Maguuma
Allow guild specific map Meta events
Maguuma
Agreed. If I see another person in SW saying “no aoe at copper” I’m gonna lose it.
Before Dry Top and Silverwastes, nearly all end-game content took place in dungeons and fractals. While Orr did have some amount of cooperation, for the most part people could solo their way through everything in PvE and aside from those maps, still can. The more you divide players up the more you have to tailor content for small groups of players, when almost all content is already overwhelmed by zergs because it was not designed for a huge player base to begin with.
What you are asking for is basically how GW1 was designed from the very beginning, and they wanted to take a different approach in GW2 in order to get players to interact with one another to accomplish goals. Although I feel they have largely failed at that due to parties only being required in toxic, closed environments and not in the open world where they would be more generalized.
We’ve already lost too much of the “MMO” part of “MMORPG”. If you don’t want to deal with random people, I recommend not playing such a game, because the segregation mentality (for any reason) poisons it in the long term.
The content and design is what needs adjustment…
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
(edited by Hannelore.8153)
It would be interesting if they did the normal instancing and overflows based off of guilds. So “guild versions” of the maps would be scaled higher and the events would be group based. You could even incorporate a “Alliance” feature where friendly guilds would get the same instance.
This however would create a segregation issue, among guilded players and non.
Agreed. If I see another person in SW saying “no aoe at copper” I’m gonna lose it.
Gawd that is so bloody annoying…
It would be interesting if they did the normal instancing and overflows based off of guilds. So “guild versions” of the maps would be scaled higher and the events would be group based. You could even incorporate a “Alliance” feature where friendly guilds would get the same instance.
This however would create a segregation issue, among guilded players and non.
And this is a good thing. The best part of end game content in all MMO’s has always been the end game raid content that required community organization. It is what keeps the game interesting, because its a challenge. There are only so many times you can crash helmet the Gates of Arah before it gets tedious.
Nobody is forced to be in guild, and the regular content would still be there. What people have wanted for a long time is some justification for there to be guilds at all. Right now, the segregation is not Guilded players benefiting over unguilided. Its the reverse. There is NO NEED to be in a guild in GW2, which means no need to put up with the effort required to make or be in a guild in the first place. The multi-repping ability further diminishes the guild as an institution as well. In many cases they are just glorified friend lists. Which is fine, for a game nobody wants to play beyond a few months. But people played GW1 for YEARS. There is no such motivation in GW2. Right now Anet has a solid MMO that has a ton of content, and no replay value.
Maguuma
(edited by Aeros.2046)