All weapons on all proffessions: when?

All weapons on all proffessions: when?

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

It was stated some time ago (year+?) that all proffessions would be getting all weapons available to them. Any news on when this is going to happen?

“Be like water” – Bruce Lee

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Posted by: Evalia.7103

Evalia.7103

Never
it was never stated that we are going to see something preposterous such as this about Greatsword Thieves and Staff Engineers.
A new weapon per class would sound acceptable.
Torch thief, Hammer engineer, axe guardian, something like that.

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Posted by: BammBamm.6719

BammBamm.6719

It was stated some time ago (year+?) that all proffessions would be getting all weapons available to them. Any news on when this is going to happen?

differ between statements of devs and users

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Posted by: DesolateDunes.9526

DesolateDunes.9526

Never
it was never stated that we are going to see something preposterous such as this about Greatsword Thieves and Staff Engineers.
A new weapon per class would sound acceptable.
Torch thief, Hammer engineer, axe guardian, something like that.

I could see thieves get rifles, longbows or greatswords (one of these) I’m sure ANet could implement this into the profession. I don’t see that as lore or gamebreaking.
Hammer engineer, axe guard – agree on that too. Could look nice indeed.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Never
it was never stated that we are going to see something preposterous such as this about Greatsword Thieves and Staff Engineers.

Hmm. I seem to remember reading a red tag stating all weapons on all professions however. I’d have to do some serious digging to find the exact post/article/interview though and I’m not sure it’d be worth the effort.

“Be like water” – Bruce Lee

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Posted by: Cbomb.4310

Cbomb.4310

It wasnt a promise, it was a response to someone asking about new professions and new weapons (polearms etc).

The dev said something like, paraphrasing here: ’we’re more likely to add new weapons for existing professions that are already in game before we add completely new ones’ and mentioned that if they did add a new prof it’d likely be another heavy user. Neither of those statements was a promise, just a response to the question about what their priorities would likely be.

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Posted by: Astral Projections.7320

Astral Projections.7320

Never
it was never stated that we are going to see something preposterous such as this about Greatsword Thieves and Staff Engineers.

Hmm. I seem to remember reading a red tag stating all weapons on all professions however. I’d have to do some serious digging to find the exact post/article/interview though and I’m not sure it’d be worth the effort.

This is what I found

http://www.mmorpg.com/gamelist.cfm/game/473/feature/7597/Guild-Wars-2-ArenaNets-Master-Plan-for-2013.html (July 18 2013)
PROGRESSION AT LEVEL 80 EXPANDS
What’s more is that the team is also working very h’ard (forum filter) finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check. Again, there’s no specific timeline for this, but a new progression system is coming. Finally those level 80s you’ve been hoarding will get some use, as they’ll be adding more and more skills and traits to the game for years to come and on a regular basis for players to obtain.

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Posted by: skullmount.1758

skullmount.1758

It was stated some time ago (year+?) that all proffessions would be getting all weapons available to them. Any news on when this is going to happen?

The way I remember the dev saying it was that it would be more likely to see current weapons available on different classes before new ones were put in. They never said that they were actually doing it.

Darkhaven server
Please give us a keyring…

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Posted by: Morsus.5106

Morsus.5106

“When it’s ready.”

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

It was stated some time ago (year+?) that all proffessions would be getting all weapons available to them. Any news on when this is going to happen?

The way I remember the dev saying it was that it would be more likely to see current weapons available on different classes before new ones were put in. They never said that they were actually doing it.

See the post above yours. It was also talked about in another website interview as well. Again, I can’t remember which site/article though. If I recall correctly, it was a Colins interview.

“Be like water” – Bruce Lee

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Posted by: Leo G.4501

Leo G.4501

It was stated some time ago (year+?) that all proffessions would be getting all weapons available to them. Any news on when this is going to happen?

The way I remember the dev saying it was that it would be more likely to see current weapons available on different classes before new ones were put in. They never said that they were actually doing it.

BAM! IN YO FACE!

That said, I’d consider the statement a goal, not a promise.

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Posted by: Harper.4173

Harper.4173

There are some combos that will never work because they don’t really fit.

Imagine a pistol wielding guardian.
Or a hammer wielding mesmer. Or a thief.

Now imagine a dagger wielding engineer. And a torch and scepter wielding warrior.

See some issues? They don’t fit with those classes. At all.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: misterman.1530

misterman.1530

Well…if we can assume that Marjory is a necro, and she uses a GS…why can’t we?

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Posted by: Phil.3970

Phil.3970

I don’t think all classes should have all weapons, because some combinations wouldn’t make sense (ex. Engi with scepter), and it would take forever to add all the skills (256 new skills for ele). But, maybe 1 new weapon per class: Engi – hammer, Necro – GS, Ranger – rifle, etc.

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Posted by: Teon.5168

Teon.5168

Might as well add mounts while you’re at it.

(I am kidding!!!)

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

If you guys want to talk about what makes sense on a profession, when it comes down to mesmers, does it make sense to be able to dual wield swords and carry a gs?

In all honesty, I just wanted some sort of confirmation on if this was something they were actually working towards or, if as other posters here are suggesting, they are making only 1 or 2 new weapons per profession, or even if they are going to do anything at all.

