With Ascended Armor underway I want to propose a change to the current pre-determined stat-combinations.
Currently there are close to 20 different stat-combos available to players and most play-styles are catered to. Every few months a new stat-combo is added and it just seems to be getting more and more.
With Ascended Armor you have a chance to stop that endless creep of stat-combos by just allowing us to customize our stats to our liking.
Simply add a Gem system that allows you to build whatever stat-combo your like.
Want Power as your primary stat and Toughness and Precision as your secondary? Toss in a Red Gem first, followed by a Brown and a Yellow one.
Want Condition Damage, Healing Power and Vitality? Simply toss in a black gem, followed by a white and a green gem,
This not only makes the game more interesting, it also simplifies it with an intuitive system that is easy to understand and prevents the Devs from having to constantly add numerous new items just to cover all the desired stat combinations.
PS: Should there be certain stat-combos you don’t want to allow for balance reasons (Toughness, Vitality, Healing Power maybe?) then simply don’t allow that combo.
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