Allies Revived - easy "hack"?
there are many faster ways lol. Run with a zerg in wvw and you’re done. It feels about the same(old daily to new that is)
Some folks don’t WvW.
ANet needs to expect customers to do the unexpected.
Or hey, since the same daily can be completed by rezzing NPC’s, you go find one of those events with lots of downed NPC’s and do that! Or people can just jump like lemmings off a cliff, heh heh.
Sigurd Greymane, guardian
~ Piken
I don’t think the OP knows what “hacking” is.
The waypoint at the bank in Divinity’s Reach is far less of a trek than your suggestion. Just have people jump off that and people standing at the bottom to revive. Easy.
Alternatively, you can play the game and actually get the revives while doing dungeons, events, or anything else you may find.
twitch.tv/mdogg2005
Yes, you can rez NPCs. Why bother going out to find them when you can just sit in Lion’s Arch and be done?
Or just go to a heart where npcs get obliterated by comparatively overpowered enemies, and revive them way faster then you can jump off a cliff 10 times. I have my spot… not giving it away as I don’t want it to get flooded, but there are many throughout the world.
Endless Petrification Tonic
i think rezzing NPC’s in camps is faster
People always seem to over-complicate things when realistically, doing it the right way is far more efficient.
“Hack”. I should have put it in quotes.
As a software dev (retired), I’m aware what ‘hack’ is. Thanks.
People always seem to over-complicate things when realistically, doing it the right way is far more efficient.
Eh, I agree for daily dodger, but it seems improbable for me to rez 10 allies in a standard play session without going out of my way (especially since they have to be dead and not just downed… seriously, once somebody is dead they usually just wp).
Endless Petrification Tonic
I hear this works for NPCs, too, so that should help.
i think rezzing NPC’s in camps is faster
Seems obvious to me. There are more than a few locations with multiple downed NPCs.
Why bother going out to find them when you can just sit in Lion’s Arch and be done?
Why play a game for fun when you can cheat a system that you can’t “win” and has no “end”?
I don’t know that to tell you, mate. Have fun jumping off stuff for strangers in LA, I guess.
Just go to a starter area and revive dead NPCs. It’s not that hard and it’s cheaper than killing off someone and giving them a big repair bill :P
I’m not suggesting that players actually do this.
I’m not planning on “playing” this way.
I believe when ANet made what seemed like a quick “fix”, they didn’t think it through.
I’m pointing that out.
Thanks for helping with this endeavor.
Oh, and there is no repair bill.
No damage from falling.
Yeah, I don’t see the point of this.
Rezzing NPCs is much faster, or just follow in the aftermath of a WvW zerg, or….ya know, play the game a little….your method requires significantly more effort by comparison.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
I got mine from Grenth shrine in Cursed Shore. There were plenty of dead bodies littering the area to pick from. About 20-30+ dead players.
If rezzing npcs counts can I just drop a battle standard on a clump of them?
Since most posters here have missed my point, I will not bother responding to any further posts.
Hopefully ANet will take more care in the future.
Please tell me you are not serious about calling this a “hack”.
It’s just something people can have a choice of what to do… res people in towns that kill themselves on purpose or accident, res npcs or people in the fields, res people in pvp and wvw. Whatever is easier for them a the time… no hacks involved, unless you’re one of those magical disappearing bots that poof up in random places and poof out if there’s signs of legit players about.
Tengu. Make it happen.
Interesting thought….
One toon I play is a Mesmer, with no regenerative healing. If I am downed, I am dead unless another player steps in to help me.
I wonder if Anet realizes the fact that they just made it benifical to other players to let me die so they can to their daily……
Since most posters here have missed my point, I will not bother responding to any further posts.
Hopefully ANet will take more care in the future.
No, everyone gets your “point”.
It’s just a bad argument, is all.
Because there are way easier methods of completing this portion of the daily. Your “hack” is actually less efficient than normal “playing the game” methods. So why would anyone bother doing it?
How’d that work out for us so far?
Now let’s try some ideas that will really work.
What do you mean? Your #4 is the same as everyone else when down and mes is really strong off your back in pve.
@goldenwing
We all get it. But its a non issue. There are a million ways to skin a cat. How you choose to do it, is up to you. There are always going to be people who play in a style that is unintended. Kudos to them if they are content not playing the game properly.