“Be like water” – Bruce Lee

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Posted by: Wetpaw.3487

Wetpaw.3487

Ranger staff please

JQ Druid

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Posted by: Lobo Dela Noche.5127

Lobo Dela Noche.5127

If they started adding one existing weapon to a class per month it would be huge for this game. Even one per quarter would be pretty good.

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Posted by: TheFool.4589

TheFool.4589

If they add all weapons to all classes, they might as well just add the ability to swap classes on the fly like ff14. And if they do that, they might as well allow all characters to wear all kinds of armor…….Which would be interesting imo…

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Posted by: Skarg.6834

Skarg.6834

Never
it was never stated that we are going to see something preposterous such as this about Greatsword Thieves and Staff Engineers.

Hmm. I seem to remember reading a red tag stating all weapons on all professions however. I’d have to do some serious digging to find the exact post/article/interview though and I’m not sure it’d be worth the effort.

This is what I found

http://www.mmorpg.com/gamelist.cfm/game/473/feature/7597/Guild-Wars-2-ArenaNets-Master-Plan-for-2013.html (July 18 2013)
PROGRESSION AT LEVEL 80 EXPANDS
What’s more is that the team is also working very h’ard (forum filter) finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check. Again, there’s no specific timeline for this, but a new progression system is coming. Finally those level 80s you’ve been hoarding will get some use, as they’ll be adding more and more skills and traits to the game for years to come and on a regular basis for players to obtain.

After reading over looks like the author paraphrasing his understanding of things Colun and himself discussed on a phone call for what they were looking at for 2013. Without a transcript for what exactly Colin said would not take it as a solid this was definitely coming.

Though the recent LS missions might be hinting to some new weapons. Beyond the obvious Joey GS did not recognize the attacks adapt master used in new story instance.

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Posted by: Ohoni.6057

Ohoni.6057

I don’t think all classes should ever get all weapons, but I definitely would like to see at least one full weapon “set” per class, that is either a new two-hand or both a main and an offhand. Some classes with more complex interactions can have less, for example I’d like to see Thieves get off-hand Sword, which would be a full set in it’s own, as it would add OHSword 4-5, as well as S/S, D/S, and P/S 3s, for a total of 5 new moves.

Likewise, I’d like to see Eles get offhand Pistol, which would offer them 8 total moves between their attunements.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: karakurt.8690

karakurt.8690

Instead of able to using all weapons I think this implement can be more better:
For example sword for warrior is usually for condition damage but if a weapon have two style like condition sword and burst sword and you can choose that like switching weapons before entering combat.This styles can go longer as support sword…etc

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Posted by: quaniesan.8497

quaniesan.8497

When? I don’t know, but I do know enough to advise you not to hold your breath for it…

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

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Posted by: Conncept.7638

Conncept.7638

There are some combos that will never work because they don’t really fit.

Imagine a pistol wielding guardian.
Or a hammer wielding mesmer. Or a thief.

Now imagine a dagger wielding engineer. And a torch and scepter wielding warrior.

See some issues? They don’t fit with those classes. At all.

Warriors already use signets, which according to lore are magic, albeit lesser magic. I could imagine a staff warrior summoning ancestral warrior spirits, or a scepter being used as some kind of berserker mage weapon. Magic is common enough in Tyria that it is used to a small degree by everyone.

The only exception is the Engineer, as being rooted in the Charr industrial movement, it is the only class which not only has no magical skills but purposely abstains from magic in favor of technology.

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Posted by: Talonblaze.3175

Talonblaze.3175

The only exception is the Engineer, as being rooted in the Charr industrial movement, it is the only class which not only has no magical skills but purposely abstains from magic in favor of technology.

Not entirely sure how Elixers that can reproduce magic effects, shrink you to a tiny mote or stealth or grow you or transform you into a twister are… well… “technology”

Duty is heavier than death.

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Posted by: Conncept.7638

Conncept.7638

The only exception is the Engineer, as being rooted in the Charr industrial movement, it is the only class which not only has no magical skills but purposely abstains from magic in favor of technology.

Not entirely sure how Elixers that can reproduce magic effects, shrink you to a tiny mote or stealth or grow you or transform you into a twister are… well… “technology”

Neither am I. I guess that could be the asuran additions to engineering. Or just explained by the natural disconnect between gameplay and lore. No reason to make tech buffs and magic buffs when you could just use them interchangably so long as they have the same affect.

Then again it isn’t as if technology makes any sense in GW2 anyway, 90% of the games vehicles seem to have no space for an engine compartment…

(edited by Conncept.7638)

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Posted by: Ohoni.6057

Ohoni.6057

Warriors already use signets, which according to lore are magic, albeit lesser magic. I could imagine a staff warrior summoning ancestral warrior spirits, or a scepter being used as some kind of berserker mage weapon. Magic is common enough in Tyria that it is used to a small degree by everyone.

The only exception is the Engineer, as being rooted in the Charr industrial movement, it is the only class which not only has no magical skills but purposely abstains from magic in favor of technology.

I didn’t come to realize this for a while, but EVERY class in the game is magical. Engineers are more of an externalized magic than others, using “devices” to manipulate magic rather than doing so themselves, but all classes are magic. Without magic, they would not be capable of doing anything a real human could not do.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”