – #4 2sec symbol chills foes that are on fire. #5 aoe knockback.
>warhorn – #4 cripple if you have more boons then your foe.
Engineer – some condi management, only 1 hard cc on hammer.
>mace mainhand – #3 condi cure.
>torch – #5 1 condi transfer 1 boon steal.
>hammer – nufsed
Ranger – needs wvw zerg love.
>mace mainhand – #3 block cures condi on party.
>pistol offhand – #4 channeled pierce. #5 vuln and weakness aoe?
>staff – 300 range auto. #3 short cd water field. #4 cripple field. #5 40sec cd instant rally.
Thief – needs some defensive weapon skills. idk what to do about their #3 weapon combos. rifle cuz its the only class with 1 ranged weapon.
>axe mainhand – auto cleave. #3 ranged 1 condi transfer.
>mace offhand – #4 weakness and vuln. #5 1/2 daze or evade + steal boon.
>shield – #5 block next attack? aoe prot? next 3 attacks damage reduced?
>rifle – auto pierce 900 range. #2 blind. #3 pushback and burn. #4 aoe daze+weakness?
Elementalist – needs some sustained defense. so many attunements only gonna leave a couple ideas.
>shield – #4 fire aura. #5 air leap+blind. #4 earth block. #5 earth magnetic aura.
>hammer – #3 fire field. #5 leaping blast. #2 air channel. #4 stun. #5 lightning storm. #2 earth immob. #3 blast. #4 water vuln whirl. #5 water field.
Mesmer – more options to improve diversity. (idk bout this one obv)
>axe mainhand – 600 range aoe arc auto (like a boomerang). #3 phantasm exploder.
>dagger offhand – #4 cripple and poison. #5 melee attack teleport forward.
>pistol mainhand – auto summons clone. #3 channel.
Necromancer – needs cleave. needs group support with boons. gsword similar to mesmers.
>mace mainhand – auto cleave 3rd attack siphons. #3 whirl grant 1 sec aoe prot for each foe struck.
>greatsword – 900 range splash damage auto (3 ppl). #2 leap. #3 aoe fury. #4 evade and soft cc. #5 mark.
Some ideas off the top of my head.