You can also get the dodge achievement quickly by running through orr and dodging attacks. Ohh noes, they weren’t fighting foes when they were dodging!
If people put as much thought into other things, rather than ways to circumvent systems.
Thaumanova Reactor in Metrica Providence continues to provide ridiculous easy in dailies. First, well over fifteen different mob types within itself and the surrounding area, tons of corpses lying around (revive daily), the ice shards can be dodged right as the red circle pops up over and over and at least 4 consecutive dynamic events occur one top of each other, plus secret one. On top of that, displaced creatures spawn for another type (three of them) at random after these events, nearby at the waypoint collecting golem parts, the nearby tower gets destroyed (plus two others can be done nearby, plus a final easy as heck fourth event), a champion golem to the south, veteran shadow being to the south west, killing a kamikaze golem to the north east.
Trust me, dailies have been easy even before this. Only challenging ones are combo finisher, which requires you to go elsewhere, and crafting means you collect trees and ore to process.
And when transfers were free you could hop servers and harvest the same node for that daily. Or you could buy a bunch of white items from a merchant to salvage for agent of entropy. Or you could have some friends run a dungeon and wait by the entrance until the end for survivor.
There have always been silly ways to get achievements requirements that were not exactly “as designed”. They were usually sillier and took longer than the intended method. For example, there are a ton of events you can do that involve NPCs to res that will also get you marks for dodge, kill variety and daily event completion at the same time. Why you and a friend would choose to waste time and jump off a cliff over and over for progress in a single mark is beyond me. But to each their own I suppose.
Dragonbrand
Ummm…people…Goldenwing’s point was that the new daily structure has created perverse incentives for people to play badly, act anti socially, and/or exploit rather than encouraging people to participate in more of the game as intended.
The problem is not that the structure isn’t right for the “average” player, it’s that it doesn’t work well for a lot of classes, toons, players, etc.
In other words, it wasn’t thought through properly, and wasn’t tested on a sufficient population of real life players with real life classes and real life playstyles. This is uncharacteristic of A-net, and much more characteristic of the developers of some of the other games of the last decade.
You can also get the dodge achievement quickly by running through orr and dodging attacks. Ohh noes, they weren’t fighting foes when they were dodging!
I found it much easier to just stand next to an ettin in Queensdale and repeatedly dodge his blows without killing him. His swing is absurdly slow, it’s pretty easy to dodge with practice.
Which, I know, is precisely your point. And mine. :P
Ummm…people…Goldenwing’s point was that the new daily structure has created perverse incentives for people to play badly, act anti socially, and/or exploit rather than encouraging people to participate in more of the game as intended.
No, it hasn’t.
There are much easier ways to complete the tasks that don’t involve being kitten to your fellow players. The only people who will choose to be kitten simply for the sake of completing these dailies are….(gasp) people who were already bad players in the first place.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
(edited by critickitten.1498)
Why bother going out to find them when you can just sit in Lion’s Arch and be done?
Well, they don’t move, so once you’ve found a good spot to finish this at it’s faster and cheaper than convincing someone in LA to jump for you.
Interesting thought….
One toon I play is a Mesmer, with no regenerative healing. If I am downed, I am dead unless another player steps in to help me.
I wonder if Anet realizes the fact that they just made it benifical to other players to let me die so they can to their daily……
It still counts if you revive someone from being downed. Unless the people around you don’t realize that. :X Then I guess they might let you die. :o
No, it hasn’t.
There are much easier ways to complete the tasks that don’t involve being kitten to your fellow players. The only people who will choose to be kitten simply for the sake of completing these dailies are….(gasp) people who were already bad players in the first place.
A player who is very good at movement and dodging, in at level (non difficult) encounters has to dumb down their movement in order for the mobs to get close enough to dodge. This is a perverse incentive to play poorly.
A player who plays a pet class (I’m thinking mesmer here) has to put their squishy toon in harm’s way in order to be able to dodge out of it.
Players are incented to let comrades go down so they can res them for credit
Players are incented to drag aggro through Orr (typically dumping it onto other nearby players) to get credit for the dodge mechanic. This is an example of the anti social behavior I was talking about.
I realize there are some players, with some playstyles, in some classes for whom the credit will come naturally. For them this is normal and the complaints will be confusing. For some of us, the incentives are just perverse.
A player who is very good at movement and dodging, in at level (non difficult) encounters has to dumb down their movement in order for the mobs to get close enough to dodge. This is a perverse incentive to play poorly.
A player who plays a pet class (I’m thinking mesmer here) has to put their squishy toon in harm’s way in order to be able to dodge out of it.
Players are incented to drag aggro through Orr (typically dumping it onto other nearby players) to get credit for the dodge mechanic. This is an example of the anti social behavior I was talking about.
Er, no, you don’t have to do that.
You’re confusing “have to” with “have the option to”.
Players are incented to let comrades go down so they can res them for credit
Blatantly false. Downed also counts towards the healer daily. NPCs count as well. Why would you bother letting your players die and risk dying yourself when there are better, easier ways?
I realize there are some players, with some playstyles, in some classes for whom the credit will come naturally. For them this is normal and the complaints will be confusing. For some of us, the incentives are just perverse.
No, you’re not getting it. The only people who will complete the daily in this way are people who were already playing this way to begin with.
The players who are actually good will find it much easier to just play the game the right way, since they’re still getting the achievement that way.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
…or you could of said creative way to get allies revived daily completed.
So now we’ll be seeing lots of players raining down the Mystic Forge? Awesome.
This isn’t even fast…
Well actually OP’s point is moot, because reviving the same person over and over doesn’t count. My buddy revived me twice in a row at Svanir’s dome and only got credit for one revive on the daily. So you would actually have to organize ten friends to all jump to their deaths in LA and let you revive them. I don’t really see this as a hack, but it also seems like a really inconvenient way to get credit. Just go hang out at a big boss event where people are constantly downed.
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There is no hack. You do not know what a hack is.
You were probably a very bad Dev if you considered this a hack.
Way to choose the most inefficient way to complete such a simple task.
Ever tried doing PvE and looking around for the clusters of dead NPC’s instead of wasting your time watching your pal fall to his death?
I’m seriously fed up with the pointless topics on this forum. Nothing but idiots and complainers.
This isn’t a big deal at all. It still takes the same X seconds to revive 10 people, no matter where you end up doing it. In your case, you’re dedicating time to farming revives. For other people, they can get 10 just by wandering around DEs.
Yes, you can rez NPCs. Why bother going out to find them when you can just sit in Lion’s Arch and be done?
Because most people aren’t complete lemmings.
Well actually OP’s point is moot, because reviving the same person over and over doesn’t count.
There is no hack. You do not know what a hack is.
You were probably a very bad Dev if you considered this a hack.Way to choose the most inefficient way to complete such a simple task.
Ever tried doing PvE and looking around for the clusters of dead NPC’s instead of wasting your time watching your pal fall to his death?I’m seriously fed up with the pointless topics on this forum. Nothing but idiots and complainers.
Haha!
Easy to say, but for the life of me I can’t explain why I keep coming back here. I should just pretend these forums don’t exist and play the game.
I think Anet pays attention to this forum and for this reason on especially the more serious issues where a small vocal minority tries to move the game in a bad direction, I want to be a voice of reason if not dissent to oppose the stupid.
But that whole pretending this place doesn’t exist isn’t a bad idea either…
I found a hack where if I killed mobs repeatedly they kept dropping things.
INFINITE MONEY
Interesting thought….
I wonder if Anet realizes the fact that they just made it benifical to other players to let me die so they can to their daily……
It still counts if you revive someone from being downed. Unless the people around you don’t realize that. :X Then I guess they might let you die. :o
Thank you for your response Lambent, I didn’t realize this and hope others will too.
My appologies to Anet, they were a jump ahead of me.
I usually help NPCs fight off monsters.
Now I let them die.
Hero of Shaemoor at your service
Please consider reverting to something that actually requires a little effort.
I personally don’t associate “effort” with entertainment. If you want more effort you can create all the complications you need on your own. Don’t need them forced on all of us so you can feel satisfied, now, do we?
And btw, the example you gave, running up in LA to a place high enough to die when you jump, 10 times, is a lot more effort than simply standing in a place where some silly npc’s are trying to kill mosquitos and die instead.
(edited by Alad QB.8904)
It’s been said countless times. There are places in the world where there are piles of dead NPCs just waiting for a friendly res. All you really need to have done was pay attention while you were still leveling.